Good news: I'm not dead or MIA!
Bad news: I failed to hit any of my target deadlines as usual! I can't believe it's been almost 2 years since last Fixt release; laaaaaaaame.
Long story short as for most recent timeline: my laptop(s) died TWICE (July 2016 and Jan 2017). [
Don't worry, did not lose any Fixt data.] My decision to go back to PC desktop after that meant it took forever to build one, since I hadn't done so in over a decade.
As for prior to that, if you might have seen or recall I
started a new job back in Oct 2015 and have been in "lightning round gogogo!" status at work pretty much nonstop since then.
Which is awesome for me; 2 promotions in 1.5 years. But not-awesome for Fixt because it means while I've worked on Fixt for Fallout1 engine periodically in the interim, no public releases were made. And almost no progress on engine conversion.
Plans are still the same: release 0.90beta on Fallout1 engine which will be crash fixes and bug/issue fixes obviously, but also more installer customization options, robust in-game customization options, and 'major' implementations such as continuing play after Vault 13 dead / continuing play regardless of ending. *After that, all work forward will be on Fallout2-engine version.
No ETA on release dates at this time. That said, I now have a new working desktop PC and can relax a bit at work because this new role is salary and a slower pace. So hopefully I can finally begin working on Fixt again within the next week or so.