Fallout 76 announced!

Keeping in mind that he's been contradicted by several other employees and that he seems to kick up dirt every time an Obsidian title is about to release. His claims are dubious at best and his behavior is a corporate red-flag: "When I leave the company I will proceed to shit all over you."

It doesn't take a genius to realize that employees that are still working on Obsidian can't openly criticize their bosses if they don't want to be fired, and even the ones that aren't on Obsidian anymore have to watch their tongues if they want to find another job in the future because employers hate lose lips. If anything, they have a lot of incentive to be asskissers and defend their managers, no matter how incompetent and irresponsible they might be, because the corporate ladder rewards sycophants.

Besides, the shitness of PoE2 reinforces MCA's claims.
 
I'm gonna be waiting on the reviews, and not the day it comes out reviews, I mean the reviews the day the Ultimate edition with all the DLCs put on sale for $30. I paid 90 on pre-order with Fallout 4 and I will NEVER make that mistake again.
 
Oh right, because the Fallout titles are best known for their gritty scientific realism.
Within context, yes.

Conceptually a hybrid action/turn-based combat system isn't horrible.
VATS is no such thing. The opponents never get a turn. VATS is a "Talk to the hand; while I cap yer' ass!" on-demand cheat button. Its function is to stop everyone else, and let the player abuse them. At no point do the victims get their own turn at bat, and all of their own (in-progress) attacks, are attenuated; equal treatment under the rules—this is not.

In Fallout, the turn was given to all, and choosing aimed shots was a risky expense of commitment that left the PC at a disadvantage if things didn't work out as planned. In VATS, the player is spending free action points—that regenerate. At their whim they can call a time-out, and then shoot people. Utterly absurd.

I would like to see SOMEONE replace VATS with combat more akin to a hybrid of SuperHOT, and Fallout:Tactic's continuous turn based system—as they should have planned for FO3 from the early design stage.

 
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Uhh, Ghouls could be there. They didn't start to pop up at any particular point in time if not the get-go. Hell, if you follow the OG lore for Ghouls they should be even more common the closer to when the bombs fell the events take, as that used to be the only way the were "made".
 
"Pre-Order now and we'll tell you what this game actually is."

I heard it was gonna be a Sims type game. In fact, there's some leaked footage:
 
Uhh, Ghouls could be there. They didn't start to pop up at any particular point in time if not the get-go. Hell, if you follow the OG lore for Ghouls they should be even more common the closer to when the bombs fell the events take, as that used to be the only way the were "made".
There shouldn't be many ferals, I guess. Ferals in Bethesda's own lore are ghouls that grew animalistic and crazy by living with the ghoul "condition" for many decades.
 
I'm gonna be waiting on the reviews, and not the day it comes out reviews, I mean the reviews the day the Ultimate edition with all the DLCs put on sale for $30. I paid 90 on pre-order with Fallout 4 and I will NEVER make that mistake again.

Yeah, Bethesda might think they got away squeaky clean from Fallout 4, (and overall they probably did,) but they certainly damaged the trust in the brand that many had up to that point. I saw Fallout 4 had universally positive reviews, and everyone I knew was talking about it, so I spent more than $100 on the game and its season pass without question. Surely a critically acclaimed direct sequel to Fallout 3 and New Vegas would be a safe buy. What I got was a fucking shooter with an identity crisis and DLC that should have been included in the base game. Needless to say, I no longer trust video game critics, Bethesda Softworks, or my coworkers' opinions.

VATS is no such thing. The opponents never get a turn. VATS is a "Talk to the hand; while I cap yer' ass!" on-demand cheat button. Its function is to stop everyone else, and let the player abuse them. At no point do the victims get their own turn at bat, and all of their own (in-progress) attacks, are attenuated; equal treatment under the rules—this is not.

Exactly, VATS is unfair. That doesn't mean you immediately scrap an interesting mechanic, though. It just needs to be balanced. Enemies should either get a chance to retaliate, or the player should be penalized in some way. This could be through something like the use of a resource or a negative buff.

20 years after war. So none of mutants and ghouls should be appearing?

Ha, not if Todd Howard thinks they're cool. This is the same company that retconned the history of power armor solely because the marketing team lacked any creativity and needed something new to put on Fallout 4's box. I wonder how long they can shoehorn new armor into the series before they're up to T-1000.
 
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If it's multiplayer focused then I'm out. Hopefully it removes the VO for the main character and puts the skills back in too, but I doubt it. The setting might be interesting, especially since it's not long after the bombs dropped. Might feel like its own thing rather than a cheap facsimile of every other Fallout game. I see another Vault Boy giving the thumbs up I'm gonna fucking lose it.
 
Yup, but one can easily argue that people on the west coast simply didn't know better.

For all we know there could had been a massive early purge. In the post-apoc horror having someone seemingly rot away in front of you may not had ended very well. And Ferals can still be put in as a mixture of both radiation eating away the higher brain and stress aiding with that, or w/e.

We also know that Gecko exists, which was seemingly a destination for ghouls (either voluntarily or not) in Northern California, it seems.

Fun fact: Wooz had long hair! So all that controversy in Fallout 3 BS can stuff it.
 
It doesn't take a genius to realize that employees that are still working on Obsidian can't openly criticize their bosses if they don't want to be fired, and even the ones that aren't on Obsidian anymore have to watch their tongues if they want to find another job in the future because employers hate lose lips. If anything, they have a lot of incentive to be asskissers and defend their managers, no matter how incompetent and irresponsible they might be, because the corporate ladder rewards sycophants.

Former-employees. There's more to CA's claims and him shit-posting about it on RPGCodex hurts the claim further. Why would you choose RPGCodex of all places?

Yeah, Bethesda might think they got away squeaky clean from Fallout 4, (and overall they probably did,) but they certainly damaged the trust in the brand that many had up to that point.

Idk. They've expanded the fanbase extensively to where another Fallout that's mechanically similar to 4 will get them praise - regardless of what critics say.
 
Exactly, VATS is unfair. That doesn't mean you immediately scrap an interesting mechanic, though. It just needs to be balanced. Enemies should either get a chance to retaliate, or the player should be penalized in some way. This could be through something like the use of a resource or a negative buff.
You see that is the same problem; That is not VATS after all those changes. That is akin to changing Checkers into Backgammon; where it's not just cosmetically changed, but the whole purpose is replaced with something else.
 
They keep it around as a crutch for people that can't navigate FPP games. There's too much dedicated to that play-style, though: i.e. the penetrator perk only works in VATs and lets you shoot bullets through multiple layers of cover (even the ground) - completely absurd.

Stuff like this is why I would have preferred they just double down on it being a shooter and implement modern shooting mechanics (shooting through cover, more fluid cover mechanics, etc).
 
the penetrator perk only works in VATs and lets you shoot bullets through multiple layers of cover (even the ground) - completely absurd.
That sounds like it's a kludge; hidden in plain sight.:clap:

VATS in FO3 calculated shots from the hip to hip. This meant that the player could see their cross-hairs on the target's head, but that the projectile could hit a wall if it was in front of the target; higher up than the waist.
 
If anyone thought that "Country Road" from the teaser is the most recent song of all the games, that's actually wrong; "In The Shadow of The Valley" from NV is from a whoppingly later 1998. And that's if you don't count Slipknot in BOS, which I... don't.
 
If anyone thought that "Country Road" from the teaser is the most recent song of all the games, that's actually wrong; "In The Shadow of The Valley" from NV is from a whoppingly later 1998. And that's if you don't count Slipknot in BOS, which I... don't.
It's actually pretty good Bethesda chose a relatively recent song for the teaser compared to a song from the 50s. Isn't that one of the main complaints about F3 & F4's soundtrack, too much 50s music when there should be 60s and 70s too?
 
If anyone thought that "Country Road" from the teaser is the most recent song of all the games, that's actually wrong; "In The Shadow of The Valley" from NV is from a whoppingly later 1998. And that's if you don't count Slipknot in BOS, which I... don't.
Wow, TIL.

Apparently Let's Ride Into the Sunset and Lone Star are as well, and all written purely to be licensed for films and games. That's a pretty shocking revelation given that Let's Ride is literally my favourite song in the game.
 
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