azat11
First time out of the vault
@Sduibek What are companions skills % with the NPC mod? Because on this page it actually is 0% Energy Weapons for Katja, when in Fallout wiki she has 56% – http://falloutmods.wikia.com/wiki/Fallout_NPC_Mod
Would this Add-on you want to make work only in a new game, or for a started game too?
Considering Small Guns gets bumped up on a level up, I guess starting values for companions (from FO wiki) for this skill are good. I'd put Big Guns and Energy Weapons around 75-80% for all of them. Of course it'd be good for these two skills to be bumped up at level up too, then they could be lower in the beginning, but that probably requires more work.
And you want to make those values fixed, rather than choosing them on installation of your Add-on, correct?
P.S. Can I check companion levels somehow? Because I think Tycho isn't leveling up for some reason, and I'd wanna make sure.
Would this Add-on you want to make work only in a new game, or for a started game too?
Considering Small Guns gets bumped up on a level up, I guess starting values for companions (from FO wiki) for this skill are good. I'd put Big Guns and Energy Weapons around 75-80% for all of them. Of course it'd be good for these two skills to be bumped up at level up too, then they could be lower in the beginning, but that probably requires more work.
And you want to make those values fixed, rather than choosing them on installation of your Add-on, correct?
P.S. Can I check companion levels somehow? Because I think Tycho isn't leveling up for some reason, and I'd wanna make sure.