"Fallout: Between Good & Evil" announcement

Okay, this night I'm oficially broking the "summer zero BGE transparency status" by one area ending screen. Well, mainly by reason of the author decided so.

bge_ls1.jpg


(...bigger version...)
 
Cool! Does it convert into the fallout palette all right? If not it might pay to use a custom *.pal file.
 
Wild_qwerty said:
Cool! Does it convert into the fallout palette all right? If not it might pay to use a custom *.pal file.
That's true, but PS doesn't recognize .pal extracted from game files - some conversion is needed, I think. So, if you're going to save palette in PS (as .pal) engine may not recognize it, but I never tried to add custom palette to the game...

Converting via Frame Animator by using custom palette (.act or .pal), saved from indexed image in PS isn't a problem (I tested it).
 
Nah, we didn't run against such convert problems... for the present.

Anyway, this is probably the best fallouty work I've assisted in to "built" very closely (wasn't able/present to influence this work too much).
 
I saw this already at moddb.com but you are not really up to date there, so I didn't thought, that it is really that new. :P

Will the ghouls be talking heads or are they just sketches for something else?
 
Jesterka said:
Pretty fucking awesome! Who the hell are you, guys? :D :D

how_the_art_is_born.preview.png
Quality update. That's my fav; any chance of a higher res version?

I see some nice custom art in those screens to.
 
Lexx said:
Will the ghouls be talking heads or are they just sketches for something else?
We do plan them, but not now. No free manpower, no time.

Now, we just gain some inspiration from (and we're obviously using 'em as a part of our false propaganda, indeed ... yeyey), by virtue of the fact that the author just has a great time when making such stuff. Actually, we have two well fitting backgrounds extra, which might be also useful for later talking head(s).

The sketch-guys are really inspiring guys, so far as you have 'em available. One fine day it'll come out everything what they made for us.

Dude101 said:
Jesterka said:
Pretty fucking awesome! Who the hell are you, guys? :D :D

how_the_art_is_born.preview.png
Quality update. That's my fav; any chance of a higher res version?

I see some nice custom art in those screens to.
Big enough for stoling it in favour of the Mutants Rising? :wiggle:

*cliiick*
 
So, I made a very small newspost, to hype the german Fallout community with this. :)

Man, I love the art from BGE. I would love to get the same for my mod.. heh. :)
 
Lexx said:
So, I made a very small newspost, to hype the german Fallout community with this. :)
Thanks, Lexxie, the newspost looks good and long enough (we're not declaring a war or st. like that). The upper logo of that 'German Vault' is damnably stylish, by the way.

Lexx said:
Man, I love the art from BGE. I would love to get the same for my mod.. heh. :)
The truth is, we should at least finally upload some frms and such stuff at Custom Art Repository. Or PM me if you need something fairly special for your 2nd chapter, we may hide away some solution. :lalala:
 
Jesterka said:
The upper logo of that 'German Vault' is damnably stylish, by the way.

Yeh, I made it, because we have so many talented graphic artist in our community. Nah, not really. :)


I also wanted to upload some stuff to the Custom Art Repository, but I always forget it...

It would be cool to see some of the ghouls as talking heads, but then (I think) they also need some bigger role. :)
 
Hey, my dear BGE fans (erhm... still anyone BGE-positive alive?), good news - we'd like to make some decent newspost in 2-3 days.

Well, here's a lil' tasting - a Mengele-like guy:

final4az8.jpg
 
Damn you, why not make the decent newspost now and not in 2-3 days? :)
 
Note of regular advice: get a proof-reader. It's making mistakes, not doing.

That said: cool. Look forward to the news.
 
Lexx said:
So, when are the 2-3 days over? :P

Well, the post has to be translated and checked (images here didn't pass such scrutiny) and, well, lack of time is a big problem.
 
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