Fallout 4 Review by DirtyOldShoe

I came for a scathing review. Unlike with Fallout 4, I was not disappointed. 10/10.

Out of curiosity, you mentioned 2 side quests actually managed to hold your attention/were entertaining. Which 2 were you talking about?
 
It's a shame they didn't do things like leave only "important" clutter while removing the useless junk to focus on more important things since they had to have the touch everything like a little kid simulator.
Then you have crafting which as we learned from Skyrim, was stupidly overpowered just like Fallout 4 except you can't increase the condition with the alchemy loop. I find the crafting being shoved in games lately to become annoying and dull and the effort could be contributed to better features.
 
Did you see those guns? They deserve the adjective poopy! But maybe add a 0.5 onto world design since, barring enemy placement, the glowing sea and, the skeletons + teddy bears, the world was dense and detailed enough.
 
I'll avoid the rest, I play the game in a makeshift way exploring and the review somewhat relates to that. You'll call moderation on me for responding so I'll be brief and get to what's actually important. I don't know how anyone could give full marks to the music of Fallout 4 for a Fallout game if they played the first (and second) games. Sure Inon Zur (Zion?) is listed as having worked on New Vegas, that doesn't make him a god of music. He made a good effort for his style, but it's still a lot less dreary and desolate, a lot less conducive to clarifying you are lost somewhere strange and weird. Hearing the first track for Fallout 3 by him was like a canary, especially after seeing surprisingly promising concept art, it was clear Bethesda wanted Fallout 3 to be "epic". I mean it's not bad it's good, it's good for a game these days, does it deserve *full marks* for a Fallout game, especially one where it just adds to the failure of making a weird, airy, and intimidating Fallout atmosphere? NO. He made a good effort for him, the nods are there, but it is not the same. It isn't Fallout.
 
About enemies being right next to each other in the world, I only remember that happening to me in downtown and I suppose that's just because downtown in condensed if I had to guess. Out in the wasteland proper, I can only think of a few places enemy factions show up near one another and it always seems like one of them are always "just passing through" rather than living next door. There might be other places they show up right next to each other too but I don't recall them.

I find the weapon and armor designs fine, but I'm not a fan of the laser pistol. It looks like a laser rifle with no stock compared to the old version which actually did look like a pistol. Not a fan of the Deathclaw Gaunlet either, since it's not a hand.
 
Remember in the promotional materials that Beth said the game would have warring factions now, random shit kicking off and making the world feel more like it's alive and not entirely centred on you. But rather than go with the Obsidian method of logical factions who have patrols and caravans that might run into each other and kick off a fight, Beth just drops raiders next to muties next to Gunners next to NPCs with no thought beyond that.
 
One thing that really bothers me about Fallout 4, is the lack of scripting. Too many areas feel like the work of some novice mod maker that just throws a bunch of enemies into an area. I can recall so many well scripted moments in NV and even Fallout 3. There are a few in Fallout 4, most notably when hunting down the Courser as he moves ahead and decimates gunners Terminator-style.
 
Review huh?
Well, I'm currently doing a comparison between New Vegas and 4.
So far, my script is about 5,500 words long and I'm nowhere near done.
I should hopefully be getting the video up on YT by the end of the Week.
 
I'm in the acceptance phase. I've accepted it as a dumbed down game that provides incredibly stupid but sometimes entertaining moments if you aren't taking it seriously at all. And in that sense, it's a fun game. It's just not the serious role-playing game I was hoping for, nor is the dialogue on the same level as Fallout 3 (it is less now).

Bethesda seems to have fixed a lot of the bugs that made this game look even worse at release, so that's also a plus. Hopefully someone makes a spin-off soon with a new dialogue system though.

One thing that still surprises me though is their ability to dumb down their games. I really didn't think it could get any more dumbed down than Skyrim. The non-roleplaying elements got much better (the crafting and other extra stuff that is not really supposed to be the focus of a Fallout game). So at least they figured out something interesting to do with all those forks and coffee cups.

Still, one of the most disappointing games ever. When I saw them introduce that dialogue wheel I pretty much knew exactly what kind of game it was going to be.
 
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Nah I don't think I will do a full review anytime soon. Last time I played this POS was for 2 hours and it mostly involved me screaming and getting heart palpitations and ended with me getting a refund. Besides, I am not going to spend 40 to 60 US bucks on this game when there is better things for me to spend my money on. Finally bought the last three volumes of The Decline And Fall Of The Roman Empire and Caesar commentary on the civil war. Money well spent! :mrgreen:
 
Well, I recorded it at last with a shitty mic and in an hour and a bit.
I really can't be asked editing it, plus, I'm pretty proud of all the material.

Now, time to record some morrowind gameplay just so you're not staring at a black screen all the time (I don't have NV or 4 on my laptop sadly).

Edit: Couldn't be asked to play for an hour, so I'm just gonna put up the Fallout logo and be done with it.
Hopefully it'll turn out good. It's my first YT video made with any amount of effort really, but right now, I just kind of want to get it done.
 
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I'll avoid the rest, I play the game in a makeshift way exploring and the review somewhat relates to that. You'll call moderation on me for responding so I'll be brief and get to what's actually important. I don't know how anyone could give full marks to the music of Fallout 4 for a Fallout game if they played the first (and second) games. Sure Inon Zur (Zion?) is listed as having worked on New Vegas, that doesn't make him a god of music. He made a good effort for his style, but it's still a lot less dreary and desolate, a lot less conducive to clarifying you are lost somewhere strange and weird. Hearing the first track for Fallout 3 by him was like a canary, especially after seeing surprisingly promising concept art, it was clear Bethesda wanted Fallout 3 to be "epic". I mean it's not bad it's good, it's good for a game these days, does it deserve *full marks* for a Fallout game, especially one where it just adds to the failure of making a weird, airy, and intimidating Fallout atmosphere? NO. He made a good effort for him, the nods are there, but it is not the same. It isn't Fallout.
That's probably not his fault. It's quite likely some suit decided the game was "too depressing" and demanded they make the tone more "upbeat" and "heroic."

I like his work on Fallout 4, but I think some of it is too heroic or upbeat in tone. Some of the other tracks are great though.

Mark Morgan's work on Fallout and Wasteland is amazing as well.
 
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