Hey there!Gumby said:Howdy everyone, from another newbie.
It's fun to see people register here just to talk to me about my project
Details please -- any bugs present I wish to add to the wiki, as I can't fix issues unless I'm aware of them. Most importantly what was the big one you encountered?Gumby said:although I hate to be a spoilsport [regarding alpha 5.3] I must report that the amount of issues still present, including ramming into a particular show-stopping bug, put me off rather good.
Hmm, not that I'm aware of. There are cases when I had to manually put together code from two different versions of a script, instead of just using the files from TeamX or whomever, but as far as I know many of the issues were present in those versions as well (the TeamX patched versions for example). Other issues have unfortunately been introduced by my mod but that is usually due to the scope (i.e. unforseen affects of changes) or an oversight (like forgetting i wasn't 100% finished with a certain thing before moving on to something else)Gumby said:- is it possible that some of the mods you are trying to merge together may be incompatible with one another?
Not really. I've been thinking about that lately. The technical definition of Beta is when it's feature-complete, meaning in this case, things like new things the user can do would be finished being added. Might not be Beta until I get it working in Fallout 2 engine. I'm really not sure. I'd like to stay true to the classifications of Alpha/Beta/Release but I also don't want to give newcomers the impression that it's super buggy and broken because I personally don't feel it is -- some people don't notice any issues at all when doing a playthough from start to beating the game.Gumby said:- is there an ETA of when this project will go from 'alpha' to 'beta'?
This is a good idea, I'll do that. It won't be anywhere near as long as the F2RP one, but yeah there's some new stuff I could add there for people who wish to look it up.Gumby said:- is there a walkthrough for modded/additional content which would serve as a reference for players, so that they may verify what was supposed to happen actually did happen?
Like for example this: http://hem.bredband.net/darek1/f2rp_wt.htm
Correct. I've gotten help from at least a dozen people here, maybe even twenty, but the vast majority of work has been done by myself. More recently I've been getting more help, primarily from TarkinMX and Nevill but the coding and scripting for example is pretty much just me. For the first year or two it was 100% my work.Gumby said:From what I was able to surmise, you work on this project alone-
I have helpers but yes yes manpower is always welcomeGumby said:I'd be delighted to help out with that if you'd be open to such a collaboration. But you would first have to indoctrinate me into the Fallout modding procedures. Although I do have some fleeting and sporadic experience with modding, I never did dive into Fallout much.
It's not a very exciting job but something that would be really helpful is to go through this thread from the beginning, and the Feedback thread (see link in my sig), and add all reported issues/bugs/ideas/suggestions to the Fallout FIXT Bug Wiki (also link in my sig). For me I'd rather spend the time fixing stuff, it would be fantastic if someone would transfer over all these reports to that page so they're in one easy-to-reference place.
After that's finished, I have some other stuff you can do. So get to work! Haha
Thank you