Fallout 4 is really disappointing.

Like I said, that's just me. For me F4 is simply a First person/third person shooter at this point. Because I refuse to call a bottle of water with a drop of alcohol a cocktail.

But technically, if someone called it a cocktail, they wouldn't be wrong. They would be the kind I would want to punch in the face, but hey they wouldn't be wrong. :razz:

Alright, I have to ask, out of blazing curiosity. I've never played any of them, but how many of you have ever played those actual tabletop RPGs? As in, not electronic games? I'll bet some of you here definitely have. It would certainly explain your traditional views of the definition, because, from what I know, that's where RPGs originally came from, and it's what many cranky old cultured people use as their standard of measurements for RPGs.
 
Fallout 4 is a RPG... just one of the shittiest, blandest and crappy ones you've ever seen.
Almost like it is 1/1000000 of an RPG!
Fallout%204%20RPG.png
 
But technically, if someone called it a cocktail, they wouldn't be wrong. They would be the kind I would want to punch in the face, but hey they wouldn't be wrong. :razz:

Alright, I have to ask, out of blazing curiosity. I've never played any of them, but how many of you have ever played those actual tabletop RPGs? As in, not electronic games? I'll bet some of you here definitely have. It would certainly explain your traditional views of the definition, because, from what I know, that's where RPGs originally came from, and it's what many cranky old cultured people use as their standard of measurements for RPGs.

I have played a few tabletop RPG (I am so old that I still prefer the term Pen and Paper RPG), and that is why I say that for me those are the only true RPGs and computer and console ones are not close to the real thing. Does that make the console and computer RPGs bad? not a chance and I even have fun playing jRPGs sometimes even though most of those do not fit with my RPG definition at all.

I am also quite open minded and accept that things change and evolve with time, what makes me sad is that cRPGs are not evolving in the true sense of the word, they are devolving (and I still accept them as cRPGs) and looking at the games I played on computer in the 80's and 90's and comparing them with today games... It saddens me because I have been waiting for decades so the hardware and software in gaming reaches a point it can make cRPG closer to P&P ones but devs just don't make it happen.

I wish big studios would release "AAA RPGs" every few years but one "old style" game from time to time, hell even just one old style RPG game with a very moddable framework and allow the player to play modules (modules are adventures in P&P RPGs, and usually have nothing to do with eachother and can be customised by the GM or played as it is) made by modders and then from time to time (years) the game company could release a new module for that base game framework, improving or updating it with new features/options.
The game company would profit, not needing to release new games but instead only modules which would take much less time and resources to make every couple of years, modders would be able to make their own modules and the "old style" players like me would have a good product for their tastes, everyone would win something out of that.

Old guy's rant over.
 
<offtopic nostalgia>
Ah... pen and paper. For me they're the best because anything can happen. There are no restrictions.

You reminded me of when I ran a Vietnam war PnP game, to introduce players to the scene and the mechanics I had a planned event at the start which saw the players hit a mine, the idea was that they could work together to overcome the problem.

It ended up with one guy missing a leg (and bleeding out) and another unconscious, gloriously unscripted results and it played out like a dream, there was genuine panic in the players as they tried everything, but a couple of bad tech skill rolls later and it all went south. Happy Memories.
 
<offtopic nostalgia>


You reminded me of when I ran a Vietnam war PnP game, to introduce players to the scene and the mechanics I had a planned event at the start which saw the players hit a mine, the idea was that they could work together to overcome the problem.

It ended up with one guy missing a leg (and bleeding out) and another unconscious, gloriously unscripted results and it played out like a dream, there was genuine panic in the players as they tried everything, but a couple of bad tech skill rolls later and it all went south. Happy Memories.
Pen and Paper make moments that you can never (okay you can) recapture in gaming.

I mean, who would expect an attempt to nuke Washington DC on the first try? No seriously, they fucking ruined my fantastic spy-story set in the Cold War so they could blow up a city. It ended up being pretty good actually.
 
Pen and Paper make moments that you can never (okay you can) recapture in gaming.

I mean, who would expect an attempt to nuke Washington DC on the first try? No seriously, they fucking ruined my fantastic spy-story set in the Cold War so they could blow up a city. It ended up being pretty good actually.
Wait, did you give them access to nuclear weapons at the very start of the campaign? What did you expect to happen?
 
No... it's just they were able to find some of America's army depots where they held nukes...

This is what happens when you introduce army depots that hold nukes into the campaign without some sort of convenient factor that makes the nukes inaccessible, silly man. :mrgreen:

Okay, okay, I'm not qualified to talk about this since I've never tried my hand at pen-and-paper RPGs. But that's only because I know fans of roleplaying games, and I know reasonable, patient, mature people, but I don't know anyone who is both of those things. :???:
 
This is what happens when you introduce army depots that hold nukes into the campaign without some sort of convenient factor that makes the nukes inaccessible, silly man. :mrgreen:

Okay, okay, I'm not qualified to talk about this since I've never tried my hand at pen-and-paper RPGs. But that's only because I know fans of roleplaying games, and I know reasonable, patient, mature people, but I don't know anyone who is both of those things. :???:
Yeah... well they were insistent! And had a good plan...

Oh and were able to assassinate most of the leading officers and then poison some of the guards before hightailing out of there, causing an international scandal which got them kicked out of the KBG (more like hunted down by them) and almost started WW3! They really started it when they nuked Washington!
 
Okay, okay, I'm not qualified to talk about this since I've never tried my hand at pen-and-paper RPGs. But that's only because I know fans of roleplaying games, and I know reasonable, patient, mature people, but I don't know anyone who is both of those things. :???:
P&P games with immature people are awesome, they'll come up with far better solutions to problems than your average guy (see for example that one time Dr. Fallouts friends nuked Washington in the middle of a serious cold war campaign). I encourage you to start a campaign with your friends.
 
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All of them.

I thought that was kinda obvious, as the strongest creature is the Gamemaster, of course ;)

Yeah, yeah, lame joke I know. Screw you! I am not a comedian, damn nerds :p
But the gamemaster isn't a creature... it's an ethereal spirit that brings hell to players.
 
I HATED the dumbed down dialouge interface! And the issues that 3 had with black and whitness and lack of player freedom are even more servere in this one... Only things i liked were the more realistic power armor and building settlements.
 
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