Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Sduibek said:
Weird...

Okay, try this:

Run the f1_res_patcher and select to REMOVE the hi-res patch.
move ddraw.ini, ddraw.dll, f1_res.ini, and f1_res.dll out from your Fallout FIXT folder.
Run the game directly from FalloutW.exe (no .bat files or anything)

What happens then?

THANK YOU! Ok that works, and might I add you did a fantastic job on this mod! Just now when the Super Mutants Invade can you enter those destroyed locations, and will there be more content added in the future.
 
Yeah you can show up to kill the invader mutants, and take all the stuff from the townspeople bodies ;)

Feel free to play around with those plugin files to see if you can get the mouse working while using them... It would be nice to know how to fix it going forward.
 
screen refresh crashes windows.exe in windows 7 :\

Also the bat file can't find screen refresh. I even checked the 32 bit bat file and the names are correct and it is in the same directory as falloutw and the bat file...so I'm confused.

The whole thing is installed to program files.
 
Gvaz said:
screen refresh crashes windows.exe in windows 7 :\

Also the bat file can't find screen refresh. I even checked the 32 bit bat file and the names are correct and it is in the same directory as falloutw and the bat file...so I'm confused.

The whole thing is installed to program files.
Never install games in Program Files in Windows 7. UAC is likely an issue; reinstall in C:/Games/Fallout or something and try again.
 
Okay so another word used by some NPCs for bottle caps is "script", as in "Hub script". What would the plural for that be? They says scripts but that looks weird to me.

New thing I've cooked up: 3 surgeries allowed per stat, as well as Charisma. I'm also expanding her dialogue options a bit. And hilariously, people in the game refer to Lori by name but she never tells the player her name. It's not even in her dialog file. :scratch: So yeah I'm fixing that :lol:

Price increases with each successive surgery per stat, obviously:

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Sduibek said:
Gvaz said:
G-Flex said:
Windows.exe? There's a "windows.exe"?

I meant explorer.exe, sorry.
I assumed as much. Please install in a different location as described above and see if that helps.

Installed on another hdd, same thing. I run the screen refresher, explorer crashes. I get purply pixely graphics on the first loading screen then it goes away. The game seems to play fine...except when I try to go south of sandy town thing to the Hub. Then it crashes on the world map with a memory exception.

Running fixt with the alpha patch.

BTW if I try to run the bat file (which overwrites some shit every time it runs) it says it can't find the screen refresh program. When I click okay on the error screen, the command prompt displays something fast and disappears. same shit if I run it through an elevated cmd prompt and go to the directory.

edit: if I run an elevated cmd prompt. It works on a normal one (the other app the bat runs still requires elevation) but the refresher always crashes explorer.

Disabling ddraw results in little to no flickering, but enabling it does result in flickering. Trying that palate suspender works fine, but also makes it so I can't alt tab out of it when it crashes.
 
It really sounds to me like some files are mixed up... I suggest installing Alpha 4 again on top of itself (from the install) then extracting Alpha 4.1 on top of it (extract to Fallout FIXT folder, not DATA folder) and confirm to overwrite all, then verify it says Alpha 4.1 on the bottom-right of the main menu.

Note: If you want to be 100% sure that the install doesn't mess up doing the above, you should install from an Administrator user account, with anti-virus disabled and UAC disabled. You can reactivate all those afterwards, of course. For me personally, I've never had that be necessary, but with crazy issues like this, it's a much better idea to just remove all variables from the start, instead of trying the same thing over and over.

http://www.mydigitallife.info/how-to-disable-and-turn-off-uac-in-windows-7/ (or you can just Google "windows 7 disable user account control


Other stuff to check/try:

-- Run from an Administrator user account, see what changes.

-- Please provide the exact path it's installed to (for example, "D:\Fallout")

-- Disable UAC completely and see if that makes a difference.

-- You installed FIXT to the directory above, then extracted v4.1 on top of it? Does your main menu say Alpha 4.1 in the bottom-right corner?

-- It sounds like you downloaded the newest ddraw and f1_res already, is that correct? http://www.mediafire.com/?dudj56e3vvzag75

-- Please run f1_res_patcher (after you've confirmed that you have version v3.0.6 of it) twice - this will uninstall and then reinstall the hires patch on the FalloutW.exe

-- What antivirus software do you have running? Try disabling it.

-- Update your DirectX (just in case) http://www.microsoft.com/en-us/down...=mscom_en_us_search_mssuggests_131z4enus22051



Sorry for all the troubles you're having :( This is very strange, I'm not sure what's causing it. Please let me know if any of the above helps.
 
Plural of "script" would of course be "scripts", but I have no idea why they'd use the word to begin with. I remember "scrips" from Fallout 2, but that's it.
 
Sduibek said:
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These are a bunch of screenshots showing what's been added/changed/fixed/improved in Fallout FIXT. However, some of these definitely are spoliers -- a few of the ones i'm really proud of you might not have seen before or been aware of, if you hadn't played the game dozens of times like I have. You've been warned, don't come crying to me if you see something you didn't want to see!
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[spoiler:e5890c0b93]

No more frozen bodies after invasion,
Randomized dead body animations after invasion (normal dead, shredded with auto-fire, split by laser, exploded by rocket, fried w/ flamer),
Now there's actually dead bodies @ BoS after it's been invaded :)

2vbokk7.jpg



Red fields can be destroyed, and now have a description that doesn't suck:

21odjkn.jpg

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Weapon Drop Mod implemented:
f2ub9c.jpg


Ordering Dogmeat around:
w0ov8k.jpg


Better addiction messages:
fo0lle.jpg


Many fixes in Radscorpion Caves, this description is one of them:
f2m2s0.jpg


Description when examining yourself:
i4lth1.jpg


Pixote's Flare graphics -- much easier to see it in dark areas. Yay!
264rsjd.jpg


dehydration fixed:
(i.e. it does more damage, the prior damage was stupid. and if you look at the character, it took HP even though he's wearing armor)
29sw44.jpg


Izo kicking the player out if Gizmo got pissed off:
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dialog w/Tandi when she's in your party:
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Easter egg ;)
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Turning Bob in to the coppers:
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Ghouls radiating you:
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One of a few fun things i've added to the descriptions:
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"gain" for levels, "earn" for experience, and message for an NPC levelup:
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Notification of skill increases:
n1qwys.jpg


Holding a lit flare works intuitively, thus they are now more useful and realistic:
9ghml1.jpg


Darker caverns/underground and slightly less ambient light around the player:
2lxjot4.jpg


New description for radscorpions (they never had one :() and an example of my small HP increases -- (was 26, now 34):
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Area-specific encounters happening on more than just Desert squares:

Mutants and beasties!
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Wild doggies!
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Duc!! :)
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Dead guy + Mantis
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Doc Morbid animation w/ player variable HP loss
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Guard of Set's building now actually does what he was supposed to do -- keeps you out. You can still get by him (sort of) but if you come back he goes hostile. That's a workaround for now, later i'll probably just lock the door instead of him being hostile... (not doing map fixes yet) You can also see that i've restored descriptions for ghouls.
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Easter Egg! :D
(No, it is NOT something I created myself. It was already in the dialog and script files from the demo, I just implemented it)
Happy hunting!
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Weekly ammo from Talus @ BoS:
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Detecting traps has always given exp, now there's a msg to let you know:
e0pond.jpg


Updated descriptions on a few game items that had very boring descriptions previously:
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More useful titles and correct dialog functioning for caravaners @ Hub entrance:
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Ordering around NPC party members with a Stupid (INT < 4) character -- first pic is Ian, second pic is getting Katja back in your party after kicking her out:
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New "step aside" function to get them to move the f**k out of your way ;)
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Champion verbiage (didn't specify in Fallout that it's based on KILLING *Bad* guys. It has nothing to do with actual "noble deeds")
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StepAside now has an angry version. Yes, it's satisfying to use.
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Falcon Prostitutes are now fully functional ;):
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[/spoiler:e5890c0b93]
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Why are the merchant caravan bubbles in different colors?
 
G-Flex said:
Plural of "script" would of course be "scripts", but I have no idea why they'd use the word to begin with. I remember "scrips" from Fallout 2, but that's it.
Not sure. Aradesh calls it "Hub script". I would remove them all from the game if I could, but two or three talking heads call it script(s).
 
Player will now turn to face a critter when ever initiating dialogue with them. Amazing that the developers never thought to do this.

EDIT: I wrote combat, I meant TALKING to them. lol I shouldn't post that late at night, apparently.
 
Sduibek said:
I think NPCs only being able to level-up twice is stupid. I think they should level up every 4 or 5 player levels, but also match your level -- for example if you first hire Tycho at level 15, he shouldn't be Rank 1, he should be Rank 3 or so.

Examples:

Code:
Player lvl	Hireling lvl
1				1
5				2
9				3
13			  4
17			  5
21			  6

[OR]

1				1
6				2
11			  3
16			  4
21			  5


Hmm... I think I like the second one better. What do you think?

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What was it like in Fallout 2?
 
Sduibek said:
It was like that in vanilla Fallout.

That's odd...the red represents anger and green texts friendly.

Are there any more examples of blue?

Actually I think I remember know, as I saw I immediately started running away because I thought the red one was searing mad. :mrgreen:
 
SorgFall said:
Sduibek said:
It was like that in vanilla Fallout.

That's odd...the red represents anger and green texts friendly.

Are there any more examples of blue?

Actually I think I remember know, as I saw I immediately started running away because I thought the red one was searing mad. :mrgreen:
Yeah that's definitely my lower-priority thing is "fixing" float colors. As you say, the game uses certain colors as certain moods, but then it breaks that rule many times, so it's confusing. I've already change a few but I'm sure there's a few dozen that have yet to be changed.
 
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