You need Directx9c installed, the October 2006 version or later. Usually an error will popup "d3dx9_31.dll was not found", but I've noticed this isn't allways the case. Being on XP it would be surprising if you hadn't already done this several times over, but if you could download and install the latest directx redist and let me know if it makes a difference.dudejo001 said:For what it's worth, I'm using Windows XP with Service Pack 3.
Are there any pre-requisites anyone knows of to run the new F1Res?
Yeah, the molotov cocktail bug is documented. I made the change without bothering to test it My bad.dudejo001 said:I noticed when checking out the item PRO files that Molotov cocktails are set to use Fire damage.
I tried it in-game and noticed it has no animation when exploding. I remember something like this happening to me before and had accepted the compromise of Plasma damage.
While this makes the fire green, the explosion gets animated and the damage type is different.
I think it's because only the Flamer was ever intended to use fire-type damage.
Does that mean I can just include that DLL with future versions? Are any other DLLs needed?Mash said:You need Directx9c installed, the October 2006 version or later. Usually an error will popup "d3dx9_31.dll was not found", but I've noticed this isn't allways the case. Being on XP it would be surprising if you hadn't already done this several times over, but if you could download and install the latest directx redist and let me know if it makes a difference.dudejo001 said:For what it's worth, I'm using Windows XP with Service Pack 3.
Are there any pre-requisites anyone knows of to run the new F1Res?
IMHO you should just tell players to be sure to install newest DirectX in readme, rather than including DX DLLs in Fallout folder. Since it's better installing a complete DX package to prevent all related problems.Sduibek said:Does that mean I can just include that DLL with future versions? Are any other DLLs needed?Mash said:You need Directx9c installed, the October 2006 version or later. Usually an error will popup "d3dx9_31.dll was not found", but I've noticed this isn't allways the case. Being on XP it would be surprising if you hadn't already done this several times over, but if you could download and install the latest directx redist and let me know if it makes a difference.
Fiiiiiiine you're probably right.NovaRain said:IMHO you should just tell players to be sure to install newest DirectX in readme, rather than including DX DLLs in Fallout folder. Since it's better installing a complete DX package to prevent all related problems.Sduibek said:Does that mean I can just include that DLL with future versions? Are any other DLLs needed?Mash said:You need Directx9c installed, the October 2006 version or later. Usually an error will popup "d3dx9_31.dll was not found", but I've noticed this isn't allways the case. Being on XP it would be surprising if you hadn't already done this several times over, but if you could download and install the latest directx redist and let me know if it makes a difference.
Hi!brSRKr said:Hi, Sduibek,
Getting back into Fallout, found this mod. Looks good so far. I do like being able to tell Ian to move out of the way.
Just curious about something: after rescuing Tandi, went back to kill the Khans. Found another prisoner in the far cell - he asked for help. Well, I had killed everyone and opened the door, and he still just asks for help. Is there supposed to be some reward?
Sduibek said:Fiiiiiiine you're probably right.NovaRain said:IMHO you should just tell players to be sure to install newest DirectX in readme, rather than including DX DLLs in Fallout folder. Since it's better installing a complete DX package to prevent all related problems.Sduibek said:Does that mean I can just include that DLL with future versions? Are any other DLLs needed?Mash said:You need Directx9c installed, the October 2006 version or later. Usually an error will popup "d3dx9_31.dll was not found", but I've noticed this isn't allways the case. Being on XP it would be surprising if you hadn't already done this several times over, but if you could download and install the latest directx redist and let me know if it makes a difference.
I'll add it into the other stuff the installer warns. Since I added all those messages about where to install it, I've had no more reports of "can't find master.dat" types of issues. Woo woo!
A common misconception seems to be, that people who have DirectX 11 or 10, also have DirectX 9. So when they have DirectX 11 and are instructed to get the latest version, they think they already have it. But the fact is, DirectX 9 is a completely different product, for older games, and DirectX 11 does not replace it, nor does it allow games to run if DirectX 9 is needed. Also, to add to the confusion, DirectX 9 has had several small, twice a year updates after 9.0 shipped, but those are still called DirectX 9. As far as I know, they are just called something like "DirectX 9 redistributable (June 2010)". Windows XP comes with DirectX 9, but not with those, and won't run games which need those newer updates.dudejo001 said:You can also point the player to the F1Res readme, since it mentions that an updated DirectX is required. I should have probably looked there, myself.
Does it work in Wine?dudejo001 said:The web installer would be the optimal choice, since it's small and whoever plays this mod will most likely have internet access.
I think that's a great idea.Sduibek said:At some point "soon" (relative I know) I really would like to stop working on FIXT in the Fallout 1 engine, and just focus on getting the Fallout 2 engine working with Fallout 1 data. The list of reasons this is a good idea is huge. Seriously.