Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

So I've never played fallout before, and I'll be running it in PlayOnLinux on a 1.6Ghz, 1GB, onboard graphics machine. Should I use the Fixt mod from the getgo? Or should I play through it without mods first?

Basically, does Fixt change the gameplay besides fixes? And will it run on those specs?

Thanks!
 
A Future Pilot said:
So I've never played fallout before, and I'll be running it in PlayOnLinux on a 1.6Ghz, 1GB, onboard graphics machine. Should I use the Fixt mod from the getgo? Or should I play through it without mods first?

Basically, does Fixt change the gameplay besides fixes? And will it run on those specs?

Thanks!
I don't think you'll have a problem running it, with the hardware specs anyway. I'm not familiar with PlayOnLinux however.

I just read through my entire change log and the only thing I think could be annoying to a first-timer is a couple new characters in Shady Sands that are implemented pretty badly at the moment, but they're unimportant characters in the storyline anyway. The only other thing is being still in progress, you may get crashes in some areas.

I think as long as you save often in multiple save slots (which you should be doing anyway, mod or not!) you'll be fine. The stuff I've added that actually changes the "feel" can be disabled during install (invasions, weapon drop).
 
For those looking forward to the loader, good news: I'll be taking a class in C++ next quarter (this begins Sept 19 IIRC) so by the end of the year I should have a sufficiently functioning loader that is cross-platform and won't require any DLLs or .NET Framework. Sweet!
 
So can this work on the gog version? if so how do i do it(don't know that much about computers)?


_____________
edit, nevermind. probably the same as this lol

Sduibek said:
theSoulman812 said:
I've finally got around to buying fallout 1,2 and tactics through steam. I'm having trouble working out how I install this,can anyone help?
I've downloaded the 4.1 patch, what now? I've heard this will make the game a more complete experience so I'd very much like to get it working.
First you need to run the installer (alpha 4) and install it into the Fallout 1 folder -- this will be likely under Program Files/steam/steamapps/common/Fallout (I think). Anyway if it's not there the path will be similar. You'll find it. :mrgreen:

From there, extract alpha 4.1 on top of the same folder, clicking YES when it asks to overwrite a bunch of files. You will know if the patch is "installed" correctly because the main menu will show v4.1 in the bottom right corner.
 
Yes it should work just fine with GOG version.

Shit I forgot to tell you HOW to do it. I missed that part of your post somehow. :oops:

You need to install FIXT on top of the GOG folder, which is something like C:\Program Files (x86)\GOG.com\Fallout (or if you're 32-bit OS, just C:\Program Files\GOG.com\Fallout

Just install FIXT on top of that and you'll be good. You do, however, also need to download the patch, but the "install" (extract) of this is the same -- just extract it on top of your Fallout folder.
 
Someone mentioned that The Glow's radiation is too high (I raised it a quite a bit over the vanilla values) -- I am reducing some of the numbers now, but the main change in Alpha 5 will be that the rads received will scale based on game difficulty selected.

Should I do this with all instances of radiation and poison received from monsters and locations?

[Radiation from, for example, fruit is hard-coded and cannot be scaled this way]
 
Salk said:
Sduibek said:
Should I do this with all instances of radiation and poison received from monsters and locations?

Yes.
I agree. I started playing with this and it's going to be awesome. Setting the game to Hard will actually be hard. :twisted:

For some dumb reason I hadn't scaled anything based on difficulty before. This opens up lots of fun possibilities.
 
I think NPCs only being able to level-up twice is stupid. I think they should level up every 4 or 5 player levels, but also match your level -- for example if you first hire Tycho at level 15, he shouldn't be Rank 1, he should be Rank 3 or so.

Examples:

Code:
Player lvl	Hireling lvl
1				1
5				2
9				3
13			  4
17			  5
21			  6

[OR]

1				1
6				2
11			  3
16			  4
21			  5


Hmm... I think I like the second one better. What do you think?

.
 
Main Menu Issues

I'm actually having issues with the main menu screens... To be more specific my mouse isn't moving at all in the main menus.
 
Re: Main Menu Issues

PaladinBreach said:
I'm actually having issues with the main menu screens... To be more specific my mouse isn't moving at all in the main menus.
Go into ddraw.ini and make sure BackgroundKeyboard and BackgroundMouse are set to zero (0). If that doesn't help, try the reverse (setting them to 1)
 
Re: Main Menu Issues

Sduibek said:
PaladinBreach said:
I'm actually having issues with the main menu screens... To be more specific my mouse isn't moving at all in the main menus.
Go into ddraw.ini and make sure BackgroundKeyboard and BackgroundMouse are set to zero (0). If that doesn't help, try the reverse (setting them to 1)

My ddraw.ini has some things i've changed to it... like the screen size, and WorldMap. Will these changes effect it?
 
Hey, I know you gave me those tips, but my mouse still isn't moving. I changed those mouse commands around in the ddraw.ini, but still my mouse ins't moving.
 
Weird...

Okay, try this:

Run the f1_res_patcher and select to REMOVE the hi-res patch.
move ddraw.ini, ddraw.dll, f1_res.ini, and f1_res.dll out from your Fallout FIXT folder.
Run the game directly from FalloutW.exe (no .bat files or anything)

What happens then?
 
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