Izo said:
Please deal with all the overdue bugz. It's really pissing off when you play something which happens to fix it and it appears to have the same old bugs and so obvious new ones (I mean myself playing F and first having messed up ending with errors after chosing to play after and then some obvious bugs such as Morbid going downstairs and appearing upstairs again at the same time, new scripts working badly such a guard of the Seth's station, and still many side-dialogues not adequate to the done quests as people not noticing Gizmo's casino is done, that The Skulz are dead, guard of Shady Sands not noticing that Tandi is back etc., also some details as asking about the things you already know of. It is the whole issue: 1. fixts 2. improvements 3. the storyline but it's already 5.3 so you probably know it). It's pissing off especially when you play for the first time or play after the years. I hope that fixt 6.0 would be the best version and really better.
Duly noted, thanks for letting me know. At this point my main focus is getting all the "unwanted" stuff to be optional, since that is what's gotten the most compliants.
From there, of course next will be bug fixes, and I'll focus on them in this order:
- Major first (such as crashes or other game-breaking)
- Ones with many compliants
- Oldest to newest
This is not disregarding what you're saying, I just mean if there's a newish bug that has had many compliants, I'd like to get that taken care of, but after that I think you make a good point that long-standing bugs should come first.
Mutated_Mark said:
Now that I've completed my FO1 fixt game.
I second the opinion that FO1 might get a little easy as one takes out the raiders early (did so in my latest game) you get plenty of leather armour and 2 metal armour i think it was plus plenty of ammo and weapons all could be used to make money as mentioned... i grabbed what i could and sold to much caps as bonus. What i couldn't pick up instandly (weight limit) I grabbed later.
Maybe the leader of the raiders should always drop a metal armour while the other raider members would have only a 20% chance or something, same goes for weapons drop. Or its either an armour drop or weapon not all?
Sounds good?
Yeah that's reasonable, I think it should be optional though like the other stuff. Some kind of "chance of armor to drop on death" option or something to that effect.
Personally I'd like to see something like this as options the user can select:
-Armor Found On Corpse-
Always, matching the critter's appearance (all critters)
Always, but only on critters that already dropped it in Vanilla
75% of the time, matching the critter's appearance (all critters)
75% of the time, but only on critters that already dropped it in Vanilla
50% of the time, matching the critter's appearance (all critters)
50% of the time, but only on critters that already dropped it in Vanilla
25% of the time, matching the critter's appearance (all critters)
25% of the time, but only on critters that already dropped it in Vanilla
Never
For now, the "all critters based on appearance" may wait until using Fallout 2 engine
Also this will go under Ideas, thus kind of on the backburner