BigGuyCIA
Yer fond of me Lobster!
1. Because most raiders have no long term planning, and get destroyed by other raider clans, or by internal fighting. It takes someone smart, and with a very rare type of charisma, to be able to get a whole bunch of raider clans to come together, and not have the whole thing shit itself. Also, if raiders stopped shooting at people on sight, then they wouldn't really be raiders anymore. The whole point of raiders is that they kill everyone who isn't them, and take their stuff. Its exactly like the Fiends, Vipers, and Jackals in New Vegas. The only people raiders have any reason to not shoot are people who deliver drugs, like how the Fiends work with the Khans, and how the raiders work with the Triggermen.
No, it's not. Plenty of raider types prefer to take shit without wasting bullets, or getting paid to not raid and maraud local settlements. It's win-win for them. Unless they're complete, edgy sociopaths like the Disciples, they don't particularly care how they get their supplies, so long as they get them in the end.
That the majority of raider factions in Fallout 3/4 are comically evil and kill on sight speaks to the integrity of the writer.
The fiends at least had an excuse for being kill on sight types, they're so coked up on drugs that they'll rape, murder, and pillage just about everyone. The Khans / Powder Gangers were raider-type tribes, but they at least had some personality to them that existed beyond just shooting everything in sight.
2. TBH, I find it more disgraceful to Marcus that you consider him human after everything he is been through. Your entire line of thought is dumbing Super Mutants down, and reducing them to nothing more then a thin expy of modern day racism. By your logic, why even bother having super mutants in the first place when you can just make everyone racist to black or asian people, or non-feral ghouls, and get the same result. Since apparently everything about getting infected by a super virus, and having your very DNA changed into something new, seemingly doesn't matter, or effect what you are.
Because it is an expy of inner/outer tribalism. Nobody is saying that Marcus is human, just that he portrays very human qualities - gee whiz almost as if he was human at one point in his life, and that even in his altered state he's not so different from you and I.
3. Except orcs are pretty smart, both in Warcraft, and TES, Orcs have a very developed culture. Your entire argument that all super mutants everywhere have to be exactly the same everywhere is also pretty terrible. Its on par with saying that all BoS everywhere have to be exactly the same as the West Coast chapters, and none of them can think to try anything new. Its entirely boring, and leads to nothing but series stagnation. It also doesn't make any sense because, as you so like to say, not everyone is the same. There are groups of people hostile to everyone else IRL, just like there are groups of people who want to deal with everyone else IRL.
Fallout 1 was an exploration of how an army of Super Mutants were brainwashed into idolizing a big blob of goo. They weren't exactly smart, but they weren't degenerate retards either. They had the brain capacity of a child soldier.
Fallout 2 explored how Super Mutants fit into society following the aftermath of Fallout 1.
Fallout New Vegas further explored this topic by having Mutants in a limited capacity, but showed them in a more established state where Jacob had helped build a refuge for Super Mutants shunned by human society.
Fallout 3 explores how Super Mutants are a freak experiment that have no motivation outside of finding more humans, and making more Super Mutants (or just eating the captives). Overall, they act like a bunch of neanderthals that were shoehorned into Fallout 3 for nostalgia factor. "Look guys we get Fallout! See, Sup3r Mvtant$!!!111!!!!
Fallout 4 explores how Super Mutants are a freak experiment that have no motivation outside of just destroying the Commonwealth because some scientists did some bad things to them. Basically, they're just 40k Orks intended for the player to duke it out with.
1, 2 and NV at least tried to push the lore with Super Mutants. It developed the lore and actually showed some procedural story-growth. Bethesda bastardized the concept by just portraying them as dumb retards that are better served as bullet sponges for the player-character to shoot at. There's no attempt to explore a Super Mutant colony that's essentially non-hostile.
10. Apparently so. Replacing people isn't that common, the whole narrative point of the wastelanders paranoia was that they are making things up, and seeing stuff that isn't there, and that 90% of the things they believe The Institute is doing aren't actually happening. Though there are a few times when one of the few Institute replacements do get caught, such as the guy in Goodneighbor who gets killed when you go there.
This smells like bullshit. That the Wastelanders were paranoid and making false accusations was incidental to the fact that there was a constant air of paranoia and fear. That 1 guy got kidnapped and replaced in Goodneighbor is just another feather in the cap. It's compounded on by shit like the Broken Mask incident and the collapse of the CPG. It's bad enough that you have an entire settlement of people randomly capturing caravaneers and torturing them.
11. Except the BoS have no intent to purge everything that isn't human. The only things they purge are feral ghouls, supermutants, and synths. The first two are nothing but hostile to everyone that isn't them. And their hatred of synths is justified given how synths are used. The BoS has no problem with non-feral ghouls, and takes no action against them, because they can exist as part of normal cooperative society. Danse even commends the ghouls at The Slog, and Teagan, can ask you to make a deal with them for supplies. Even after the BoS can take over Mass Fusion, which is a stones throw from Goodneighbor, but take no action against the non-ferals there.
Teagan's quest doesn't count because it's essentially a radiant quest that spams repeat dialogue. There's no mention of the inhabitants, just that you go and strike a deal with the settlement. Plus, you're basically extorting the settlement for food and supplies. Not exactly a case of wearing your heart on your sleeve.
The BoS does have an issue with non-feral ghouls, though. Did you forget the whole bit with Lyon's "white-knights" taking pot shots at Ghouls at Underworld? Something tells me that attitude hasn't changed much with the more xenophobic version of the BoS in 4.
That they don't take action against non-ferals is more to do with the fact that the Ghouls keep to themselves and don't fuck around with other people. The BoS in 4 are inconsistent as fuck anyways. They are a stones-throw away from Libertalia, an established Raider safe-haven, and yet make no effort to clear them out.
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