Fallout 4 is really disappointing.

I came here to commiserate and introduce myself like one of those addict meetings.
Heh, the amount of people who've come here for this same reason since last November, including myself, is kind of funny. The couple of other places where I've tried to discuss Fallout 4 pretty much demanded everyone frame any criticism of the game with copious amounts of grovelling or risk being strung up.

It's funny to watch you try and support a game being an RPG when it is so obviously not.
RPG is about the most ethereal genre in gaming. Trying to define what it means is like trying to catch a rainbow. There is no definition to be had that includes every game we acknowledge to be an RPG, especially when it comes to JRPGs, which are nothing like Western RPGs despite both types of game having roots in Dungeons & Dragons. Arguing that a game which has basically any RPG elements in it at all isn't part of the genre is typically more of a protest to its lack of quality, which is okay, but if you want to get into particulars then good luck explaining why it's not an RPG.
 
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RPG is about the most ethereal genre in gaming. Trying to define what it means is like trying to catch a rainbow. There is no definition to be had that includes every game we acknowledge to be an RPG, especially when it comes to JRPGs, which are nothing like Western RPGs despite both types of game having roots in Dungeons & Dragons. Arguing that a game which has basically any RPG elements in it at all isn't part of the genre is typically more of a protest to its lack of quality, which is okay, but if you want to get into particulars then good luck explaining why it's not an RPG.

In a situation where there could be a variety of definitions and the acronym does not define the word well enough, or could be subjective, the word then must be accompanied by the proposed definition. From this point forward, when I mention RPG I am defining it as,
"A form of interactive storytelling. Events, characters, and narrative structure giving a sense of a narrative experience, and the game need not have a strongly-defined storyline. Interactivity is the crucial difference between role-playing games and traditional fiction. Whereas a viewer of a television show is a passive observer, a player in a role-playing game makes choices that affect the story."
I hope that clears up any confusion if I am to mention RPG in the future.
 
Fallout 4 fits the definition you provide better than a lot of superior RPGs I've played, from Final Fantasy to Ultima. Fallout 4's story is uninteresting and the effects of player choices on it are generally either poorly realised or minimal, but e.g. most games in the Ultima series offer no ability to change the outcome of the story whatsoever, aside from quitting or getting a game over.
 
Fallout 4 fits the definition you provide better than a lot of superior RPGs I've played, from Final Fantasy to Ultima. Fallout 4's story is uninteresting and the effects of player choices on it are generally either poorly realised or minimal, but e.g. most games in the Ultima series offer no ability to change the outcome of the story whatsoever, aside from quitting or getting a game over.

I think that regardless of one's definition of RPG, the one thing I believe we can agree on is that Fallout 4 lacks any and all of the spirit of 1 and 2.

By spirit I mean it's cRPG roots. Fallout 4 is a story that allows for some variation on how it is told but in the end the narrative allows for very little user input. Yes you can choose a path but none of those paths allows for any deviation on how you engage it or dictate its outcome.

I find Bethesda's inability to engage the source material particularly noteworthy. The BoS in Fallout 3 was this oddly noble outfit that really just wanted to help. Here comes Fallout 4 and they're complete assholes that wanted to take people's food! Which one is it Bethesda?

I admired NV's choice to relegate the BoS to a minor player. Bethesda behaves like the George Lucas of Fallout. Hey look kids, we put super mutants and vertibirds in this game just like Boba Fett in those Star Wars special editions so everyone can smile and say "I know what those are!" The super mutants serve no functional purpose other than to get the shoot and loot crowd excited at those old familiar things (old being Fallout 3 for them).
 
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Fallout 4 fits the definition you provide better than a lot of superior RPGs I've played, from Final Fantasy to Ultima. Fallout 4's story is uninteresting and the effects of player choices on it are generally either poorly realised or minimal, but e.g. most games in the Ultima series offer no ability to change the outcome of the story whatsoever, aside from quitting or getting a game over.
It does not fit the definition as the player does not have a choice in Fallout 4. Unless you think choosing to not walk by someone is a choice or opting to walk out of forced dialogue is a choice, but all this has been mentioned before. I am sorry that you are confused, but I have no desire to correct your flawed logic.
 
It fits the definition because you get to determine whether you help little Billy or sell him to the evil slavers, you get to choose whether to help Lorenzo with his alien head bullshit or kill him to put an end to his kooky schemes, and ultimately you get four buttons to press at the end to determine who "wins". You can argue that these are stupid, meaningless choices, and I would agree; you could argue that Fallout 4 is a shit game, and I would agree; but you won't find a valid reason based on what the game does or doesn't have (other than redeeming features) to claim that it isn't an RPG without culling many other good games from the genre as well. And that's how discussions about whether x or y game is or isn't an RPG always conclude.
 
Oh, we're back to serious discussions now? :grin:

For me, it's structured decision-making within a narrative and character progression that makes an RPG. The less decisions a game has, the less effect those decisions have on the world, and the less control we have over our player character's progression, the less of an RPG a game is. Simple as that, in my opinion, but even then I'm not very strict with the term.

Fallout 4, even by my lenient prerequisites, certainly doesn't make much of an RPG. But I would hesitate to call it the worst RPG ever, or not an RPG at all. It certainly has decisions (very few compared to previous games), and they do have an impact (I try to say this without laughing), and there is character progression (not in a way that you could notice). But if we were to compare it to, say, New Vegas, then it would be left in the dust.

I think that regardless of one's definition of RPG, the one thing I believe we can agree on is that Fallout 4 lacks any and all of the spirit of 1 and 2.

By spirit I mean it's cRPG roots. Fallout 4 is a story that allows for some variation on how it is told but in the end the narrative allows for very little user input. Yes you can choose a path but none of those paths allows for any deviation on how you engage it or dictate its outcome.

There doesn't even seem to be a definite outcome. Fallout 4 goes for gameplay over story, and that's made clear. It feels almost surreal to see a game with cRPG roots having literally four video files for the endings, two for male characters and two for female. That is to say, pardon my phrasing, absolutely fucking pathetic. This is spoken as someone who wasn't raised on RPGs (real ones) nor that big a fan of RPGs as other NMAers seem to be. But I came to Fallout for the exact same thing that isn't present in Fallout 4, and it took me quite some time to realise that.

but you won't find a valid reason based on what the game does or doesn't have (other than redeeming features) to claim that it isn't an RPG without culling many other good games from the genre as well. And that's how discussions about whether x or y game is or isn't an RPG always conclude.

There's nothing wrong with culling several good games from the genre of RPGs, as they don't make them any less of a good game. Far as I know, plenty of the NMAers enjoy Dark Souls 2 very much and some consider them their favourite games, yet term it as a "bad RPG". Then there's Morrowind, which was had unique visuals and a great exploration aspect, but it was still by most accounts here a "bad RPG". With myself, I'm quite loose with the term, but I can see what the old terms most NMAers go by represent.

Okay, you can affect quests and the lives of certain NPCs in many of these "RPGs", but the irrelevance of it all makes it seem rather pointless. The RPGness of it, so to speak, is apparent to me because I didn't grow up in the same period, but to older RPG fans, the ability to make meaningful choices in newer games are so small, I'm guessing it doesn't even register on their radar. I very much call Borderlands 2 an RPG in general discussion with other people outside this forum, yes, but by traditional terms, it is very much not an RPG. You do not have the ability to affect outcomes outright, though you have a fair degree of controlling character progression. This makes it an "action game with RPG elements" in that it's not an RPG but it does use certain mechanics present in RPGs.

I'm not actually sure what the definition of action-RPG is though, I'm guessing that's along the lines of The Witcher or Alpha Protocol, where it's more like RPG games with action elements.
 
True, it's hard but enough sneak makes it possible.
Imagine that, throwing points into sneak right from the begining and concentrating on this build to speak so, pays off in this situation!

RPG is about the most ethereal genre in gaming. Trying to define what it means is like trying to catch a rainbow. There is no definition to be had that includes every game we acknowledge to be an RPG, especially when it comes to JRPGs, which are nothing like Western RPGs despite both types of game having roots in Dungeons & Dragons. Arguing that a game which has basically any RPG elements in it at all isn't part of the genre is typically more of a protest to its lack of quality, which is okay, but if you want to get into particulars then good luck explaining why it's not an RPG.
But at which point is a game so diluted in RPG mechanics that you simply stop calling it one? See, Fallout 4 is the BEST example here, because it is, more shooter than RPG. There can be no question about that at least. Yet ... it is always sold and refered to as RPG rather than as shooter.
That's just me, but at this point I simply refuse to call F4 an RPG. It is in my opinion an insult to the genre, even in it's curent form, because at the end of the day, it is 90% a shooter, with the gameplay, the mechanics and even as far as the quest design goes. I mean I wouldn't go and call a glass full of water with a drop of whiskey an alcoholic beverage either.
 
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I'm with Mr Zag on this one. Fallout 4 is an RPG because it has basic RPG mechanics and is classified as an RPG.

All we're arguing is semantics, and the people who we should blame are the idiots who made the definition.
 
I'm with Mr Zag on this one. Fallout 4 is an RPG because it has basic RPG mechanics and is classified as an RPG.

All we're arguing is semantics, and the people who we should blame are the idiots who made the definition.
Like I said, that's just me. For me F4 is simply a First person/third person shooter at this point. Because I refuse to call a bottle of water with a drop of alcohol a cocktail.

Even though I also say that they delay the GECK so they can sell DLCs modders would have already made if the tools were available, I think the real reason GECK is being delayed is because they are making it integrate somehow into Bethesda.net, maybe to be able to upload the plugins the modder makes directly into the new mod network Bethesda said they will have.

EDIT: The first time I played FNV I went through the Cazadores, I just run and run and used an antivenom I stole from Doc Mitchell's and some stimpaks that we can get when the Powder Gangers attack and we can go around gathering supporters to defend the town and I survived even at such a low level
Maybe, but they always delay it, for some reason, which doesn't make much sense to me, outside of "we don't want free mods to hurt our DLCs".
 
I'm with Mr Zag on this one. Fallout 4 is an RPG because it has basic RPG mechanics and is classified as an RPG.

All we're arguing is semantics, and the people who we should blame are the idiots who made the definition.
Google says this is the definition of RPG:
a game in which players take on the roles of imaginary characters who engage in adventures, typically in a particular fantasy setting overseen by a referee.
That definitely isn't the way I would define Fallout 4, you can't take on a role in FO4, you're thrust into one whether you like it or not.
 
at this point I simply refuse to call F4 an RPG. It is in my opinion an insult to the genre, even in it's curent form, because at the end of the day, it is 90% a shooter, with the gameplay, the mechanics and even as far as the quest design goes. I mean I wouldn't go and call a glass full of water with a drop of whiskey an alcoholic beverage either.
A glass of water with a drop of whiskey in it technically is an alcoholic beverage. A really shitty one. Just as Fallout, with mainly shooter gameplay and a handful of RPG elements, is a really shitty RPG.

Google says this is the definition of RPG: (snip)
That definition doesn't appear to apply to any video game.
 
That definition doesn't appear to apply to any video game.
It applies to online D&D games without changing definition and, if you twist the definition a little by saying that engine limitations and explicitly designed limits act as referees, then it applies to shit-tonnes of classic and post-modern RPG's.
 
It applies to online D&D games without changing definition and, if you twist the definition a little by saying that engine limitations and explicitly designed limits act as referees, then it applies to shit-tonnes of classic and post-modern RPG's.
If you define an RPG as a game in which players take on a role and engage in adventures in a fantasy setting run by a computer, then half the games in existence qualify. If you cherry pick the term "take on a role" to mean that players must be allowed to make up their own character and background, then you disqualify very good RPGs like Torment and Witcher.
 
For me one of the big things about Roleplaying Games is that the players assumes the role of a character in a fantasy world (I use fantasy here as like in it is not real, not like orcs and elves) and interacts, communicates and behaves like that character would in that fantasy world, and most important is that the character should use it's own skills and abilities and not the player's skills and abilities.

FO4 uses the players skill for combat and that for me is something that shouldn't happen, if the player is totally shit at aiming weapons or has a physical problem/disability that prevents him/her from hiting the enemies even if his/her character has all the perks to be an awesome sharpshooter, that is not roleplaying, that is just playing. People can say, "but there is VATS, and that uses the characters skills" and they are right, but if it was a real Roleplaying game the player could have the choice of have VATS always available and not dependent on AP, and even VATS still makes enemies move (even though it is slowly) and just again forces the player to use it's own skill for combat.
 
most important is that the character should use it's own skills and abilities and not the player's skills and abilities.
That's another definition again, which precludes any game that requires reflexes or hand-eye coordination. Including New Vegas, Witcher, any Ultima game later than VI, Morrowind, Deus Ex, VtM: Bloodlines, and too many others to name.
 
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