Continuum
Vault Fossil
Maybe they're hiding under that green tufts (tufty! ).Jesterka said:Where on earth are they?
Maybe they're hiding under that green tufts (tufty! ).Jesterka said:Where on earth are they?
Jesterka said:Here's a final version of one of the town arts that'll surely invite you to one area that will never be cut to the end of the BGE development.
I was rather wasn't going to make it public now, but the author did so, thus here's it.
I just love my endless army of freelance 3d artists.
A shame it's total conversion, maybe someday the files get released and it'll be somehow integrated on megamod as side quests
There are other Mod´s for you guyDemonslayer said:lol, i'm not THAT ignorant
A shame it's total conversion, maybe someday the files get released and it'll be somehow integrated on megamod as side quests
Integrated on megawhat?Demonslayer said:lol, i'm not THAT ignorant
A shame it's total conversion, maybe someday the files get released and it'll be somehow integrated on megamod as side quests
The Byron's family in over here is, I'd say, quite well written and among others has some pre-war roots in Scotland. So, you'll see ingame.Grayswandir said:The tree is simply beautiful. Is the sign a reference to the poet?
Jesterka said:Integrated on megawhat?
You mean merged cities? Merged worldmap? Merged Arizona and California? Merged 2139 and 2262 era? Did you just get high?
Now seriously, why on earth should we waste our time by fixing bugs after BIS guys or st. similar? We are/want to be creative, right?
So that, I don't care if someone will/will not use our unique gfx for projects like Megamod when BGE is released, but we won't ever lift a hand for some fixing boredom as long as I'm the project leader.
Actually time travels are fitting very well into retarded Fallout 2 design. Remember that random encounter with some stupid Portal? And instead of that portal you'll put some device as a reference to The Time Machine movie... While traveling you'll be able to meet Chosen One(s) from parallel worlds, time paradoxes and such stuff... Sliders like thing...Jesterka said:Merged 2139 and 2262 era?
Man, I know you mean it in a good way, but what are you saying here is just somehow mad. And stealing our precious ideas as well.Demonslayer said:Jesterka said:Integrated on megawhat?
You mean merged cities? Merged worldmap? Merged Arizona and California? Merged 2139 and 2262 era? Did you just get high?
Now seriously, why on earth should we waste our time by fixing bugs after BIS guys or st. similar? We are/want to be creative, right?
So that, I don't care if someone will/will not use our unique gfx for projects like Megamod when BGE is released, but we won't ever lift a hand for some fixing boredom as long as I'm the project leader.
Don't get me wrong, i like and respect the effort you guys are putting to this new fallouty scenario. I just said that i rather role play as chosen one than to start something new. That's what i meant when i said that would be great if someday, somehow, the gfx cities and quests could be implemented in megamod, so your work could actually be used and explored by the chosen one. Maybe when MIB expand the scenario to add FO1 cities, he can expand it also to implement some of the cities/quests/npc/items from this mod or MR or other solo mods out there.
Again, don't get me wrong, i like your guys work, it's just, i don't like getting far from "the main quest".
God knows. Never been implemented.brother_soifran said:But need the high resolution patch to see it in all?