Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

Inferuz said:
Why is Tycho and Ian NEEEver using the good weapons? I toggled the "tycho and ian use all weapons" thing but they stick whit shotguns and powerfists.
What kind of weapons do they have in their inventory? Do they have ammo for those weapons?
 
Sduibek said:
Inferuz said:
Why is Tycho and Ian NEEEver using the good weapons? I toggled the "tycho and ian use all weapons" thing but they stick whit shotguns and powerfists.
What kind of weapons do they have in their inventory? Do they have ammo for those weapons?

Sometimes just leaving Tycho with the weapon you want him to use in his inventory, and no other weapons helps. It would be good if they (NPC) had limits on the weight they could carry. :wink:
 
.Pixote. said:
Sduibek said:
Inferuz said:
Why is Tycho and Ian NEEEver using the good weapons? I toggled the "tycho and ian use all weapons" thing but they stick whit shotguns and powerfists.
What kind of weapons do they have in their inventory? Do they have ammo for those weapons?

Sometimes just leaving Tycho with the weapon you want him to use in his inventory, and no other weapons helps. It would be good if they (NPC) had limits on the weight they could carry. :wink:
he finally realized wich weapon is better, and for the weapon thing, if i give a plasma rifle to ian would he used it? i want to be sure before going again to the glow(i hate that level i HATEEE ITTT)
 
well faggot ian dont equip sniper :( he uses his fists, i bet he preffer to stick it up his ass. well im near the end anyway.
 
So angry!! Chill out little buddy it's just a game.

Anyway it's hard to troubleshoot that issue without more information. If you could provide a save-game that would be great; then I can confirm what exactly is going on. Because I haven't tested the All Weapons extensively so it's possible there's an issue with it.
 
The all weapons didnt work, anyway the mod is awesoomee i just banged Tandi xD

Is there a way to get the endgame whitout waiting 4344 days? I checked i want to keep playing but it was a bad iea.

if i was angry i would use the angry emoticon, that is what they are for, whitout emoticons is just a normal comment.
 
Sduibek said:
Because I haven't tested the All Weapons extensively so it's possible there's an issue with it.
There definitely is. Ian apparently has no animation for rifles and shotguns, so he does not use them. If he has pistol, he uses it. If after firing pistol he has AP he will punch, but next round he will shoot. I am using following technique to guarantee noone uses weapon he is not suposedt to: all ammo has one NPC, all weaponry another. Melee weapons and granades I carry by myself.

Regarding Katja armor bug ("You see Katja"), the "She's wearing ..." appears once (or twice, not sure about the 2nd time) after loading save, but not any more after that.

EDIT:
Katja bug is different. Everything is displayed, but IN REVERSE ORDER, i.e.:
"She's wearing ..."
"You see Katja"
I overlooked the 1st line, cause I thought the 1st line came from previous NPC (all my NPCs were wearing combat armors ... after I gave her PA I noticed where was the problem immediately.
 
ziemeck - thanks for bugs and suggestions earlier, I will make sure they're added to the wiki.

ziemeck said:
I am puzzled by one thing though. After finishing Unity and destroying Military Base game ends despite I did not bring WaterChip
This is how vanilla functioned (this can be confirmed by reading Per's Nearly Ultimate Walkthrough) but I agree it is strange. Once moved to FO2 engine I'm pretty sure it will be relatively easy to have an option to 'fix' this 'bug' (not sure if it's actually a bug or just an oversight).

ziemeck said:
I am also very sad I cannot execute overseer before he reaches door to seal the vault with me outside... I remember good times watching him dead and still crawling towards gate.
You mean because of interface being locked during the sequence? If so good point, I'll fix that.

ziemeck said:
I have noticed the scrolllocks in Necropolis middle map are stil not corrected - and I can scroll into blackness.
I think these may be due to newer version of f1res but I'll check.

ziemeck said:
That's all, FIXT in the last testing version done, except some minor quests in Hub.
Thank you very much :) I agree about the Brotherhood vault, having a way to get in there has been in Suggestions for a while.

Too much stuff to be done! It's okay, all in good time.

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Inferuz said:
Is there a way to get the endgame whitout waiting 4344 days? I checked i want to keep playing but it was a bad iea.
Not sure what you mean? You should get the slideshow/movie when you beat the game, the option to continue playing is after that. Do you mean you skipped the slideshow/movie and now you can't view it because you skipped through it previously?

Inferuz said:
if i was angry i would use the angry emoticon, that is what they are for, whitout emoticons is just a normal comment.
lol. Fair enough :)

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ziemeck said:
Sduibek said:
Because I haven't tested the All Weapons extensively so it's possible there's an issue with it.
There definitely is. Ian apparently has no animation for rifles and shotguns, so he does not use them. If he has pistol, he uses it. If after firing pistol he has AP he will punch, but next round he will shoot. I am using following technique to guarantee noone uses weapon he is not suposedt to: all ammo has one NPC, all weaponry another. Melee weapons and granades I carry by myself.

Regarding Katja armor bug ("You see Katja"), the "She's wearing ..." appears once (or twice, not sure about the 2nd time) after loading save, but not any more after that.
Shit! Thanks, I'll get it figured out.
 
Sduibek said:
This is how vanilla functioned (this can be confirmed by reading Per's Nearly Ultimate Walkthrough) but I agree it is strange. Once moved to FO2 engine I'm pretty sure it will be relatively easy to have an option to 'fix' this 'bug' (not sure if it's actually a bug or just an oversight).
Can't this be fixed via scripting? I'm not sure how it does work, but I guess there is a script calling the end sequence. Couldn't it be done with if checks, something like this at the end of each of this scripts:
In the script for the vats being destroyed:
Code:
if (water_chip_delivered && master_dead) start_end_sequence_1;
else vats_destroyed = 1
in the script for the cathedral being destroyed:
Code:
if (water_chip_delivered && vats_destroyed) start_end_sequence_2;
else master_dead = 1
and in the script for the quest for the water chip:
Code:
if (master_dead && vats_destroyed) start_end_sequence_3;
else water_chip_delivered = 1

Notice end sequences 1 and 2 should differ only on the slide show, but the one for the water chip being the last bit must involve an extra interaction with the overseer at the entrance of the vault, so you give him the chip there and then get outcasted. The slideshow must be changed, too, probably.

EDIT: Note I do not know how to script, it's just a very self explicative question. I used the most obvious variable and function names I could think of, I hope the idea I'm proposing is clear enough.
 
Katja "bug" is my mistake in fact.

For Katja first you are infored what she is wearing then - who she is (other NPCs get these messages in reverse order). I did not read last 2 lines, only the last one. All my NPCs used same armor, so it was easy to overlook. After I gave Katja PA I finally discovered what was wrong.
 
I should be able to get some work done on FIXT during the last week of this month - it's Spring Break for me (between quarters at school).

I'm very excited to work on it again :) I haven't been able to for several months.

I really really really hope I can get a release out before school starts (April 1st) but we'll see.
 
This post will be updated over time with more infos---------------


For those having graphical issues for Fallout FIXT I suggest making sure your DirectX is up to date, and installing the platform update that was released recently -- this update has improvements for Direct2D and Direct3D which in theory could help if your computer is having weird issues with the ddraw and f1_res plugins.

DIRECTX, RUN AND INSTALL ALL COMPONENTS INCLUDING OPTIONAL COMPONENTS: http://www.microsoft.com/en-us/download/details.aspx?id=35

PLATFORM UPDATE: http://www.microsoft.com/en-us/download/details.aspx?id=36805

Also for some having audio issues (including any kind of glitch or lockup when clicking a button) try disabling acceleration for your sound card(s). In Windows XP this is done via DxDiag (Start -> Run -> dxdiag.exe) and the Sound tab, then change Acceleration to Standard.

In Windows Vista & Windows 7 dxdiag doesn't have that option, so you must go to the device settings and check "Disable All Enhancements". See here: http://www.neowin.net/forum/topic/825902-disable-sound-accelaration-in-windows-7/
 
Salk said:
Good luck with it!

We are all looking forward to the next version of FIXT!
Elitech said:
FIXT update, RP update... Oh my, april schedule is looking pretty busy, what joy :)

Keep up the good work
Thanks :D

After 9pm local time tonight (it's almost 1pm currently) I'll be done with Winter quarter, which means I have from then until April 1st to work on the mod. Woohoo! 8-)
 
I have a bunch of item and critter PRO files based on FIXT 5.3.

I was wondering if you'd be interested in hosting them while I do the promoting?
 
Is that the one where you added perks to the weapons?

I haven't played it yet but it sounds interesting.

I'm not sure what you mean by host though, there's plenty of free file hosting sites such as DropBox.
 
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