I'm more curious why he didn't talk about his work on Fallout: Brotherhood of Steel...
Brother None said:I'm more curious why he didn't talk about his work on Fallout: Brotherhood of Steel...
Brother None said:I'm more curious why he didn't talk about his work on Fallout: Brotherhood of Steel...
Josan12 said:Is this true in Fallout 1 & 2? I mean, in my experience, every quest has a fight option, most have a talk option but few have a sneak option.
Brother None said:I'm more curious why he didn't talk about his work on Fallout: Brotherhood of Steel...
Brother None said:I'm more curious why he didn't talk about his work on Fallout: Brotherhood of Steel...
There are only few Fallout 1 and one Van Buren developer left. Are we going to see Fo3 developers interviewed in the future?
They sometimes mix the names, do you mean Tactics or the console game?
Ausir said:The list on the dev profiles page is not complete. E.g. Brian wasn't even on it before his profile was posted. Dunno really what the key is for some being listed by default and some not.
If they did try something new then I'd be inclined to agree with you but when the project is a rip off of another game (BoS - BGAny last word to the Fallout fan base?
Thanks for your passion in keeping Fallout alive! And make sure to keep an open mind. If a new Fallout game is good, support it, because if you don’t, then the universe will go away. Remember that while you might not like the changes designers make, you have to respect them for trying something new.
Agreed. I always felt that the raiders were extremely underdeveloped given how much they seemed to be mentioned and it would have been awesome to actually get to deal with three warring factions and ally yourself with them if you so choose.alec said:A lost opportunity, I reckon. It would have added so much to the game.Originally I came up with three tribes, the Vipers, the Jackals and the Khans. *snip*
Actually they don't like planning, they like to get into the development stage as fast as possible (paraphrasing of their words) so there is probably very little group brainstorming. That said, there seems to be a lot of "cool ideas" that people have that they throw into the game without really working them out before hand.Paul_cz said:Yeah, they probably don't brainstorm over their games in fastfood joints...they probably do it around the large table down there in their Bethesda building.
I think the real problem is a general lack of editing and an unwillingness to try something different when it comes to the underlying system. I really don't see Bethesda products as being very high quality so I'm not really sure what their employees are working on the whole time unless they are pretty terrible. The only exception I can think of is their concept artists who I actually think are pretty good.Dionysus said:To be honest, I suspect that there's too much branstorming going on, and not enough development/culling of the ideas produced by the brainstorming.
For someone with some knowledge in software development and buisness structurs (well 3 year and half in programming and informatics) that seems to be a extremly unprofessional way of how to make software in general. Even for games where developers and companies are anyway not always "that" accurate in standarts and such [its a difference to make a "game" where the costumer might not bitch or moan so much about bugs or if you make software for assembly lines and machines where some bugs ... in the software really make a difference. Well no one can at least say they follow with game devloping the same ethics like the usual software engineering. I see many times developers doing so fundamental errors that its not even funny anymore].UncannyGarlic said:Actually they don't like planning, they like to get into the development stage as fast as possible (paraphrasing of their words) so there is probably very little group brainstorming. That said, there seems to be a lot of "cool ideas" that people have that they throw into the game without really working them out before hand.
MrBumble said:I say we get over the fact that Fallout is dead.
The Dutch Ghost said:I really liked it how they wanted to expand solutions in Van Buren; Fight, Sneak, Talk or Science.
That would really have added even more re-playability.