joseph prince
First time out of the vault
So since this is a fully functioning vault, we will have a GECK?
You see that is the same problem; That is not VATS after all those changes. That is akin to changing Checkers into Backgammon; where it's not just cosmetically changed, but the whole purpose is replaced with something else.
If anyone thought that "Country Road" from the teaser is the most recent song of all the games, that's actually wrong; "In The Shadow of The Valley" from NV is from a whoppingly later 1998. And that's if you don't count Slipknot in BOS, which I... don't.
Apparently Let's Ride Into the Sunset and Lone Star are as well, and all written purely to be licensed for films and games. That's a pretty shocking revelation given that Let's Ride is literally my favourite song in the game.
So since this is a fully functioning vault, we will have a GECK?
I'm ashamed to admit that i don't know the names of a bunch of songs from the radio of New Vegas, but damn, the radio of New Vegas kicks ass.Wow, TIL.
Apparently Let's Ride Into the Sunset and Lone Star are as well, and all written purely to be licensed for films and games. That's a pretty shocking revelation given that Let's Ride is literally my favourite song in the game.
I'm perfectly fine with that—so long as the opponents get the same option to shoot back; spending their own APs on aimed shots & melee strikes.Ok, well then under that definition they can get rid of VATS. Just keep the part where it pauses the game, lets you target body parts, and makes those cool sounds. That shit is satisfying as hell and essentially all I care about.
VATS suffers from the same issue many other parts of Bethesda's fallout games suffer from; it's just a stand alone module that isn't really integrated to the rest of the game.
Imagine that, instead of it's f3 and f4 iterations, it's effects were tied more closely to the player's stats so str/end determined the damage reduction; agi determined the bullet time ratio and so on; and the whole thing was presented in a more Upgrade (the movie) kind of way.
Then it could have been further worked into the gameplay mechanics (skills) and world building by making the initial variant you start with being a basic civilian grade software running on a low end hardware; with opportunities to upgrade these component and as the game goes on and even letting the players with high skills tweak their setup one step further via overclocking, fiddling with software profiles and using electronic sights and other parts on your weapon(s)
This would also allow the game designers give similar abilities to boss characters so they had unique "special moves" like ability to evade a large chunk of AOE damage, fanning revolvers and so on.
I'd say they played it safe by not sticking to classic Fallout gameplay.Fallout 3 played it relatively safe as far as sticking to classic Fallout and Elder Scrolls mechanics goes, so things like VATS and the house building mechanic went pretty unnoticed as optional distractions.
I'd say they played it safe by not sticking to classic Fallout gameplay.
FO3 omitted most (if not all) of Fallout's game mechanics. What we got in nearly every instance, was new mechanics with the old labels... Kind of like the new Honey stores are selling now; made of maltitol syrup.
this is interesting
Remaster confirmed?
Don't want to buy again a slightly better version of a game that I've played countless of times, especially from Beth, but have to admit that Obsidian got shafted working with thier engine. If there's a game that deserves it, FO:NV would be it.Remaster confirmed?
Don't want to buy again
Heh, I recently bought the GOTY version of Fallout 3 on Steam in the hopes that it would allow me to set the game to English and be done with the GFWL bullshit, but nope, it was the same as my physical copy. So, refund.me neither, but you can bet your ass that I REALLY want to win this version for free, because I have the Goty version of both games. They did it to Skyrim, and they can do it again.......I hope
Yep.Fallout: Iso
Ehhhhh... no. 2 is decidedly inferior to one on account of going full retard way too often.Fallout 2: Bigger and better Fallout
Everything about fallout 3 was horrible except the transition to 3d. I felt 3 did a decent enough job of pulling the core mechanics of the original over to 3d. I'd say it's transition to 3d was clumsy if only because they didn't know what they wanted to keep or how to implement it.Fallout 3: Overdue transition to a clumsy and awkward 3D shooter w/okay RPG elements
Well that's just underselling it. It has by far the best shooting mechanics in the series as well as literally 90% of the series' most memorable characters. It has the most choice and consequence of any fallout game and the most endings.Fallout NV: Improved storyline and RPG elements
Improved combat? Ehhhhh no. The animations feel better and have more weight to them but beyond that combat in fallout 4 is just gross. Early on enemies take several head shots to put down and it gets worse the more you play. Also legendary enemies just make combat even more of a chore. Removing damage threshold and damage resistance along with ammo types makes jt a definite downgrade mechanically. And the writing was a bit more than lackluster. It's debatabley worse than 3's.Fallout 4: Improved combat and mechanics with mostly no RPG elements followed by lackluster writing
This franchise has already died three times over but holy shit. The only way we can get any further than Fallout now is it becomes a racing series.Fallout 76: Leaves all remaining RPG elements along with post-apocalyptic setting in favor for a general co-op survival game
Seeing FO76's debut was depressing. Since C&C and Metal Gear, it's painful to watch a series fall this hard from the heavens. RIP.