Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Discussion in 'Fallout General Modding' started by Sduibek, Dec 15, 2010.

  1. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    --> Fallout Fixt 0.81alpha released <--

    Changes since 0.80alpha:

    - Fallout Fixt now installs in a subfolder titled "Fallout Fixt" of where you tell it to install. (Thanks @Lexx!)
    -- This means you won't overwrite anything from your current Fallout installation. Hooray!
    -- You still need to select your current Fallout folder as the install directory, because Fixt needs to know where to find the main data files.

    - Fallout Fixt installer no longer backs up savegames during install. This was causing issues on some systems.
    -- The silver lining is that since it's being installed in a subfolder now, your original savegames will stay untouched regardless.

    - Fixed crash when giving holodisk to Jon Zimmerman.
    - Razor no longer dissapears forever.
    - Fixed crash moving items between containers in inventory. (Thanks Crafty!)
    - Talius' dialog options regarding the spy are now available as they should have been.
    - No more broken Start Menu links.
    - Display of title and/or level on levelup now works properly on Fixes Only installs.

    - "Free combat running fix" in Sfall now disabled by default as it caused confusing functionality.

    - Updated troubleshooting guide, and added index to top of file.
    - URLs for Troubleshooting Guide and Changelog now open the file directly as a download rather than with Dropbox's file viewer.
    - More text & dialog changes/fixes. 200+ files modified. (Thanks @robbforce!)

    Changes since alpha 7.1:

    - Now has the most current files for Katja's graphics.

    - Additional options available in the Fixes Only download's "MOSTLY PURIST" custom install:
    -- Display player's level on levelup
    -- Display player's title on levelup (Titles are from the Fallout manual)
    -- Restore Vault 13 invasion of after 500 days (Default in Fallout v1.0)
    -- Days Left for Water Chip can be 120 instead of 150. (Overseer says "4 to 5 months left" in the intro movie)

    - Includes ddraw (Sfall) version 1.19, by Timeslip & improved by Crafty. This plugin provides many graphical and game enhancements and features, which are customizable, including the following and many more:
    -- Hold down Shift to highlight items and containers on-screen.
    -- Various commands can be bound to keys or key combinations. (All are disabled by default)
    -- Can no longer press zero (0) to force-exit dialog.
    -- Fixes for high CPU usage.
    -- Display karma changes in the message box. (Disabled by default)
    -- Buttons with "Take All" function similar to Fallout 2.
    -- Remove inability of Vault Dweller to get critical successes or critical failures in the first few days of the game.
    -- Doors can no longer dodge bullets.
    -- Shows free weight as well as total weight in Barter and Inventory screens.
    -- Can no longer use drugs to cheat with skill-gain books and getting Perks you shouldn't have access to.
    -- Can no longer use the "A" key to run forever for free in combat.
    -- Leveling past 21. (Disabled by default of course)
    -- Friendly Foe functionality is now default and the Perk is removed from the game.

    - "Fixes Only" installs can no longer start with 64000 Days Left for the Water Chip timer.
    -- Existing "Fixes Only" games with >150 Days Left will be reset to 150.

    - Fixed crash upon ending dialog with the dying mutant.
    - Fixed some installer options that weren't working as intended.

    - Made a change to attempt to fix an issue where Vats self-destruct timer would always set to 0 (instant), regardless of option chosen.

    - Reverted an attempted fix of empty caravan encounters, that unintentionally caused *more* empty caravan encounters. :(
    - Reverted 2 fixes/changes that caused unintentional issues gaining access to the Vats Control Computer.
    - fo1_screen_refresh is once again included.
    - Weapon Drop Mod no longer enabled by default on "Standard" and "Full" installations. My sincere apologies, I thought I already reverted this in the last release.

    - All instances of "nevermind" changed back to "never mind". (Thanks Prisoner416)
    - Several minor fixes to spelling and grammar.
    - Additions to CREDITS.TXT (French translation team, SFALL team, Engine Conversion team, Breakin'Benny, gvx, Prisoner416)

    - Removed debug message that displayed if player was accompanied by Brotherhood of Steel Assault Paladins.

    - Added steps to Troubleshooting Guide regarding inability to save games, sound issues, and "Not enough disk space".

    - Various behind-the-scenes changes in preparation for the full migration to Fallout 2 engine.
    - Fallout Fixt source code (installers, scripts, batch files, reference materials, global variables, default settings) is now publicly available at https://github.com/Sduibek/fixtsrc
    - Fallout Fixt dialog and text files are now publicly available at https://github.com/Sduibek/fixtlang - For translations into non-English languages and tracking fixes/changes/additions to the English versions.

    - All bugs, ideas, and feature requests are to be reported at the Fallout Fixt bug reports wiki at http://falloutmods.wikia.com/wiki/Fallout_Fixt_bug_reports
    - Bug reports entered on forum threads (RPGCodex/NMAFallout/GOG/Steam/etc) will no longer be considered 'official bug reports' for the following reasons:
    -- EASE: It doesn't require registration and shouldn't take much longer than it would to post it on the forum.
    -- EXCLUSIVITY: You're robbing the ability to interact with your bug report from people who don't visit that forum.
    -- DUPLICATE WORK: Someone (usually me) has to to personally go through all the threads to add them to the wiki.
    -- HUMAN ERROR: It's easy for thread-post bug reports to be accidentally overlooked or forgotten.
    -- EFFICIENCY: It results in duplicate reports and requires cross-referencing multiple sources.
    -- TIME: It's in everyone's best interest for me to spend my time focusing on actually fixing the bugs.
    Last edited by a moderator: Jan 9, 2016
  2. Gramblosh

    Gramblosh Irradiated Dwarf

    Jul 7, 2015
    First of all a big thanks for Fixt, I have recently finished my first playthrough using the GOG version + Fixt 6.7.3 Full on Wine 1.7 (Ubuntu 14.04). That worked surprisingly well, no difference compared to Windows.

    Now I installed 0.80 (did not yet update to 0.81) and have a question. Is there any further requirement to "date" Tandi. I finished the quests in Shady Sands and from former playthroughs I remember I just talked to her and got the respektive lines, now, whatever I try, I do not get these lines. No biggie, just drives me crazy :D
  3. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Hello and welcome to the forums! :D

    Hmm. It's possible you installed without enabled that feature? It's only enabled for "Full" install or Custom where you manually select the features. Other than that, it does require relatively high stats, and higher stats for males than females. She's got standards you know ;)
  4. Magnus

    Magnus Water Chip? Been There, Done That

    Dec 6, 2007
    It's been nearly ten years since I played Fallout 1, and I remember almost nothing of it. I'm downloading it right now, and will play through it with FIXT installed. From the changelog this mod looks superb, and I commend you on making such a huge effort!

    Anything I should be aware of with the current release?

    I HATE the green styling on the AC/HP numbers, Special stats, dates, etc. Can I remove it somehow, or do I have to do a reinstall with Custom? (I chose Full.)
    Last edited: Jul 7, 2015
  5. Random Guy

    Random Guy First time out of the vault

    Jul 7, 2015
    Hey, Sduibek!

    I would like to know what is the difference between "Purist" and "Half-Purist" installation options. Is there a list of some sort compiled or could you provide a few major - aka "better to know before than after" - bullet points?

    Really appreciate your commitment, can't imagine playing Fallout today without some kind of unofficial update - and yours seems to be the best! Definitely gonna try it!
  6. Codz

    Codz First time out of the vault

    Jul 7, 2015
    Hey, huge Fixt fan here! I was just wondering if it would be possible to make the Friendly Foe perk change an optional choice?
    Last edited by a moderator: Jul 8, 2015
  7. Gramblosh

    Gramblosh Irradiated Dwarf

    Jul 7, 2015
    Thanks :smile:

    I definetly installed it, did it even twice. Was pretty sure it wasn't that hard, but maybe I should try again later in the game... maybe just getting old and it was the wish...

    Should be optional by changing "RemoveFriendlyFoe" in ddraw.ini to 0.
    • [Like] [Like] x 1
  8. Emperor

    Emperor Simplesmente Rajuma

    Aug 4, 2013
    @Sduibek Don't know if this was already asked ( or even if I already said it) but do you plan to restore/create Junktown's original endings?
  9. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    @Gramblosh I've sent you a PM about Tandi.

    @Magnus Thank you for the kind words :)

    Why you hate the green UI numbers? Anyway it's in {Fallout Fixt}/DATA/ART/INTRFACE/ then delete NUMBERS.FRM and BIGNUM.FRM

    :shrug: Not that I can think of; should all be in the incremental changelogs.

    Hey back! Thank you :)

    I don't have a list, no. I should probably do that though. A table with columns showing which version has which features.

    The problem with such a table, is it would supply many spoilers.

    Thanks! :D May I ask why you don't like it?

    This is easy to do, would probably take less than an hour. However, there's no audio for it, so they'd be silent slides. I don't really like the idea of that. So it could be done, but most definitely would be optional.
    Last edited by a moderator: Jan 9, 2016
  10. Codz

    Codz First time out of the vault

    Jul 7, 2015
    Mainly, I just like it as something that slightly differentiates Fallout from Fallout 2. It's not a huge deal, but it would be nice for that change to be optional.
  11. robbforce

    robbforce First time out of the vault

    Oct 10, 2012
    @Sduibek Congrats on the new release! I added a few more fixes on the master branch and created a pull request for you. Also, I created a new "changes" branch on my fork of fixtlang. It has some commits that are usually specific per dialogue file. They aren't errors, but mostly modifications to sentences for better flow. Since they are on a fork of your project there should be a way to easily pull them in, if you like the changes.
    Last edited by a moderator: Jan 9, 2016
  12. Magnus

    Magnus Water Chip? Been There, Done That

    Dec 6, 2007
    Thank you very much!

    I hate them because they look digital, like something you'd find on a calculator from the 70s, and the Pip-Boy controls are all analog 50s style. They clash with the rest of the design, and the Month indicator on the worldmap, and the animation when they change is ugly. They're also hard to read (I have poor eyesight) and just an unnecessary change that doesn't accomplish anything.
    Last edited by a moderator: Jan 9, 2016
  13. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Fair enough. Well as mentioned above you can disable it in ddraw.ini :)

    Fantastic, thanks!
    Last edited by a moderator: Jan 9, 2016
  14. Gramblosh

    Gramblosh Irradiated Dwarf

    Jul 7, 2015
    Thanks. According to that it should have worked (conditions met with 1 + 2a) and I guess I found the culprit. When I install Fixt using Wine the GVAR TANDI_SEX_ENABLED is 0 while it is 1 on my Windows installation. When installing 6.7.3 I copied stuff from Windows to Linux at some point trying to sort out another issue, so it wasn't really installed using Wine. I just verified that with 0.81 on Wine TANDI_SEX_ENABLED=0 on Windows TANDI_SEX_ENABLED=1. Don't know if other changes are affected obvious things like the NPC changes are working.

    Totally unrelated to that: Crafty, those changes to Sfall are spectacular. Special thanks for that.
    Last edited: Jul 8, 2015
  15. Random Guy

    Random Guy First time out of the vault

    Jul 7, 2015
    Well, at least to have a general idea - what should I expect from "Half-Purist" option? How much does it alter the basic experience? The problem is - I'm not a big fan of features that are added just because they seem "cool" or such. I may as well rephrase my initial question to "what option should I choose to get something akin to killap's Restoration Project?"

    Thank you for responding!
  16. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    No idea which would be closer to F2RP, sorry. I don't recall what his specific philosophy is regarding features & changes.

    If you want to be safe, should probably just play Purist mode. Can always play the game again later ;)
  17. Moldernado

    Moldernado First time out of the vault

    Jul 8, 2015
    Hi, I just started playing the GoG 1.2 version and installed the custom pack of FIXT. It's been going alright so far but once I started shit-talking the Khan Raiders they responded with threats but never initiated combat, even Garl. I've got a feeling it's bugged and I don't wanna continue in case I have to start over. What's going on?
  18. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    Hello and welcome to the forum,

    I need more information. What exactly did they say and do? Also please report bug to bug reports wiki.
  19. Sduibek

    Sduibek Creator of Fallout Fixt Moderator Modder

    Oct 27, 2010
    @Magnus Interesting, I never thought of any of those. Fair enough. From my perspective, somewhat the opposite was/is true:

    - I think the white numbers look ridiculous compared to green numbers, because everything else in the GUI is green/brown/grey.
    - Form a typography standpoint, the original "small" numbers (AP, AC, PIP-Boy date) are actually pretty terrible. Overly thin, and the bottom-half is darker than the top half. I understand why they did this, but it could just as easily cause readability problems, just problems of a different kind and cause.
    - Green goes nicely with the incredibly high amount of text that is green -- everything in PIP-Boy, message window, dialog, etc. Pretty much all text in the entire game is green besides the white/yellow/red so-called rollers.
    - Technically, "Nixie" numbers are quite old. Look it up ;) 1955 and vacuum tubes: https://en.wikipedia.org/wiki/Nixie_tube

    That being said, I could improve them. I did it in about an hour in Photoshop, the cut-paste and conversion from amber/orange nixie to green. So their alignment isn't perfect and there's some junk in the background "black" portion that should be cleaned up.

    What would you think of if the original look/style/font of the rollers numbers were kept, just changed to green color? That might be interesting.
    Last edited by a moderator: Jan 9, 2016
  20. Moldernado

    Moldernado First time out of the vault

    Jul 8, 2015

    Well, before even speaking to Garl I tried to annoy or threaten his two advisors in the same room and they always ended dialogue with something hostile. Some dialogue, like when asking the lady raider for a kiss and she reponds with "Kiss this!" could just be "roleplay" rather than a combat initate. However I expected a fight when I returned to the raider camp after threatening Garl into releasing Tandi, which he did. He just keeps saying "How dare you return to my sight? Kill him!" and nothing happens.

    I'm not sure if you even can provoke the other raiders into attacking you, it's been pretty long since I played FO1, but I'm fairly sure Garl will go into combat at this point.

    Also I'm not sure if this is intentional or not with the FIXT, which is why I'm holding off the bug-report.