Fallout Archaeology: Fallout Press Packs!

Tagaziel

Panzerkatze
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No Mutants Allowed has recently procured two rather obscure ancient artifacts: press packs for Fallout and Fallout 2. As such, we are proud to release them for your viewing pleasure:

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The second batch comes from the 1998 ECTS press pack. Here are the goods:<blockquote>FOR IMMEDIATE RELEASE
6th September 1998

<center>FALLOUT 2,
THE SEQUEL TO THE RPG OF THE YEAR, TO BE RELEASED.
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Black Isle Studios, the RPG division of Interplay Productions, today announced the imminent release of the sequel to their award-winning Fallout -A Post Nuclear Adventure, for PC CD-ROM . Set in North California 50 years after the original game, Fallout 2 continues its legacy. The title is due to release worldwide in Winter 1998, and will be available for Windows® 95 and 100% compatibles. This new post apocalyptic adventure will continue to use the critically acclaimed SPECIAL role-playing system recognisable from the original, plus it will include new locations, weapons and characters, as well as the player‘s new ability to race across the wasteland in a modified 50’s style 8-cylinder Chevy.
“Much of the core team that created Fallout are developing Fallout 2 and we’ve also added David “Zeb“ Cook, creator of the AD&D 2nd Edition Rules, who will be designing a number of areas,“ stated division director, Feargus Urquhart. “Our plan for Fallout 2, is to build on the unique world that made Fallout a success while introducing new elements into the environment as well as new twists and turns to the story.“

In the sequel, the player is a descendent of the main character featured in the original Fallout. The game originates with the player accepting a quest to find his ancestor’s vault and to obtain a Garden of Eden Creation Kit (G.E.C.K.). By accepting the mission, the player will adventure to new locations such as ‘New Reno’, the home of organized crime and big casinos; Vault City, a new modern town; and the ruins of San Francisco. As Fallout 2 progresses the player will have the ability to find and use a car which will reduce travel time from area to area, allowing him to visit more locations, interact with new NPC’s (non player characters), discover advanced weaponry and move closer to the goal – finding the vault and acquiring the G.E.C.K.


“In developing Fallout 2, we reviewed the feedback we received on the Fallout website and asked the team what new ideas they wanted to implement,“ stated Urquhart, “The emerging sequel will have the same nostalgic retro ‘feel’ as Fallout, but will give the gamer a completely new experience.“

Other improved features of Fallout 2 include better combat AI. This allows the player more accurate control over the actions of his party members while engaged in combat. A variety of weapons will also be offered that can be upgraded to have multiple functions. For example, strap a grenade launcher to the bottom of an M63 automatic rifle, and the player can riddle the enemy with bullets or melt them with a plasma grenade. Don’t like the death-dealing toys of destruction that we give you? Then build your own combinations – let’s see, is that new laser sight going to look better on your Springer rifle, or would It help you to clean the streets with your drum-fed auto shotgun? Then again maybe a bigger magazine is the way to go…..

Enemies are also bigger, smarter and nastier – with more mutants, droids, ghouls and flesh-eating, spore-implanting, carnivorous plants than ever before. We’ve also given you a few pals who are just as ugly. You didn’t think you were the only bad-ass in this town did you? For the human touch you can now fall in love, get married…and then pimp your spouse for a little extra chump-change. Hey, it’s a dark and dangerous world out there!

Tough choices and even tougher consequences also mark a step up from the original. Imagine the scenario: the ghouls need their atomic power-plant to survive, but the waste from the plant is poisoning a community down-stream. Sometimes you have to pick one side to win and the other side to - guess what? - lose. Your choices, no matter how small, affect the world you live in, and not all of your choices have a fairy tale ending… Finally, gamers will also be able to take advantage of all the new features at their own pace; there is no time limit in Fallout 2.

Black Isle Studios, a division of Interplay Productions is a developer of role-playing entertainment software for personal computers and leading console game platforms. Upcoming Black Isle releases include Fallout 2, Baldur’s Gate, Stonekeep 2, and other products using the AD&D™ licensed worlds of Forgotten Realms® and Planescape®. More comprehensive information on Black Isle Studios and its products is available through its worldwide web site at http://www.interplay.com.</blockquote>
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For example, strap a grenade launcher to the bottom of an M63 automatic rifle, and the player can riddle the enemy with bullets or melt them with a plasma grenade.

:look:

Awesome stuff tho. A lot of it stuff that never made it into the game. Great stuff!
 
Tagaziel said:
A variety of weapons will also be offered that can be upgraded to have multiple functions. For example, strap a grenade launcher to the bottom of an M63 automatic rifle, and the player can riddle the enemy with bullets or melt them with a plasma grenade. Don’t like the death-dealing toys of destruction that we give you? Then build your own combinations – let’s see, is that new laser sight going to look better on your Springer rifle, or would It help you to clean the streets with your drum-fed auto shotgun? Then again maybe a bigger magazine is the way to go…..
Damn, this sounds fantastic. A lot more in-depth than the gun modding system that we got in the end with Fallout 2. Too bad it never made it into the final game.

Assault Rifle with a Grenade Launcher? Awesome!
FN Fal Night Sight?.... that does nothing?... oh joy...

Would be cool if this old system could be put into the Restoration Project or something... somehow. I find an attachable grenade launcher widely appealing because of how underused grenades are in general.
 
Guiltyofbeingtrite said:
http://www.nma-fallout.com/forum/album_pic.php?pic_id=4523


Not having to push that damn red button everytime I wanted to use an item in the other hand would have been awesome. And being able to hold two weapons and still kick.

The interface worked different back then: Both slots have been your left and right hand. This means, if you arm a rifle in a slot, both slots are filled. If you arm a pistol, only one of both slots is filled and you can fill the other free slot with another one handed weapon.

On paper, I think it sounds much better than with what the game ended up. Though, I'll guess it made using two handed weapons a tad too annoying, which would explain the change.


Love the screenshots of the old maps, because it shows how they progressed over time.
 
Gravediggin' galore!

Where was this stuff all these years? Nevermind, in the end it has found its place...
 
This topic taunts me for I am unable to play these games with my goofy dvd drive problems.

nice pics though.
 
Damn, it looks just like any given MR newspost :lol:

BTW, an assault rifle with a grenade would be awesome. Too bad the engine doesn't support that.
 
Whoa nostalgia bomb! Seeing the screenies from the back of the box in higher res is kinda... weird actually.
 
TheGM said:
This topic taunts me for I am unable to play these games with my goofy dvd drive problems.

nice pics though.

I'm sure that many NMA'ers would recommend that you visit GOG.com for digital copies of the originals :) Well worth it.
 
I think the decisions they made to improve the game were generally the right ones...these old images are great for modders, it's always refreshing to see new Fallout stuff. Thank you Tagaziel. :salute:

Now if only someone could only release the original artwork. :look:
 
willooi said:
TheGM said:
This topic taunts me for I am unable to play these games with my goofy dvd drive problems.

nice pics though.

I'm sure that many NMA'ers would recommend that you visit GOG.com for digital copies of the originals :) Well worth it.

*English Colonel circa the Zulu war Hurumph*

Not to fond of rebuying something I had to scourer the earth for in the first place.
 
Amazing! :clap:
Thank you Tagaziel and everyone who helped! :salute:

Seeing all these shots of old interface and such is a great pleasure.
And we finally have a high quality Shady Sands Elder image.
 
exmachinax said:
Not to fond of rebuying something I had to scourer the earth for in the first place.

Well, then just keep non playing it forever and be happy. :crazy:
I imagine they refer to a rare original box copy of the game, I was lucky enough to get one for Fallout 1 and 2 for about $100 but it took a lot of waiting
 
Steam sells the First two Fallouts and tactics, all of them sold together for just 20 dollars.
 
Walpknut said:
Steam sells the First two Fallouts and tactics, all of them sold together for just 20 dollars.

Yeah, but those aren't original boxed editions.
They aren't boxed at all, in fact.
 
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