I get what you are saying, but operating on this logic New Vegas shouldn't exist. It was possible to merge Elder Scrolls and Fallout gameplay well enough to make both parties happy, Bethesda just doesn't understand how to pull it off.
...And they had New Vegas done for them by experts, and they still discarded it afterwards; do you see anything of New Vegas in FO4? Do you think that's an accident? It's not the plan. It appears to me that they are refining a template for a cash funnel game-product.
Consider if the developer sees their split market as 90/10; where the 10% want feature X, and the 90% freak out if feature x is in the game; (and so they could lose part of the 90% to gain part of the 10%). They don't even make RPGs; RPGs evaluate when to say 'no' to the player. Bethesda games never say 'no'—perish the thought.
Pete Hines has blatantly contradicted Fallout's brilliant design as against policy. He states that they do not surprise the player, and they telegraph outcomes; citing that he has played games where he made a choice, and things didn't turn out as expected—and that's a bad thing to him. He also was the one who admitted that "dialog was not a battle they wanted to fight", (ie. Pick your battles). Have you listened to Todd Howard's speeches? He derides the earlier series. Of their own games he mentions seeing players/testers (their target audience) clicking past any carefully crafted dialog (unread), to find out who they have to shoot next. Look at FO4.
They are [stupid]. At least when it comes to the things that made Tim Cain and Josh Sawyer smart. This community (myself included) loves to rip on Howard for being evil, but in reality I highly doubt this is actually the case. It's far more plausible he's just a slightly above-average AAA game director who is set in his ways. That sucks for us, but it's the truth. No conspiracy, sorry.
They are not. They don't value what made Tim Cain and Josh Sawyer smart. They target players who would glaze over and sigh (in disappointment—or fury) at being restricted by the PC, or being expected to read the dialog (and consider its implications) in order to play sensibly.
Distilled... It's choosing your market: Do you make your money on custom leather boots, or (bulk sales) by making
Skechers knock-offs. In the long run, the latter can be more profitable.