DR_LaZer
Donacdum
1. But that's exactly the problem, they attack everyone for no reason, even if they aren't attacking them, and then turn around and claim they are defending themselves from people attacking them, when no one is actually attacking them. Do you not see how that train of thought doesn't add up?
We blow up everyone who attacks us! -> But no one ever attacks you? -> Right, because we blow up everyone! -> But why do you blow them up if they aren't actually attacking you? -> To protect yourselves from being attacked! -> But how do you know they want to attack you if you blow them up? -> Uhhh, I guess I never thought about that!
It's an entirely dumb contrivance, that anyone who rubs two brain cells together could see doesn't make sense, made up just so throw another quest in your face. Its just as dumb as needing to tell the Great Khans about how the freaking KHANS, the very group they are named and model their existence after, lived to inspire Papa Khan to get them to move on from NCR lands.
OK.... lemme tell you the train of thought that I believe that they had. "Oh yeah, we're out of the Vault! -> Oh no! We're getting attacked! -> We keep getting attacked out in the wild! ->Oh yeah, now that we have a base we should be safer! -> People seem to keep attacking us. -> At this point it seems safe to just keep killing anyone on our doorstep. -> People seem to've stopped attacking us! It must be from our heavy weaponry scaring them!
I don't see why eventually they'd suddenly for absolutely no reason just STOP attacking people and let them in with open arms. For all they know that's a trickster raider!
2. It's not even supposed to be the kids job. It was someone else's job to tell the story until he got killed doing something stupid while drunk. And its even WORSE that they tell their story verbally because everyone knows that verbal story telling is the least accurate method of keeping history as the story changes every time you tell it. They lose thier history every time that kid tells the story, something that could have been solved had the just wrote it down on a computer terminal.
OK.... I'm not going to pull the whole "maybe they have it stored down somewhere" card, I'm going to say this: The Boomers never really seemed too interested in their past. As in, it always seemed like that mural and person telling the story was an after thought. I mean, do YOU keep a record of how you moved on your computer? I don't. I just tell the story.
It's not like it's vital for survival or anything. It's just a thing. Hell, does ANY of the factions keep a record on a terminal detailing their moving from one location to the other? NO! One because it's stupid, two because Obsidian knew it would be more engaging for a PERSON to tell it to you, without you having to read a wall a text.
3. Its mentioned in lore that Vaults have Vault-Suit extruders that can produce new Vault-Suits, and, if unlocked with codes from the GECK, other outfits as well.
4. Which is itself another problem. Bighorners are fairly commonplace in the mojave, they should have used their robots to capture a few a long time ago. Which would give them access to material to make clothes.
5. They did get them from the base, I didn't mean to imply that they didn't. But after spending generations wearing them they would have developed tons of holes, and without anything to patch them with, they would have quickly becomes useless. That they have anything to wear at all is something of a surprise.
1: ..... Well who's to say they didn't just take that? You said other clothes too, right? Well.... can't they just use that to make new jackets?
2: I don't see why they would though. They have perfectly good suits and jackets.
3: Like the other person said, there's not even five generations. Leather is a bit of a sturdy material. I don't see how they would really get the holes. If they were travelers then that might be a question. But they're xenophobes who stay in one location for their entire life.
A. After the fall of the Commonwealth Provisional Government 100ish years ago, the people of the wasteland blamed The Institute for the CPG's fall(when evidence actually points to the settlement's infighting being the reason), and started creating paranoid delusions that The Institute was behind everything that went wrong in The Commonwealth.
The Institute originally tried to simply hide in their base, staying completely out of the affairs of the surface world. However, after the Broken Mask Incident 58 years ago, in which an early Gen 3 synth was accidentally released to the surface on work duty, only for it to wonder off to Diamond City, glitch out, and murder and bunch of people, getting destroyed by D.C. Security in the process, and revealing the existence of human-like synths to the people of the Wasteland, the paranoia wastelanders had of The Institute only shot up to 11.
The Institute, still wanting to stay out of the affairs of the surface in general, but also wanting to defend themselves against a possible paranoia based attack by the surfacers, set up a system of things like synth crow watchers, and replaced a small number of people, like McDonough of Diamond City, and got him to run on an anti-ghoul platform, getting the ghouls thrown out of Diamond City(to split the populace up and keep them divided) and used him to watch for possible surface threats, and give out speeches that downplayed The Institute's threat, in order to try to prevent the surfacers from being able to rally against The Institute.
OK, lemme see if I got this straight. First there was a form of government, but then it fell apart. So people.... somehow knew about The Institute somehow, and blamed them.... alright. Then..... a Gen 3 synth, which is literally just a person with implants in their brain, was somehow found out as a synth. Guess they found the parts in his head and assumed "SYNTH!" and again, used their psychic knowledge The Institute exists and blamed it on them...... cool, alright.
And so, The entirely safe and sealed up in an underground bunker that you'd practically need a bunker buster bomb to get into Institute, decided that FOR THEIR OWN SAFETY they needed to interfere and replace the few positions of power to keep them divided and domestic so that.... they wouldn't try to find them, even thought it took the reincarnation of Jesus on a death mission to find their kid to get one person there in the first place. Did I miss anything?
B. The Coursers, and you being sent to retrieve the synth raider Gabriel, are an effort to reclaim what they see as lost property, and to keep synths out of the general public so there isn't another Broken Mask type incident that could incite the people to attack the Institute.
Yes, but my point was that Father was making a point of "Look at all the chaos and terror that one synth is causing. We don't want that." It wasn't even linked to the institute, it was just a dude causing chaos. I'll get back too this in a short minute.
C. The FEV lab was closed down because the scientist running it, Brian Virgil, got tired of doing tests on people for what he saw as having no real purpose, since the synths were doing fine, and there was seemingly no need to improve the FEV strains used in synth creation. He wanted to get the lab shut down, possibly forever, and escape The Institute, so he infected himself with a strain of FEV he developed, turning himself into a super mutant, and wrecked the lab. Super Mutants "getting out" was never a problem. All evidence suggests The Institute simply dumped them on the surface because it was easier.
OK, so If I also have this correctly, a dude thought that they were being evil so he fucked up the lab and left for radiation land. Then Father decided "Ehh, just dump em on the surface" and left it at that. Even though shooting them in the head and dumping them in one location would've been a better idea. Or burning them. I mean, earlier you were making a point about how they wanted to be kept outta shit, yet they dump fuckin' gajillions of super mutants onto the surface because it's easy?
Jeez, and a minute ago Father was lecturing me on how one synth will fuck shit up, not knowing that his entire god damn super mutant army is doing way more damage than one raider leader. Because aside from getting his synth back, that's what he was doing. He was showing me how chaos causing they were and that he didn't want that for the surface. I'll get back to this again in a minute.
D. The Institute cares nothing of the surface, and doesn't want to help them at all. Father, and several people in The Institute point blank tell you so. They see the surface as a completely lost cause, and only wish to finish their nuclear generator so they can attain self sufficiency, and live in their underground paradise. They only "care" about the surface in so far as making sure the surface can do nothing to harm them.
Well, this is contradictory. The entire time I was in The Institute I was told about how they wanted to help the surface, how synths would help everyone. How they wanted what's best for humanity. The whole fetch my synth quest being father showing us that they synths do bad things on the surface and he don't want that. But they release super mutant armies on the surface, and also capture surface dwellers for said super mutant experiments.
On a side note, that lab wasn't that big. I don't see how a literal army of super mutants covering the south of the common wealth got outta there. Or how they won't just die off what with suiciders and the fact that they attack everything they see.
But still, while they were constantly telling me how much they wanted to help, I'll admit, they also told me how much they hated the surface. How they hated it and thought that it was a lost cause. It's like Father is bipolar. I'll tell you why that is thought. Shitty, shitty fuckin' writing. God damn. You can make a case for how The Institute hates the surface. But you can just as easily do it for how they want to help it. Because Bethesda wanted their cake and ate it too. They wanted the evil shadowy organization that turned out too be good thing, but they also wanted an evil organization that you can join. And it leads to major contradictions in itself.
E. Raiders DON'T survive in The Commonwealth. They even go over this in Nuka World. Raider gangs in The Commonwealth are started by people who think it would simply be easier to take things like food, instead of working to make it. However, none of these raider gangs have any real plans, and usually only last a few years before getting killed by other raider gangs, super mutants, or destroying themselves by infighting or drugs. There is no long term/old raider gang in The Commonwealth, its just a constant churning of gangs getting destroyed, survivors wandering off to join other gangs or form new gangs, etc. etc.
Yes, but that's the thing. Surely the other raider gangs that killed the other raider gangs would eventually grow in a natural selection kind of way, with one gang growing and growing until they're top dog of the commonwealth. I would suggest that super mutants would do the same, but in bethesda's world they're just dumb orcs with no brains. No Jacobstown for us.
Also, why would a raider base turn into a settlement? Raiders don't trade, they all fight each other, and they started raiding in the first place because they didn't WANT to work on a settlement to make their living. Them becoming a settlement is entirely defeatist to the point of being a raider. That's why raider gangs threaten and attack settlements for food and stuff, so they don't have to do it themselves.
It's actually quite interesting how it works. It works kinda like Caesar's Legion would. They raid and raid to get more and more land. Then eventually when there's no more land to raid they'll be forced to settle down eventually, because there'll be nothing left to raid. And surely the person leading the raider gang would be smart enough too settle down with his gang so that they're long lasting if they survived the commonwealth that long.
It's literally like evolution. Though, I'm sure that in your head it's "No! Raiders are killed by other raiders!" But what about the bigger raiders? "Super mutants!" But what about me? I kill tons of super mutants. Surely a big pack of raiders can take them down. I mean shit, little fuckin' kids could fend off a buncha super mutants in 3. Why not a pack of fully grown smarter adults? Are kids magical?