"Fallout: Between Good & Evil" announcement

The second one looks really cool. I would love to see this ingame. :)
 
Good sourcefile (or rather FRM) gravedig happened today... (must be illuminated sensitivitely and here and there overlayed with dry grass or some rubbish, when placed into some area seriously)

vanburencopyingyaywe0.png
 
Its just my opinion, but dont you think that truck should be more dirty, and rusty atleast? Maybe broken windows..? Well, all i want to say that it just looks out of place... Not much, but still... Great job otherwise!! =)
 
Yeah, kinda, it's very 2006 stuff as I mentioned above. Not have the source files, therefore no changes are doable. Also, it might be conversed better/darker. Maybe.
 
It is still only a image, so someone could "paint it over". ;)
But I like it. Only the light looks a little bit strange on the right wall-part.
 
Hi Jesterka
It looks real cool. Although if you has time you should do some photoshop stuff with the frm file something like this
 
Wow, I vote for Jotisz. He should edit the frms a little bit. :)
 
Jotizs' version is definitely better. We also have a new conversion of that (two) FRMs that made in this way. I'll post 'em when put ingame once again.
 
Jesterka said:
We also have a new conversion of that (two) FRMs that made in this way. I'll post 'em when put ingame once again.
Sounds good. Well if need a hand in photoshop you can drop me a pm
also if you like I can send you the modification on the truck in a bmp flie.
 
Jotisz said:
Jesterka said:
We also have a new conversion of that (two) FRMs that made in this way. I'll post 'em when put ingame once again.
Sounds good. Well if need a hand in photoshop you can drop me a pm
also if you like I can send you the modification on the truck in a bmp flie.

Well, why not, might be interesting: marekfiser [at] gmail [dot] com :wink:

Also, forgot to add the scenery posted above is lit by the light source (scenery #141), normally it's not that bright.
 
How did you splitted this art, especially entrance - critter can pass through (no exit grids)? Only scenery? Only walls? Or maybe scenery + walls + tiles? :wiggle:
 
Continuum said:
How did you splitted this art, especially entrance - critter can pass through (no exit grids)? Only scenery? Only walls? Or maybe scenery + walls + tiles? :wiggle:
2 sceneries splitted in the right place (it's so old that it's still made by Ghostus, who always knew what he's doing) + well used scenery blockers + some small flirting with the "Flags" options (which's under each object), when needed. As you correctly mentioned, no hidden "clever exit grid" is necessary.

Naturally, it might act as a walls + tiles as well. But who on earth would be willing to make it so? :)
 
Yeah, that's true. I was forced to learn little more about this Flags. When you're playing with them (and you know how to split the art) you can create quite unique things from the scenery only. This is working very good - critters don't overlap them (and vice versa) for example.
 
The book very helpful in the possible post-nuclear world... or in the case of goin' to Russia. :)
The original idea came from Ausir's überwiki, indeed:
Code:
The nuclear war shelters weren't it's only area of work, as Vault-Tec released several other handbooks (such as "Coping with mr Virus" or "How to Cook a Rat") cocnerning survival during and after other disasters, with the Vault Dweller's Survival Guide being only one of many.
05xw8.png
 
Who's knocking on your doors? Yes! It's Mr. Virus! :D
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Also, the author is Mousek, not me. Just to be nice.
 
We do plan some art and/or loadscreen as well, y'know...

But back to your cheeky question: almost nothing. ;-)
 
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