Fallout 4 Survival Update is out [BETA]

Does a better job than the New Vegas one, if we're being honest, but then again saying something like that here is like pissing on Mohammad's image in a mosque.
Except New Vegas is a DPA-RPG with fully integrated Survival and Fallout 4 is a Shoot n' Loot with superficial survival slapped on months later. When you get bored of 4, have fun with your Tonka collection.
 
Except New Vegas is a DPA-RPG with fully integrated Survival and Fallout 4 is a Shoot n' Loot with superficial survival slapped on months later. When you get bored of 4, have fun with your Tonka collection.
Sure, ok pal. You do you
 
Let's also not forget it's far, far easier to survive in Fallout 4's "survival simulator". Besides the fact that most of us already have shittons of settlements that could already give us anything we ever needed, let's say we did start a new game. Okay, great. Let's compare New Vegas's starting town to the first populated settlement you see in FO4.

The very first thing you'll most likely come across after Sanctuary is Abernathy Farms, a farm run and cultivated by humans. They grow tatos, and they grow a shitton of them. So here's the difference between NV's start and 4's start. In New Vegas you start out in Goodsprings, where yes, there are crops and food. The difference here is that if you try to steal the farmers' crops they will shoot you on sight. The only thing free in Goodsprings is the water, and even for that you have to journey up the hills near town to drink from the water source. In Fallout 4, before you even do a single quest for these yokels, the Abernathies will let you, a complete stranger, waltz into their farm and take every tato they have. (which for me, was like 20) then if you ally with them, you can replant all those tatos you stole for double the tatos, = 40 fucking tato plants literally 20 minutes into the game. You think I'm exaggerating? Go try it yourself, you can't miss it if you just walk straight east from Sanctuary.

And water? Water's everywhere you look. Unlike New Vegas, which is in a desert, literally over 1/3rd of the world map is covered in drinkable water. (apparently salt water doesn't exist in post-apocalyptia)
 
Let's also not forget it's far, far easier to survive in Fallout 4's "survival simulator". Besides the fact that most of us already have shittons of settlements that could already give us anything we ever needed, let's say we did start a new game. Okay, great. Let's compare New Vegas's starting town to the first populated settlement you see in FO4.

The very first thing you'll most likely come across after Sanctuary is Abernathy Farms, a farm run and cultivated by humans. They grow tatos, and they grow a shitton of them. So here's the difference between NV's start and 4's start. In New Vegas you start out in Goodsprings, where yes, there are crops and food. The difference here is that if you try to steal the farmers' crops they will shoot you on sight. The only thing free in Goodsprings is the water, and even for that you have to journey up the hills near town to drink from the water source. In Fallout 4, before you even do a single quest for these yokels, the Abernathies will let you, a complete stranger, waltz into their farm and take every tato they have. (which for me, was like 20) then if you ally with them, you can replant all those tatos you stole for double the tatos, = 40 fucking tato plants literally 20 minutes into the game. You think I'm exaggerating? Go try it yourself, you can't miss it if you just walk straight east from Sanctuary.
You act like New Vegas' hardcore mode is actually hard.......
 
Fallout 4's survival mode is just more in depth than New Vegas' hardcore mode. It's not just eat, sleep, drink and limb damage changes, there's fatigue, diseases and the like.
Absolutely, it is trying to be way more than FNV's Hardcore Mode.
While FNV was underwhelming in its "Hardcore" more Fallout 4 is just tedious and frustrating.
Could change.
Could just stay shit.
I'd take underwhelming over tedious and frustrating tho'.
 
Never said surviving in New Vegas's hardcore was necessarily difficult, but it's a lot harder starting off than in FO4. In New Vegas unless you steal everything in sight you're going to have to scrounge for food and water for the first couple of hours or so at least because it's not readily available to you or if it is, you're going to have to steal it, which will more than likely end up with you full of bullet holes from an angry farmer. In FO4 right off the bat you're covered for everything, including sleep actually considering Abernathy farms has like 6 beds.

Not to mention unlike in NV, in 4 you can just multiply your food, water, and bed count simply by slapping 2 piles of scrap metal together and planting 1 tato in the ground to make 4 more. Miracles!
 
Does a better job than the New Vegas one, if we're being honest, but then again saying something like that here is like pissing on Mohammad's image in a mosque.
Mohammad's image in a mosque? That doesn't- What? You do realize that Islam is heavily against depictions of Mohammad anywhere, let alone in a mosque. Do you even remember the whole Charlie Hebdo bombing?
 
Mohammad's image in a mosque? That doesn't- What? You do realize that Islam is heavily against depictions of Mohammad anywhere, let alone in a mosque. Do you even remember the whole Charlie Hebdo bombing?
More of "If you brought one in and pissed on it" kind of thing, I am well aware that Muslims are against depictions of Mohammad.
Never said surviving in New Vegas's hardcore was necessarily difficult, but it's a lot harder starting off than in FO4. In New Vegas unless you steal everything in sight you're going to have to scrounge for food and water for the first couple of hours or so at least because it's not readily available to you or if it is, you're going to have to steal it, which will more than likely end up with you full of bullet holes from an angry farmer. In FO4 right off the bat you're covered for everything, including sleep actually considering Abernathy farms has like 6 beds.

Not to mention unlike in NV, in 4 you can just multiply your food, water, and bed count simply by slapping 2 piles of scrap metal together and planting 1 tato in the ground to make 4 more. Miracles!
Sure, but money is a little bit easier to make, and food items are cheap as hell in most Fallout games
 
One a slightly related note, if you're gonna play Survival then don't main Sanctuary as your home. Pick a home close to the center of the map and remember to be close enough to 6 Charisma so you can get rank 2 of Local Leader. In order to craft shit I had to lug everything back to Sanctuary which is in the starting corner of the map. Meaning that the longer the game goes on the more I'll have to travel just to craft shit.

Pick a loation close to the center of the map, like the one by a railroad or Grayditch or something, and 5 CHA, 2 Local Leader. It'll ease a lot of suffering.
 
Sure, but money is a little bit easier to make, and food items are cheap as hell in most Fallout games

I'd have to disagree with that. While junk is abundant in New Vegas, it's usually worth just a cap or Hell, less than a cap. And if it's worth more than it's usually going to have a heavy weight penalty on it. (like the vacuum cleaner being 20 pounds for 40 caps) Meanwhile in FO4, because every single piece of junk from the candy wrapper to the pencil has a property now, whether being able to use it for wood or to power a water pumper, everything's worth a lot more, and there's a loooooot more junk. You walk into anywhere and there'll be a ton of semi-useful junk everywhere, most of which is worth 10 caps or more. In FNV, go into any of the houses in Goodsprings. You're going to find a whole lot of nothing besides empty bottles and tin cans which have a resale value of diddly dick. So I would honestly argue it's far easier to make money in 4 than it is in NV. Especially if you take into account that those so called "legendary weapons", that're everywhere, are at minimum 50 caps a pop.
 
One a slightly related note, if you're gonna play Survival then don't main Sanctuary as your home. Pick a home close to the center of the map and remember to be close enough to 6 Charisma so you can get rank 2 of Local Leader. In order to craft shit I had to lug everything back to Sanctuary which is in the starting corner of the map. Meaning that the longer the game goes on the more I'll have to travel just to craft shit.

Pick a loation close to the center of the map, like the one by a railroad or Grayditch or something, and 5 CHA, 2 Local Leader. It'll ease a lot of suffering.
Gotta love Bethesda logic, you need 6 charisma and 2 ranks in a perk to craft a hobo stove to cook mole rat nuggets.
 
Never said surviving in New Vegas's hardcore was necessarily difficult, but it's a lot harder starting off than in FO4. In New Vegas unless you steal everything in sight you're going to have to scrounge for food and water for the first couple of hours or so at least because it's not readily available to you or if it is, you're going to have to steal it, which will more than likely end up with you full of bullet holes from an angry farmer. In FO4 right off the bat you're covered for everything, including sleep actually considering Abernathy farms has like 6 beds.

Not to mention unlike in NV, in 4 you can just multiply your food, water, and bed count simply by slapping 2 piles of scrap metal together and planting 1 tato in the ground to make 4 more. Miracles!

Just right after we wake up and before we get out of the vault in Fallout 4 in just one room, there is like 7 beer bottles that we can fill with purified water in a sink that is literally around 4 steps from the bottles so we can get out of the vault with already tons of radiation free bottled water, or we can just sell it after we reach a merchant because purified water fetch a nice price (base price of 20 caps).

And I forgot to mention the several radroaches that exist inside the vault too, which give radroach meat.

So we can start the game with plenty of rad free bottled water and food already :wtf:
 
What's even more absurd is that you need Local Leader rank 2 to craft a chemistry station.
I mean, did Bethesda forget one of their own perks or something?
What does building a chemistry station have to do with actually being a chemist exactly? Just because you can use tools to make something doesn't mean you can make the tools.
 
What does building a chemistry station have to do with actually being a chemist exactly? Just because you can use tools to make something doesn't mean you can make the tools.
It fits one more than the other, that's all I'm saying. Since there isn't really a "hey, this allows you to build shit"-perk I think it fits Chemist more-so than any other perk. If you have the knowledge of how to use a chemistry lab then surely you have the knowledge to set one up. Far more than someone tinkering with guns or an armourer does.

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Oh and as to the usual Fallout 4 philosophy of not telling the player what the fuck to do; Once you get the hang of Surival mode it gets far more manageable. Collect meat, a lot of it. Go wikia the magazine that gives you x2 meat from every creature you loot. Then focus on getting Local Leader rank 2, as soon as possible. Set up shop in Hangmans Alley as it is the closest to Diamond City and is a very centralized location. Focus on getting new settlements and connecting them to your trade network so you can just unload junk at any that is close to you. DO NOT eat raw shit and most certainly DO NOT drink dirty water from lakes. That'll infect you badly.

Instead, do this, go to the uh.... Overland Station? It's a settlement by a railroad. Anyway, it has a bottling facility a stonethrow away, go there, collect bottles, all the bottles, every single one of those darn things. Go back to the settlment and use water pumps to fill bottles with purified water. Congrats, you no longer need to worry about water.

Here's how you play the game in Survival mode, you go to your de facto main base or whatever, and do everything you need to do (craft, accept quests, trade) then you sleep for 8 hours (to get the sleep deprivation to fuck off) after that the game is saved and you're free to just do whatever. ONLY NOW do you go to a dungeon and try to clear it out. if you find a matress or sleeping bad nearby the dungeon then use it for 1 hour only to sleep and try to do as much as possible in the dungeon before using it or another one again. DO NOT try to finish two dungeons one after the other without sleeping.

I have ragequit like a dozen times because I lost a shit ton of progress due to something completely unexpected (like sudden legendary radroach that took away 70% of my health in one hit.... Or grenades, or traps, they're pretty much one hit kills prior to level 20 and after level 20 you barely survive 'one' and then you need to heal badly.

Heal by food and water instead of stimpaks. Stimpaks fuck you up, badly. Only use them in really tight situations.

Try to avoid using radaways as much as possible. In fact, avoid using most drugs until you 'absolutely have to'.

But at the same time, don't feel like you can't use 'any' drugs, if you're in a tight spot it's better to suffer the water and food debuffs than it is to die and lose a shit ton of progress. So use drugs when you really need them.

And for the love of god you have to realize when you are fucked and flee for the hills. Even regular raiders can make you go "NOPENOPENOPENOPENOPE!!!"

Be careful. Abuse the sneak mechanic. Take it slow. Use chems and shit when appropriate, conserve your stuff, figure out ways to abuse the system to get as much water and food as possible. And if you see the grenade icon then RUN. Just fucking run.
 
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Gotta be honest here: in general I'm actually somewhat happy about what Bethesda is doing now. I don't like the direction of Fallout 4, but it would be an amazing game with better writing and more role-playing. In fact I would probably easily call that a game of the year if it had more role-playing like previous Fallout games. Without that though, the game can feel very empty if you don't distract yourself with all the new additions like crafting.

What is great is that since they have decided to go down this road with adding all this crafting stuff - they at least are trying to go all in with it by adding survivalism and a good amount of depth to the whole system. It really can be quite entertaining. So at least that's a positive, and after giving the game another go with the female character I think Fallout 4 has some positives that can keep me entertained. I think the major issue is that Fallout 4 does an awful job of introducing itself and from the beginning with that deathclaw and minigun/power armor scene it becomes clear how dumbed down the game is, but some of the new additions to the game are actually really great - I'm happy to see Bethesda has found a creative and fun way to use all that junk in the wasteland. Now if only their writing would keep pace with the other improvements, it would be a really amazing game.

Basically I'm just trying to add some positives to the sea of negativity, and this is one thing that I think has improved Bethesda's games. They have always had the unique characteristic of having all sorts of minute little detailed objects to interact with but the problem was there was never any reason to do so. Now there is actually an interesting, entertaining reason to have all this stuff you can interact with in the game world. And I think modders will find that part of the game great as well.

It does add to the immersion when you see yourself rebuilding the Commonwealth, which in Bethesda lore has historically been a quagmire of war and despair, by creating all these interconnected settlements with NPCs in them and rebuilding the Minutemen into something resembling a cohesive Commonwealth government/police. But you really have to ignore some of the other stupidities like Kid in the Fridge and the shallowness of the characters and writing in several places.

TL;DR: Bethesda made some really great improvements like adding crafting/settlements/survivalism and I look forward to a better writing team expanding on that by adding a role-playing game to it to make an incredibly deep RPG experience with an amazing amount of stuff to do in the world like crafting.
 
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