Absolutely, already have it included in the test/"beta" version of 5.4coldroll said:Is it maybe possible to include it in the next version of your mod?
Wow! Thank you! I like seeing posts like this, hehZenball said:Just finished a thoroughly enjoyable run through using FIXT 5.3 - registered especially to say thanks so much for the mod.
I noticed a couple of small issues:
14mm handgun has minimum strength set to 5 rather than 4. I fixed this myself using a hex editor so it wasn't a biggie.
In the Maripose military base I killed the Lieutenant and the countdown sequence started immediately upon his death. I looked at Per's guide afterwards as I thought this was a little odd, and sure enough, you're meant to get a key from his corpse and then enter the Vats using it.
I had a look at the bug wiki but it seems to be out of date and I don't have time to look through the whole thread to see if the above have been reported, so thought I'd just stick them in here along with my thanks
It is blocked in some countries/territories. I updated the OP of the main Fallout FIXT thread with that info last week.ziemeck said:I cannot download anything from gamefront:
http://www.gamefront.com/files/user/Sduibek
Using Opera I get html file saying Forbidden, 403 instead of exe file
Using Firefox I get file not found.
Anybody faces similar problems?
Thank you for prompt answer. I was interested in 5.4 (in testing) though much more than in 5.3. 5.4 seems the last upadte to old (F1) engine version - and you are switching to porting F1 into F2 from now on - is that true? By the way - you could consider chnging instllation of the port following Lexx's method - as subfolder of original F2, with corrected paths in fallout2.cfg . Lexx posted somewhere detailed method of housing multiple "total conversion" mods as subfolders of single F2 "clean" installation directory, but all you need is to reproduce original directory structure in mods subdirectory and correct the mentioned paths.Sduibek said:It is blocked in some countries/territories. I updated the OP of the main Fallout FIXT thread with that info last week.
Main link is now DropBox which as far as I know works everywhere, and the MediaFire link is still available.
Thanks for that tip, I'll ask killap about itziemeck said:Thank you for prompt answer. I was interested in 5.4 (in testing) though much more than in 5.3. 5.4 seems the last upadte to old (F1) engine version - and you are switching to porting F1 into F2 from now on - is that true? By the way - you could consider chnging instllation of the port following Lexx's method - as subfolder of original F2, with corrected paths in fallout2.cfg . Lexx posted somewhere detailed method of housing multiple "total conversion" mods as subfolders of single F2 "clean" installation directory, but all you need is to reproduce original directory structure in mods subdirectory and correct the mentioned paths.Sduibek said:It is blocked in some countries/territories. I updated the OP of the main Fallout FIXT thread with that info last week.
Main link is now DropBox which as far as I know works everywhere, and the MediaFire link is still available.
I think he is referring to "How to set up a Fallout 2 mod without much trouble".Sduibek said:Thanks for that tip, I'll ask killap about itziemeck said:Thank you for prompt answer. I was interested in 5.4 (in testing) though much more than in 5.3. 5.4 seems the last upadte to old (F1) engine version - and you are switching to porting F1 into F2 from now on - is that true? By the way - you could consider chnging instllation of the port following Lexx's method - as subfolder of original F2, with corrected paths in fallout2.cfg . Lexx posted somewhere detailed method of housing multiple "total conversion" mods as subfolders of single F2 "clean" installation directory, but all you need is to reproduce original directory structure in mods subdirectory and correct the mentioned paths.
I will send you a link via PM for downloading the test version.
Which locations? I made very few changes to what armor comes on NPCs, I can think of less than five.LiberNull said:Got one question. After instaling 5.3 on clean Fallout, almost every dead npc drop armor. That's normal? I can't remember this in clean vanillia FO
Yes, that's that post. I thought that port of F1 into F2 engine works with F2's .dat files rather than those from F1. That's why I suggested the Lexx's solution. If .dat files used are not F2 ones it's useless.Darek said:I think he is referring to "How to set up a Fallout 2 mod without much trouble".
It's mainly to save HD space by not needing multiple critter.dat and master.dat files. It wouldn't really be of any use to the port as it uses a Fallout 1 installation, and there's really not that many mods for it.
Sduibek said:Thanks Darek.
Which locations? I made very few changes to what armor comes on NPCs, I can think of less than five.LiberNull said:Got one question. After instaling 5.3 on clean Fallout, almost every dead npc drop armor. That's normal? I can't remember this in clean vanillia FO
LiberNull said:Khans (I got early Metal armor), Junktown (Skulls), and almost every random encounter.
Dravean said:LiberNull said:Khans (I got early Metal armor), Junktown (Skulls), and almost every random encounter.
That's normal as far as I recall. Enemies rarely drop armor in Fallout 2, but in Fallout 1, armor abounds. I recall that taking out the Khans early in the game nets enough armor to not have to worry about money.
Ahh okay. Yes currently the downloadable version of F1-in-F2-engine uses the Fallout 2 data files, but Darek here showed me how to do it without those (yay!) so when it's eventually released it will use only Fallout1 data.ziemeck said:Yes, that's that post. I thought that port of F1 into F2 engine works with F2's .dat files rather than those from F1. That's why I suggested the Lexx's solution. If .dat files used are not F2 ones it's useless.Darek said:I think he is referring to "How to set up a Fallout 2 mod without much trouble".
It's mainly to save HD space by not needing multiple critter.dat and master.dat files. It wouldn't really be of any use to the port as it uses a Fallout 1 installation, and there's really not that many mods for it.
That was always the case unfortunately, as Dravean pointed out. That is a good point though, I'll add that to the bug report wiki as an idea/suggestion. With sfall it would be very easy to have optional scripts that destroy or create armor upon death. (and I believe a mod for that already exists, actually)LiberNull said:Dravean said:LiberNull said:Khans (I got early Metal armor), Junktown (Skulls), and almost every random encounter.
That's normal as far as I recall. Enemies rarely drop armor in Fallout 2, but in Fallout 1, armor abounds. I recall that taking out the Khans early in the game nets enough armor to not have to worry about money.
Hard to tell. Long time ago i play Fallout. But don't remember so often armor drop and so easy money making
Currently there are no plans to have a separate download. For the sake of my own sanity, I don't have any plans to split it up into two separate projects, however, as time goes on you will see more and more things in FIXT become optionally selectable by the user. In the next public release, at least ten things are becoming optional, many have been implemented already since I began the testing.agris said:@Sduibek
Are you going to branch FIXT into two forks ala the RP, and have a version that is purely fixes, and another is restorations, with optional installation of mods via the installer? The biggest thing keeping me from trying FIXT (other than time) is that I can't discern the tweaks from the fixes from the restorations, and I don't think any of it is optional right now, right?
Hello!JohnLabite said:Hi!
I was playing with FIXT alpha 5.2, and it was running fine, until i encountered a bug in the Hub. When i was trying to approach a particular NPC (I forgot his name.), the game crashed.
So i installed FIXT alpha 5.3 and now the game won't start at all... I'm pretty pissed off too because i was really enjoying the game.
I'm on Windows 8, but I don't really know if the problem comes from this.
Sorry for my poor english.