Fallout 4's voiced protagonist

I wish they got a Massachusetts native to do the voice acting. It's not as glaring as hiring American VAs for Mad Max, but we Massachusetts people do have our own accents and they're especially prominent in the East of the state. I mean, if you're going to voice the protagonist, giving him the Boston accent would at least provide some texture to the character.

In general it's the touristy portrayal of MA that frustrates me. We think about Baseball, snow, coffee, and hating New York more than we ever think about minutemen, MIT, and Bunker Hill.
 
I wish they got a Massachusetts native to do the voice acting. It's not as glaring as hiring American VAs for Mad Max, but we Massachusetts people do have our own accents and they're especially prominent in the East of the state. I mean, if you're going to voice the protagonist, giving him the Boston accent would at least provide some texture to the character.

In general it's the touristy portrayal of MA that frustrates me. We think about Baseball, snow, coffee, and hating New York more than we ever think about minutemen, MIT, and Bunker Hill.

See I'm glad he's not because I'm tired of the "Oh this is in Boston? Everyone has an accent!" when that isn't remotely true. So far I've only heard it from the Vault guard in the beginning and I appreciate that. Movies like The Departed go way over the top and think everyone has to have an accent which is silly.

Also baseball is clearly big in this game, and people that came much later learning about the area would likely focus on the Revolution and MIT makes sense story wise.
 
250 years after the bombs droped? Think again about it ...

Just think about what people did some 300 years ago and what they do today. Bethesda is way to much stuck in recreating the "old" world, or well the 1950s to be more accurate than to create their own societies. Everything seems like it is stuck in the 1950s, kinda. But at the same time it's futuristic. In some sense. It's not so much a complaint. But I think they could really experiment a bit more. Why should people living 250 years after nuclear apocalypse give a shit about the revolution or the 1950s in particular?
 
250 years after the bombs droped? Think again about it ...

Just think about what people did some 300 years ago and what they do today. Bethesda is way to much stuck in recreating the "old" world, or well the 1950s to be more accurate than to create their own societies. Everything seems like it is stuck in the 1950s, kinda. But at the same time it's futuristic. In some sense. It's not so much a complaint. But I think they could really experiment a bit more. Why should people living 250 years after nuclear apocalypse give a shit about the revolution or the 1950s in particular?

Why do people still recreate medieval times? Or Revolutionary times in entire towns? That part especially is still big in Massachusetts. It's basically done in the real world currently, and to me it makes sense people would latch on to that stuff in a world with no definable culture after everything is destroyed.
 
Eh? How many people do you know who ARE COMPLETELY STUCK IN ONE TIMELINE? That's the point here. Historical reenactment or living out traditions is one thing, but most people usually don't keep that as a daily routine. I don't know anyone who's living WW2 or the Napoleonic Area 24 hours a day. A form of homage is alright, but particularly Fallout 3 displayed a kind of obsession with the culture of the 1950s. One that was never displayed like that in previous Fallout games, hell it was barely mentioned anywhere. For the most part, people live and exist in their own culture. Living in the past with reenactment is a form of luxury, the world of Fallout has more in common with a warzone like Somalia than with todays America. And already today a lot of people don't give a shit what someone did 200 or 300 years ago. Do you think more people would actually care about it given the war and survival like scenario that is presented in Fallout?

One way to do it really well is with the Boomers and Kings in Vegas or the Khans in Fallout 1.
 
Eh? How many people do you know who ARE COMPLETELY STUCK IN ONE TIMELINE? That's the point here. Historical reenactment or living out traditions is one thing, but most people usually don't keep that as a daily routine. I don't know anyone who's living WW2 or the Napoleonic Area 24 hours a day. A form of homage is alright, but particularly Fallout 3 displayed a kind of obsession with the culture of the 1950s. One that was never displayed like that in previous Fallout games, hell it was barely mentioned anywhere. For the most part, people live and exist in their own culture. Living in the past with reenactment is a form of luxury, the world of Fallout has more in common with a warzone like Somalia than with todays America. And already today a lot of people don't give a shit what someone did 200 or 300 years ago. Do you think more people would actually care about it given the war and survival like scenario that is presented in Fallout?

One way to do it really well is with the Boomers and Kings in Vegas or the Khans in Fallout 1.

This is a fictional world and Bethesda chose to go this route, don't know what to tell you. No point in discussing it really. Very few in 3 were straight up living life like it was the 50's, it just had elements of it.
 
Shhh, little parrot, it's alright!

You've been incorrect or off base with everything you've said this morning. I'll take that as a "I got nothing!" response.

Get out of it what ever you want. I am just tired of staring in to this abyss that you call your mind. I might really not know a lot, granted. I am not the brightest lightbulb around here. But I know that much. You want to see how Fallout has to be treated correctly? New Vegas. You want to know how not to treat Fallout well? Fallout 3. There. That's all I have to know. Of course, only as far as the setting and lore goes. The mechanics are a different topic, but I won't go in to that again. Not with someone who feels that a book can be a sequel to a game or Dirty Dancing to Halloween.
 
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As far as the MC's voice goes, do we know if either of them are Boston natives? Both husband and wife are military, so they've probably moved around a lot and just chose to settle down there.
 
"We were trying to give them an everyman voice".
If you are going to make them sound generic, why even give them a voice at all? Like what's the point? You are removing the ability of players to make up the voice of the characters on their own, along with the flexibility of the skill system just to shackle them with a voice that you yourself thinkis generic? What were they exactly feeling they were gaining from this? Is just dumb.

Wouldn't it have been bettr to just give the players the choice between a set of voices for their grunts, "Success soundbites" and such? Still leave the dialogue unvoiced to let people make their own voices while giving them more customization, they would've saved money too....
 
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As far as the MC's voice goes, do we know if either of them are Boston natives? Both husband and wife are military, so they've probably moved around a lot and just chose to settle down there.

I'm glad they don't sound like they're from here, like I said the accent's prevalence is greatly over exaggerated in most media. It exists for sure but not everyone talks that way so it's good they don't go for the hamfisted Departed approach. I still shudder when Martin Sheen says "cop".
 
"We were trying to give them an everyman voice".
If you are going to make them sound generic, why even give them a voice at all? Like what's the point? You are removing the ability of players to make up the voice of the characters on their own, along with the flexibility of the skill system just to shackle them with a voice that you yourself thinkis generic? What were they exactly feeling they were gaining from this? Is just dumb.

Wouldn't it have been bettr to just give the players the choice between a set of voices for their grunts, "Success soundbites" and such? Still leave the dialogue unvoiced to let people make their own voices while giving them more customization, they would've saved money too....

Cause Mass Effect did it and Mass Effect fans loved and demanded it for Fallout 4! :wall:Even though Fallout is suppose to be different from Mass effect but everyone now wants their "RPG's" to be the same in terms of everything.
 
That's how you do buisness! Appealing to the lowest common denominator. And I mean this seriously. I doubt Bethesdas interst goes much further than what sells well and follows the rule of cool. Does it make sense with the game or setting? Who cares. It sells 30 million copies.
 
That's how you do buisness! Appealing to the lowest common denominator. And I mean this seriously. I doubt Bethesdas interst goes much further than what sells well and follows the rule of cool. Does it make sense with the game or setting? Who cares. It sells 30 million copies.

Gameplay mechanics or all that silly nonesense aside Fallout 4 had a huge marketing blitz in the last 2 or 3 months that probably actually boosted its sales. I especially like this https://www.youtube.com/watch?v=UNgjH4AcI9U.
 
After numerous auditions, the team chose L.A. natives Brian T. Delaney and Courtenay Taylor to fill these roles. Working with BGS, Blindlight Studios, and voice director Kal-El Bogdanove
There's actually a grown man by the name of Kal-El?
What a time to be alive.

Christ.

Hey mt aunt knows a lady who named her kid Chaos! Stupid people give stupid names to their kids.
 
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