Haha, that's great . Two thousand for light touching, geez, the economy these days....
The problem is I don't know what setting in the files makes the crashes go away Do you still have your settings files from before the ones I sent you?UniversalWolf said:I do have a save I set aside from the far northwest where I was getting the most crashes. I can send it to you if you like, but as I said, the new files seem to have fixed the problem. I load it up now and don't get any crashes.
What about changing sound cache and using new version of HiRes?Schezza said:The discrepancy with sound cache atleast didn't fix crashes with old HiRes.
Probably just me forgetting to link those changes with the installer. ThanksSchezza said:Turning in bob doesn't work as well, but it's okay. I wouldn't want to take the food away from the Hubbers. Can't have sex with Tandi either.
So firing the flamethrower seems to be what's crashing it, or?Schezza said:Here's a Gamecrasher: 4 close standing npcs will get hit if you fire the Firethrower at the Deathclaw. Unlike normal crashes, the crash also freezes my mouse so I can't use it until I ctrl alt del'd the game.
Yes, I did use the longer animation that run.
Just crashed again, so has nothing to do with the 4 npcs.
Just figured something out:Schezza said:
Sduibek said:Work on alpha 6.2 has been abandoned:
All my work is now going into pre-Beta 1.0, which will be all the same Fallout FIXT content, but using the Fallout 2 engine. Status can be followed in this thread. Thanks for your patience while we work to make FIXT much awesomer
I finally decided to get off my butt and really tackle this side of the project I'm frustrated with myself that it took me this long. Hmm. Credit goes to JimTheDinosaur (and others, but him most recently) for reminding me that this should be the main priority.
The download size might have to be much higher, unless I can figure out a way to convert FO1 critter.dat to FO2 format via the installer or command line.
Sduibek said:The download size might have to be much higher, unless I can figure out a way to convert FO1 critter.dat to FO2 format via the installer or command line.
Yea, probably has something to do with the longer animation. Since you barely crash, I'd like to know if you crash as well, firing at the deathclaw. Why didn't you try it?So firing the flamethrower seems to be what's crashing it, or?
As previously mentioned, seducing Lori doesn't work as well. And none of the hockers in the Hub' Bar offered me a conversation as well.Probably just me forgetting to link those changes with the installer. ThanksSchezza said:Turning in bob doesn't work as well, but it's okay. I wouldn't want to take the food away from the Hubbers. Can't have sex with Tandi either.
With most features turned off, it's discouraging to play. But I guess, I could make a new char and click on the map for 10 minutes.What about changing sound cache and using new version of HiRes?Schezza said:The discrepancy with sound cache atleast didn't fix crashes with old HiRes.
Unfortunately no, although I believe I have everything set exactly the same as it was: 800x600 resolution, FoW on, etc. And the installation options are all the same.Sduibek said:Do you still have your settings files from before the ones I sent you?
It's a bit disheartening.
Felipefpl said:it sure is, i think if something of an online petition would have any effect on bethesda to release the source code of fallout 1, 2 and tactics, i know it's a crazy dream but come one, these games were released a long time ago...
Back when I was reading about the Bethesda-vs-Interplay legal cases, part of the agreement was that Interplay give the "gold originals" or whatever it's called to Bethesda, but Interplay also stated on record during this process that they couldn't locate the source code and that they assumed it to be lost. They also stated that if the source code were ever found, it would immediately be given to Bethesda. Which really is a damn shame.Oppen said:Errr, even though Bethesda owns the IP for the Fallout franchise, I don't think they own the source code for the engine.