- There is several containers in the Lost Hills bunker that says error when you click on them, especially on the 2nd floor. They are locked as lockpicking them allow to open them, but it says error instead of locked. There are several other errors at other locations too. I think there are some on the Deathclaw cave. (the one that can be reached from the Hub)
- If i get help from the brotherhood to storm Mariposa. Three paladins help me outside the building, but only two of them are still with me when inside. (The one with the Laser Gatling is missing, even if he was close to me when i entered.)
- Wasn't able to get Vree autopsy and help from the brotherhood to swarm the Cathedral this time, but i will try again a bit later. Maybe i missed something.
- The Pip-boy entry about the power armor has no title. You click on a blank space to display its content.
About mutants invasion :
- The whole downtown of Boneyard is spared with the npc ignoring the treat, while all the neighbouring areas are full of super-mutants and dead bodies.
- There is also a lone guy at the hub entrance. He is still alive and his dialogs is totally the same as before. The super-mutants ignore him too.
- Same at Shady Sands. Razlo is still alive and him and the mutants ignore each other.
- Some dead body sprites seem standing, but they are dead.
- Seems that there is a dead body for everyone. Was there someone left to dip in the vats ? Some dead bodies should be missing.
- The super-mutants of Adytum mention their leader. I think it is Ulthern. That guy is nowhere to be found. (on the other hand, Orfeo, the leader of a group of Children of the Cathedral, is found)
- The super-mutants totally ignore your purple robe. They don't attack you at Boneyard and attack you on sight everywhere else, no matter what you wear.
- Most of the super-mutants invaders outside Boneyard have no weapon and fall easily.
- There are some super-mutants invaders on top of the already existing crew at Watershed, which prevent you from interacting with Harry's crew or the peacefull children of the Cathedral stationed there.
- The dates seems to be different than expected. Played with X2 setting and each invasion seems to happen one or two months later than they are supposed to.
Not sure it about the bug part, but the choice about keep playing or not comes are the worst possible moment imo. You were just talking with the overseer and are still in the cave, digesting what he just said, and there is that fourth wall question right there lessening the impact of the game last conversation. Plus, i think it conflict with the ending in which you kill the overseer. I have bloody mess, my character is holstering his weapon to grab a 10 mm pistol (i haven't one in my inventory), and then the choice to keep playing after the credit appear when i was probably supposed to kill the overseer. Which is kind of a bug imo.
Better have that choice out of the game. During the installation or On the game setting or After the credits, or at worst just make the game continue after the credits anyway. Better having to manually quit the game after i have seen the credit, that having that question right in the middle of the game last scene, breaking the momentum.