lol something like thatBigDuke66 said:"that kind of girl."
I guess that just means you get it for free and don't have to pay.
lol something like thatBigDuke66 said:"that kind of girl."
I guess that just means you get it for free and don't have to pay.
Continuum said:Pixi's adobe walls joints don't fit... or maybe it's just me... I've made new ones from scratch.
Sweet! Looking forward to hearing more from you. It would be great to someday get other people working actively on it with me but we'll see.Jackalgunner said:Hey everybody! I decided to finally join up on NMA to help out with Fallout FIXT because for some reason I missed its existence completely. I've been posting bugs and suggestions on the Wiki lately, so you can expect more from me. Glad to help out in even the littlest bit on making this mod. Keep up the good work everyone!
Huh, odd. I've played a lot and never seen this before. Do you have them on a "stay close to me" setting?Elidar said:One more bug I noticed. When in battle and your npcs move somewhere and then you load that exact moment of battle they teleport back to their "original" places near the player. It's not a big deal, but a bit annoying. For example, Dogmeat was standing near a raider and could bite him 4 times, now he has to go back to him and lose a few ap and so he'll bite him only twice. Again, not a big deal, but a bit annoying at times.
Sduibek said:Okay I'm on page 19 of 23 going through the main FIXT thread and putting everything bug-or-suggestion into the FIXT Bug Reports wiki. After that's done, I'll be moving on to this thread (ugh, forty pages)
That would actually be great. The other thread is the most important to start on, since this one is almost done.Jackalgunner said:Sduibek said:Okay I'm on page 19 of 23 going through the main FIXT thread and putting everything bug-or-suggestion into the FIXT Bug Reports wiki. After that's done, I'll be moving on to this thread (ugh, forty pages)
Must be a pain to do. I wish you luck in that endeavor. If you want though, I could help you out by going through the pages and adding things to the wiki for you. Give you more time to work on the 'fun' stuff.
And they don't walk or run, they just basically teleport to you?Elidar said:Nope, moderate distance with default values.
Not only East I want to cut that huge, empty, ugly, useless space without filling map with tons of junk, or other crap. Besides settlements surrounded by walls (like Shady Sands, or Junktown) look much better when they're compact/tight/whatever.Sduibek said:Why making Shady East smaller? I don't understand.
Hmm. I never thought of Shady Sands' empty space as huge or ugly. But hey, that's why over time more and more things in my mod will optional via check-box. (or "tick grid" for you British folks) Because we all have differing opinions on this stuffContinuum said:Not only East I want to cut that huge, empty, ugly, useless space without filling map with tons of junk, or other crap. Besides settlements surrounded by walls (like Shady Sands, or Junktown) look much better when they're compact/tight/whatever.Sduibek said:Why making Shady East smaller? I don't understand.
If you go to the folder you installed FIXT in, wherever that is, there's this folder structure:Elidar said:Actually I have no idea what kind of files I need to send you. If you tell me, I'll be glad to do it.
C:\Games\Fallout\DATA\PROTO\CRITTERS
Shouldn't be an issue. For me personally, I see no reason to install it separately. Installing directly on Fallout folder is best because otherwise you'd need to copy over master.dat and critter.dat, effectively just wasting 600MB space on your drive.Elidar said:By the way, can it be because I installed your mod directly into fallout folder without creating a separate Fallout FIXT folder inside the main one?
Sduibek said:Hmm. I never thought of Shady Sands' empty space as huge or ugly. But hey, that's why over time more and more things in my mod will optional via check-box. (or "tick grid" for you British folks) Because we all have differing opinions on this stuffContinuum said:Not only East I want to cut that huge, empty, ugly, useless space without filling map with tons of junk, or other crap. Besides settlements surrounded by walls (like Shady Sands, or Junktown) look much better when they're compact/tight/whatever.Sduibek said:Why making Shady East smaller? I don't understand.
Btw, shouldn't your sig read brandishING of the torches?