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These are a bunch of screenshots showing what's been added/changed/fixed/improved in Fallout FIXT. However, some of these definitely are spoliers -- a few of the ones i'm really proud of you might not have seen before or been aware of, if you hadn't played the game dozens of times like I have. You've been warned, don't come crying to me if you see something you didn't want to see!
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[spoiler:e5890c0b93]
No more frozen bodies after invasion,
Randomized dead body animations after invasion (normal dead, shredded with auto-fire, split by laser, exploded by rocket, fried w/ flamer),
Now there's actually dead bodies @ BoS after it's been invaded
Red fields can be destroyed, and now have a description that doesn't suck:
Weapon Drop Mod implemented:
Ordering Dogmeat around:
Better addiction messages:
Many fixes in Radscorpion Caves, this description is one of them:
Description when examining yourself:
Pixote's Flare graphics -- much easier to see it in dark areas. Yay!
dehydration fixed:
(i.e. it does more damage, the prior damage was stupid. and if you look at the character, it took HP even though he's wearing armor)
Izo kicking the player out if Gizmo got pissed off:
dialog w/Tandi when she's in your party:
Easter egg
Turning Bob in to the coppers:
Ghouls radiating you:
One of a few fun things i've added to the descriptions:
"gain" for levels, "earn" for experience, and message for an NPC levelup:
Notification of skill increases:
Holding a lit flare works intuitively, thus they are now more useful and realistic:
Darker caverns/underground and slightly less ambient light around the player:
New description for radscorpions (they never had one
) and an example of my small HP increases -- (was 26, now 34):
Area-specific encounters happening on more than just Desert squares:
Mutants and beasties!
Wild doggies!
Duc!!
Dead guy + Mantis
Doc Morbid animation w/ player variable HP loss
Guard of Set's building now actually does what he was supposed to do -- keeps you out. You can still get by him (sort of) but if you come back he goes hostile. That's a workaround for now, later i'll probably just lock the door instead of him being hostile... (not doing map fixes yet) You can also see that i've restored descriptions for ghouls.
Easter Egg!
(No, it is NOT something I created myself. It was already in the dialog and script files from the demo, I just implemented it)
Happy hunting!
Weekly ammo from Talus @ BoS:
Detecting traps has always given exp, now there's a msg to let you know:
Updated descriptions on a few game items that had very boring descriptions previously:
More useful titles and correct dialog functioning for caravaners @ Hub entrance:
Ordering around NPC party members with a Stupid (INT < 4) character -- first pic is Ian, second pic is getting Katja back in your party after kicking her out:
New "step aside" function to get them to move the f**k out of your way
Champion verbiage (didn't specify in Fallout that it's based on KILLING *Bad* guys. It has nothing to do with actual "noble deeds")
StepAside now has an angry version. Yes, it's satisfying to use.
Falcon Prostitutes are now fully functional
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[/spoiler:e5890c0b93]
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