You do realise that "international business times" is just a worthless click bait site? Lol look at the name. It's some Indian dude praying for that sweet click bait moolah. Do some of you have difficulty with comprehension? Look at how crappy the article is written. Guy obviously has never played fallout out and created some degenerate click bait to ride the hype train. Lol people putting stock in a review from a site with the name of international business times. Ahahahahahahahahaha
Click bait or not Bethesda gave them a free copy to review. It's their own fault for giving it to, as you put it 'some Indian dude who's intentions are only to get that sweet click bait moolah'.
Yeah, they have a different opinion to what I want them to have so they are clickbait and haven't played the game and something about Indians.
A different opinion to me? I don't have an opinion, I've not played the game yet, I'll wait to play the game to formulate my opinion. I've read opinion pieces on the game, these opinion pieces usually go into detail into what they like and don't like about the game, unlike this "review", which actually does not directly talk about features of the game that consumers would be interested in. Hey, if you actually consider this as a revier, that's down to you and no one else. Lol "opinion"? Ibt has zero opinion or worth, anyone who puts stock in it should look at themselves and feel ashamed.Yeah, they have a different opinion to what I want them to have so they are clickbait and haven't played the game and something about Indians.
Well, Daggerfall, Morrowind, and New Vegas all have level scaling and exploitable AI, so you might as well throw those in too. I'm just saying that Oblivion was the only one where the design was clearly focused on letting the player do whatever whenever.They all have level-scaling, are built on the same engine (you could argue that the Creation Engine is not an updated Gamebyro Engine, but honestly, I doubt anyone could name at least 5 differences between the two), and all three of these games have the same design philosophies. So basically, yes they are.Yeah, they aren't like Oblivion. Think about the giants in Skyrim, for example.Sir, you forgot to include Skyrim and Fallout 3 into that category.
However, the minimum levels are relatively low, so that map is probably wrong, or you level up really fast, or level 40 monsters aren't actually that tough.
Giants are not a good example, as there are simple methods to killing them while playing as a low level character (Watch this for an example).
Yeah, you don't have an opinion. Nope, registering here and insulting people, calling a website worthless clickbait. Yeah, you're right, you don't have an opinion. Have a nice time here at NMA!You do realise that "international business times" is just a worthless click bait site? Lol look at the name. It's some Indian dude praying for that sweet click bait moolah. Do some of you have difficulty with comprehension? Look at how crappy the article is written. Guy obviously has never played fallout out and created some degenerate click bait to ride the hype train. Lol people putting stock in a review from a site with the name of international business times. Ahahahahahahahahaha
Click bait or not Bethesda gave them a free copy to review. It's their own fault for giving it to, as you put it 'some Indian dude who's intentions are only to get that sweet click bait moolah'.
Yeah, they have a different opinion to what I want them to have so they are clickbait and haven't played the game and something about Indians.
A different opinion to me? I don't have an opinion, I've not played the game yet, I'll wait to play the game to formulate my opinion. I've read opinion pieces on the game, these opinion pieces usually go into detail into what they like and don't like about the game, unlike this "review", which actually does not directly talk about features of the game that consumers would be interested in. Hey, if you actually consider this as a revier, that's down to you and no one else. Lol "opinion"? Ibt has zero opinion or worth, anyone who puts stock in it should look at themselves and feel ashamed.
"Fans" of a game that hasn't even come out registering to insult some random review while telling others they are butthurt. Man, are this the first drops of the Bethdrone storm we are going to get next week?
Well, Daggerfall, Morrowind, and New Vegas all have level scaling and exploitable AI, so you might as well throw those in too. I'm just saying that Oblivion was the only one where the design was clearly focused on letting the player do whatever whenever.
And of course, in New Vegas there's the Deathclaw Promentary. Still have nightmares.Well, Daggerfall, Morrowind, and New Vegas all have level scaling and exploitable AI, so you might as well throw those in too. I'm just saying that Oblivion was the only one where the design was clearly focused on letting the player do whatever whenever.
Actually, Morrowind had barely any level scaling, and New Vegas and Daggerfall both had somewhat limited scaling.
Yeah, I think we just remember things differently. Fallout 3 and New Vegas were basically the same. Daggerfall was way over-the-top. It's probably the closest thing to Oblivion. In Morrowind it was super obvious when exploring the world map, but the interiors had less scaling.Well, Daggerfall, Morrowind, and New Vegas all have level scaling and exploitable AI, so you might as well throw those in too. I'm just saying that Oblivion was the only one where the design was clearly focused on letting the player do whatever whenever.
Actually, Morrowind had barely any level scaling, and New Vegas and Daggerfall both had somewhat limited scaling.
The reason I am not throwing those games into the same category as the other three is because the only thing that scaled to your level in Morrowind were the Dark Brotherhood assassins, and speaking to a town guard will virtually cease any further assassination attempts. Daggerfall is a terrible, pixelated bugfest of a video game, so why I should all care if it has level-scaling or not? I doubt it is barely noticeable, anyway. New Vegas has level-scaling, but nowhere near excessive or badly implemented because Obsidian were smart enough to actually have it limited and uncommon.Well, Daggerfall, Morrowind, and New Vegas all have level scaling and exploitable AI, so you might as well throw those in too. I'm just saying that Oblivion was the only one where the design was clearly focused on letting the player do whatever whenever.They all have level-scaling, are built on the same engine (you could argue that the Creation Engine is not an updated Gamebyro Engine, but honestly, I doubt anyone could name at least 5 differences between the two), and all three of these games have the same design philosophies. So basically, yes they are.Yeah, they aren't like Oblivion. Think about the giants in Skyrim, for example.Sir, you forgot to include Skyrim and Fallout 3 into that category.
However, the minimum levels are relatively low, so that map is probably wrong, or you level up really fast, or level 40 monsters aren't actually that tough.
Giants are not a good example, as there are simple methods to killing them while playing as a low level character (Watch this for an example).
"Fans" of a game that hasn't even come out registering to insult some random review while telling others they are butthurt. Man, are this the first drops of the Bethdrone storm we are going to get next week?
Do you actually consider it as a review? See there's two sides of a coin here. You call it a review, I don't. It's not actually a review, but some people see a negative review and take it as gospel. Anyone who likes games wouldn't give the time of day to international business times opinion on a game. Also, the butt hurt remark comes from someone who was crying about not getting the new Vegas reskin that they wanted, not because they believe a lame review they provides zero detail about the experience that is supposedly reviewing,. It could also apply to people who are offended that this "review" is called out for the obvious bullshit that it is. Do you actually give this review creedence and if so, why?
Oh I just joined , so what? You think because you signed up to an internet forum before someone else that you have some kind of sense of entitlement and superiority? Congrats.
Let's accept your premise that this reviewer has never played a Fallout game in his life (which IMO is a faulty one - he does after all say that current fans of Fallout 3 will love it, so he may have some sort of experience with that game to use as a reference). Don't you think there might be a problem if a newbie to the Fallout franchise has trouble getting into the game? If this game's going to be the biggest thing EVAH and shatter all sales records, don't you think it better be able to rope a bunch of new players into the franchise? Especially when you consider that from all appearances so far, Bethesda is pretty much telling a significant chunk of their existing customer base, the fans of the originals and New Vegas, to just piss off?
By the way, if you had bothered to look at that link provided earlier, you'd learn that IBT was founded by an American and a Frenchman and its headquarters is in Manhattan. Vincent Balistriere (the review author's name) sounds more Italian than anything else. So where are you getting the idea that it's some kind of "Indian click bait site"?
You are definitely wrong about Morrowind. The level scaling was limited but obvious. For example, I didn't see an Ogrim until I hit a certain level, and then they became relatively common.The reason I am not throwing those games into the same category as the other three is because the only thing that scaled to your level in Morrowind were the Dark Brotherhood assassins, and speaking to a town guard will virtually cease any further assassination attempts. Daggerfall is a terrible, pixelated bugfest of a video game, so why I should all care if it has level-scaling or not? I doubt it is barely noticeable, anyway. New Vegas has level-scaling, but nowhere near excessive or badly implemented because Obsidian were smart enough to actually have it limited and uncommon.Well, Daggerfall, Morrowind, and New Vegas all have level scaling and exploitable AI, so you might as well throw those in too. I'm just saying that Oblivion was the only one where the design was clearly focused on letting the player do whatever whenever.They all have level-scaling, are built on the same engine (you could argue that the Creation Engine is not an updated Gamebyro Engine, but honestly, I doubt anyone could name at least 5 differences between the two), and all three of these games have the same design philosophies. So basically, yes they are.Yeah, they aren't like Oblivion. Think about the giants in Skyrim, for example.Sir, you forgot to include Skyrim and Fallout 3 into that category.
However, the minimum levels are relatively low, so that map is probably wrong, or you level up really fast, or level 40 monsters aren't actually that tough.
Giants are not a good example, as there are simple methods to killing them while playing as a low level character (Watch this for an example).
Having the designed focus on the PC's unlimited choice of freedom was also what got millions of people hyped for Skryim.