Fallout 4: The Nature of Generic Bad Dudes

You completely missed the point. It isn't for shit and giggles, its for achieving a state of efficiency and lifestyle no one has ever truly experienced before.

An idealized post-work utopia where everyone can simply spend all of their time better themselves instead of having to spend time doing menial work.

Something people ave been trying to achieve since forever.

Complete schlock.
 
And Fallout 1 was a bad attempt as hooking the player into the story with a "MUH FRIENDS IN THE VAULT!"
. . .
Its almost like every main series Fallout game had played the family/friend card as the main motivator to get you into the plot.

The Vault Dweller isn't given a choice. He might actually despise most people in the Vault but the Overseer chooses him to go find the Chip. Which may backfire given he can tell the Master where the Vault is.

Because the Triggermen have no reason or desire to talk to you. Same with the Gunners, and the average raider clan.

They have no reason to just open fire either. Especially mercs who work for caps, they aren't going to kill unless paid to do so, otherwise they're wasting their own caps on unnecessary shots. Who's going to hire trigger happy lunatics who cannot carry out jobs without shooting everyone on sight?
 
They have no reason to just open fire either. Especially mercs who work for caps, they aren't going to kill unless paid to do so, otherwise they're wasting their own caps on unnecessary shots. Who's going to hire trigger happy lunatics who cannot carry out jobs without shooting everyone on sight?
People who WANT them to open fire on everything in sight? You know, the things the Gunners are hired for? Especially in the Commonwealth, where most people are trying to kill each other.

Also, Gunners don't just open fire at you if you approach some of their smaller encampments, like the ones built on overpasses. They will tell you to back off. The only outright attack you if you walk up to their major bases like Gunner's Plaza, and Quincy, and active operation zones like Greentech Genetics.
 
1. Super Mutants have been healed by radiation for awhile. Even in NV they were healed by radiation.
[Citation needed]
in a world full of atomic energy, to be immune, and possibly benefit from, atomic power.
Immune =/= Healed by
. I don't see why everything has to be the exact same everywhere you go. Differences in everything from ideals, to mutations, are what makes the different areas of post-war America interesting and fresh.
But if the Supermutants on the East Coast have only superficial things in common with Supermutants on the West Coast, then what's the point in even making them Supermutants in the first place, and not more creative unique types of mutant (Beyond simple brand recognition)
They call them super mutants because they are super mutants. Being a super mutant had nothing to do with The Master, anyone could fall into a vat of FEV and come out a super mutant.
No, the Supermutants were created after years of perfection by The Master. FEV doesn't turn everything it touches in to Supermutants.
in a far less painful experience.
The Master suffered pain for days on end, and consistently thought he was dying, he had to constantly drag himself between rooms when he was first mutating.

That doesn't sound like a "Far less painful experience" to me.
8. The Triggermen at the race tack don't shoot anyone just walking by. You have to walk directly into it to get them to notice you. You can walk by it, and all around it, without drawing their attention. Again, you have to deliberately intrude on their territory for them to attack you.
Can you?, I was just outside the race track when they started shooting.

And besides, why don't they accept new business in the first place. Like literally more customers = more money. Only accepting raiders is shooting themselves in the foot for no good reason.
, whoever hired them to raid HalluciGen, people with power, influence, caps, and connections. Things you do not have.
So you're telling me that the General of the Minutemen/Overboss of Nuka World doesn't have enough power/influence/connections to talk to the Gunners and Triggermen.

Christ, how much do you have to do to impress them?
 
You are aware that expose to radiation =/= instant mutation? You spend all day being bathed in radiation from tons of sources including the sun, and your DNA isn't instantly mutated because of it.

There are people, IRL, whose job it is to dive into nuclear reactors to fix parts on the inside of them, who don't suffer from death, or terrible mutations, since they spend only a limited amount of time in them.

In Fallout 4, the bomb we see in the intro was over 16 miles away, we are only exposed to the shock wave for a few seconds, and we pass through a radiation screening before entering the vault proper and are given an all clear.

Its perfectly possible, based on real world science, that Shaun, Nate, Nora, and everyone else standing on that platform, suffered zero radiation damage from being far enough away, and being only exposed for a few seconds.
Yes, they are exposed. This is a dirty bomb, you see radiation is a problem even after 210 years.
No, you don't know why the sun doesn't burn everyone on sight either, I see.
These people is sure exposed and proceed a due medical treatment. You can also say the same to Chernobyl and Fukushima victims, that they are not exposed aswell...
Original people of the Institute had as much radiation exposed as everyone else, they didn't became mutants, but their DNA 'purity' (glad you pointed out that detail, that makes the F4 plot even more stupid) is forever lost. Just like Shaun's, hello. So either way the story is irredeemable.

Just meet the facts like a man, the nuclear mushroom is just for teh kewl moment, and it does affect the story in a bad way.
 
1. Source. The game. If you go to a place like Black Mountain, and shoot one of the super mutants there, they will, very slowly, regan HP as long as they stay in the irradiated part of it. Super Mutants in Fo3 and 4 do the same thing.

2. Whats the point of including super mutants in Fallout 2 or NV when they aren't trying to do what they did in Fallout 1 besides to make a callback? This argument doesn't make sense. Literally every series ever made does this exact same thing, because thats what defines a series.

3. Actually, the whole point of the FEV program was to make super human soldiers. the first super mutants were actually made in V87, long before The Master.

4. The Master isn't a super mutant, hes a wholly unique FEV mutant like Harold. Also, The Master was pretty freaking crazy, you know, trying to force everyone into his master race or sterilize them.

5.
A. Yes, you can
B. who says they don't accept new business? Just because they don't accept your business doesn't mean they don't accept no business.

6. The Minutemen, and the Nuka World raider gangs are fundamentally opposed to groups like the Triggerman, Gunners, and Commonwealth raider gangs. Being in any of those factions just means they have every more reason to shoot you.

Yes, they are exposed. This is a dirty bomb, you see radiation is a problem even after 210 years.
No, you don't know why the sun doesn't burn everyone on sight either, I see.
These people is sure exposed and proceed a due medical treatment. You can also say the same to Chernobyl and Fukushima victims, that they are not exposed aswell...
Original people of the Institute had as much radiation exposed as everyone else, they didn't became mutants, but their DNA 'purity' (glad you pointed out that detail, that makes the F4 plot even more stupid) is forever lost. Just like Shaun's, hello. So either way the story is irredeemable.

Just meet the facts like a man, the nuclear mushroom is just for teh kewl moment, and it does affect the story in a bad way.
You are aware the bomb at the beginning of the game isn't the bomb that caused all the radiation and the glowing sea right?
 
You are aware the bomb at the beginning of the game isn't the bomb that caused all the radiation and the glowing sea right?
You also aware that radiation travels with speed of light and also does not politely wait until the blast wave is off too? I know that the bomb is bombed somewhere in the city, which is irrelevant.
Another windmill opposer.
 
You also aware that radiation travels with speed of light and also does not politely wait until the blast wave is off too?

Another windmill opposer.
You are aware that given that bomb was fo far away that, even if it was one of the few megaton+ class bombs left in the world arsenal, the radiation wouldn't have reached out that far?

Unless the wind was blowing that way, which nothing says it was.

map.png
 
You are aware that given that bomb was fo far away that, even if it was one of the few megaton+ class bombs left in the world arsenal, the radiation wouldn't have reached out that far?
Blast wave should not too, but it did and the mushroom is a little oversized in that matter too.
 
It should be, because it's Fallout, not a power fantasy. Don't go full Bethesda on me.
Except Fallout was never an accurate representation of anything. Not even Fallout 1 pretended to be accurate. Also, not being 100% accurate =/= being power fantasy.

Not to mention Fallout's notoriously inconsistent dealings with nukes
>Las Vegas was targeted by 77 warheads
>House disabled 68 of them
>The other 9 hit the surrounding area, causing basically little to no damage to the environment, failing to even irradiate the water of Lake Mead
>Salt Lake City was targeted by 13 nukes
>All of which hit, completely destroying the city to the ground, and causing the great salt lake to evaporate
>Los Angeles was hit by an unknown number of bombs, but the devastation was neither so great as to destroy the city entirely like Salt Lake City, nor was it so little as to leave tons of intact ruins everywhere as it did in places like Chicago, and Bakersfield, and for reasons unexplained reduced the city to nothing more then skeletal frames of buildings
>The Vault Dweller detonated a nuke in LA at the end of Fallout 1
>Despite the mass amount of radiation this would have unleashed, and the massive number of ghouls it would have created, LA is somehow a perfectly fine and intact city in Fallout 2 and NV, one of the NCR's largest, home to the Follower's University, and the NCR's printing press, with no one mentioning any sort of nuclear damage

Its almost like Fallout always set arbitrary and totally random levels of nuclear devastation/radiation to whatever was convenient for the plot at the time.
 
Greed, you selected a surface burst for your map but the mushroom cloud effect was an airburst (which all modern nuclear payloads are). What does the map look like with an airburst warhead? Also, have you taken into account that the map in the game is much smaller than the actual size of Boston, making Vault 111 closer to the blast than pictured in that map.

Additionally, the warhead that The Master detonates in Fallout 1 is underground, which would also have a drastic effect on radiation and damage to the surrounding areas.
 
Except Fallout was never an accurate representation of anything. Not even Fallout 1 pretended to be accurate. Also, not being 100% accurate =/= being power fantasy.
The post was edited, do the same respect and reconsider what you did write. BTW...
>Despite the mass amount of radiation this would have unleashed, and the massive number of ghouls it would have created, LA is somehow a perfectly fine and intact city in Fallout 2 and NV, one of the NCR's largest, home to the Follower's University, and the NCR's printing press, with no one mentioning any sort of nuclear damage
First, it's was the very south of LA. And second, it was an underground explosion with no harmful effect on existing Boneyard.
>Los Angeles was hit by an unknown number of bombs, but the devastation was neither so great as to destroy the city entirely like Salt Lake City, nor was it so little as to leave tons of intact ruins everywhere as it did in places like Chicago, and Bakersfield, and for reasons unexplained reduced the city to nothing more then skeletal frames of buildings
Devastation was similar to Bakersfield, nothing but rubbish was left.
 
Greed, you selected a surface burst for your map but the mushroom cloud effect was an airburst (which all modern nuclear payloads are). What does the map look like with an airburst warhead? Also, have you taken into account that the map in the game is much smaller than the actual size of Boston, making Vault 111 closer to the blast than pictured in that map.
The in-game map is a scaled down representation of the real world, with the "boring" parts cut out. Like most every game map. It is not 1:1. Just because you can walk from Concord to Boston in 5 minutes doesn't mean thats how long it actually takes.

When escorting Preston to Sanctuary, he makes note that the statue next to the bridge is the original statue commemorating the Minutemen, and that the bridge to Sanctuary is the Old North Bridge.

Where I marked is the real world location of the old north bridge, and thus, the exact place the SS's House is.

Here is the airburst version. close, but still not enough.
map2.png
 
Not to mention Fallout's notoriously inconsistent dealings with nukes
>Las Vegas was targeted by 77 warheads
>House disabled 68 of them
>The other 9 hit the surrounding area, causing basically little to no damage to the environment, failing to even irradiate the water of Lake Mead
>Salt Lake City was targeted by 13 nukes
And, dangerous radiation level doesn't last for 210 years straight, it's bethesda's thing.
Here is the airburst version. close, but still not enough.
This is what you should tell to Mr. Emil, not us.
 
1. Source. The game. If you go to a place like Black Mountain, and shoot one of the super mutants there, they will, very slowly, regan HP as long as they stay in the irradiated part of it. Super Mutants in Fo3 and 4 do the same thing.
That's more to do with in-game benefits which NV has probably due to having used the engine from 3 & 4 reusing the idea simply because. You can't really use the game mechanics to cite such abilities. It has to be something acknowledged or noted in-universe like on terminal entries in scientific facilities because engine mechanics may only exist to make the enemies behave like game-like opponents. The Super Mutant's immunity to radiation is acknowledged by characters in-universe and there are logs to prove it. Nothing solid on regeneration though.

I certainly don't recall 1 & 2 actually having mutants possessing regenerative abilities from FEV because if they did, Super Mutants that spawn in radioactive areas would be difficult to defeat in any given circumstance even if the regeneration is slow. Plus, Super Mutants would have a preference to living in radioactive areas which they do not (if they do, it's because the radiation makes it easier to keep people away which is probably why the Super Mutants of New Vegas lived in Black Mountain).
 
And, radiation doesn't last for 210 years straight, it's bethesda's thing.
Except at places like the Glow in Fallout 1. Not to mention the few confirmed nuclear hit sites in the Vegas area. But, lets ignore when Interplay/Black Isle/Obsidian does it, because that doesn't fit the narrative.

This is what you should tell to Mr. Emil, not us.
Fallout isn't real life though. Nukes, as shows before, work however the devs want them too at the time.
 
Yeah, but it took Bethesda to turn them into handgrenades that apparantly a boy can throw.
 
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