Fallout 1 mod Fallout Fixt - next release will be some time in Jan 2020

How's it coming with an update to this great mod, I'm so eager to play Fallout1 for the first time ever lol.
 
Tjuh said:
How's it coming with an update to this great mod, I'm so eager to play Fallout1 for the first time ever lol.
Thanks!

Not much progress unfortunately. There's an unofficial alpha 5.4 with a bunch of added stuff, fixed stuff and bug fixes, but thus far it's only been released to a select few here at NMA for testing purposes.

After the "release" of 5.4 I haven't had much time to work on FIXT, which is a shame :(

I'm contemplating just polishing up 5.4 and releasing it, so there's an interim with some of the more annoying things fixed while I continue working towards 6.0 (which will be fully-modular, with Bug Fixes Only option)
 
Sduibek said:
I'm contemplating just polishing up 5.4 and releasing it, so there's an interim with some of the more annoying things fixed while I continue working towards 6.0 (which will be fully-modular, with Bug Fixes Only option)

Yes please :clap:
 
Hi! Long time no play Fallout and I decided to try the Fixt mod but have met a real application error bug: cannot approach Vance at the Hub at all as game crashes and always. It is installed over the GOG version.

This has me stuck as no one else supplied Rad X and I cannot risk the Glow unless I have some.

As it is years since I played Fallout can anyone offer another source of rad X as I assume this bug is unfixable?
 
Addendum: Win 7 Home 64 bit GOG English.

Both Tycho & Ian are (very) overloaded, but I left them outside with Dogmeat and it still crashed and I have the Small Frame perk and am quiqte under my maximum weight.
It occurred with both 3k and 70k of caps so that is not the cause.

ALSO...Tandi Rescue...it was NOT possible to talk to Garl at all as he ALWAYS attacked after thinking that I was his father irrespective of what I wore(as did all of his crew who thought that I was his father's ghost also).
Only way to rescue Tandi (after she died several times in aggressive rescue attempts), was to waltz right in. not talk to anybody and open her cell and escape out the back door. Then return and wipe them out later.

Never EVER had the super BB gun before Wow!! makes hunting rifle seem like a toy. Luck 9 sure makes a difference!! pity about Charisma.
 
Addendum 2: I could not approach Vance whether I paid or successfully threatened Lemmy.
My Int is 9 and my Charisma 3 (thx to the Celt).
I will try a Jake invite & see what happens.
 
Not even a script line open with "Jacob" although I have used him several times already but I never saw a Vance invite line at any time.

I have the two Radx from the Cathedral children so I guess that will have to do....prefer more but...
 
I'm sorry you're having so much trouble with the mod :(

If you would please in the future edit posts though instead of multi posting.

What version are you playing? The crash at Vance was fixed in 5.3
 
No need to apologise as I am grateful for what you have done so please do not take my comments as anything but constructive criticism.

The sequential posts were because I kept playing after each post while attempting various methods of obtaining the introduction to Vance and I looked for an edit but obviously not well enough : (
(FOUND it)

The gap in time between them and now is because I started a new game thinking that perhaps I had made a mistake...I did not.

This time I used Jacob as well as paid Lemmy for the introduction.
The FIXT version is whatever was on here 2-4 days ago as I reinstalled both) and I have tried all of the various tricks(sacking T & I and making Dogmeat wait and none work as soon as I enter the door or click on Vance it crashes>>> application error
I am carrying quite a lot of caps ( I gamble well without cheating) but even in the first when I dumped them it made no difference.

I can obtain two RadX from the shopkeeper but those are the only two I have been able to obtain(plus one in the Glow)while quite honestly whoever designed the Radaway's effects(ie at 590 rads each one removes....10 rads wow!!...it should be 300 at least if not more) should be shot...maybe you can add this to your mod/patch as it makes the Radaway worthless...I walked back to the brotherhood leaving a trail of hair, blood, fingernails and skin...luckily they treated me : )



Ahaaaa SOLVED it...can ONLY download 5.2 HERE NOT 5.3

Downloading it from elsewhere. I just HOPE that I can superimpose it on 5.2 without losing my saves


SOLVED!!! Downloaded 5.3...umm NMA get the correct version...hint hint
 
Ohhh are you meaning in the Files section here? Crap I didn't even think of that. Thanks, I'll get that updated.
 
Euphrosyne said:
.. quite honestly whoever designed the Radaway's effects(ie at 590 rads each one removes....10 rads wow!!
Radaway persist in the Vault Dweller's bloodstream and removes another ~100 pts of radiation over time.
 
I'm really looking forward to play with this mod! It will be great to play Fallout again, back to the classics!

But a small question: How much will version 5.4 be different from version 5.3? And is there any ETA for 5.4?

I'm eager to play Fallout with FIXT, but I would prefer to wait a full version of the 5.4 version.
 
large black box

Hi. I'm a new face to the apparently large Fallout community, and I'm having a problem with this patch/mod. It installs great and fixes the color issue that seems to be widespread when running this old game on newer systems, but my problem starts after the game is running. Started up, made my character, and then a cut to a white screen for a second, then I'm dumped out of the Vault and into the cave, with maybe 80% of my screen taken up by a large black box that I cannot seem to interact through. If I can, I can't see the results, so for all intents and purposes I'm limited to the interface bar on the bottom, an inch on the right edge of my screen, and maybe half an inch above the interface bar. Otherwise, everything from the top-right corner is solid black. Thought that it might just be a glitch after not giving me the into movie, so I killed a few rats and moved out of the cave. Hit the desert for a test, and the box is still there. Tried saving, quitting, and loading, same result. Tried completely closing the game, same result. Tried a new install, just in case something went wrong the first time. Still have that pesky box. I think that some combination of my system and the various patches together with whatever is removing the movie features like the intro and the animated faces in conversations (got there in a previous patch test) and the gore-filled animations are also absent.

Really want this to work in all its mind-screwy, gory glory.

Edit: I'm running 64-bit windows 7
 
Re: large black box

OtakuMage said:
Hi. I'm a new face to the apparently large Fallout community, and I'm having a problem with this patch/mod. It installs great and fixes the color issue that seems to be widespread when running this old game on newer systems, but my problem starts after the game is running. Started up, made my character, and then a cut to a white screen for a second, then I'm dumped out of the Vault and into the cave, with maybe 80% of my screen taken up by a large black box that I cannot seem to interact through. If I can, I can't see the results, so for all intents and purposes I'm limited to the interface bar on the bottom, an inch on the right edge of my screen, and maybe half an inch above the interface bar. Otherwise, everything from the top-right corner is solid black. Thought that it might just be a glitch after not giving me the into movie, so I killed a few rats and moved out of the cave. Hit the desert for a test, and the box is still there. Tried saving, quitting, and loading, same result. Tried completely closing the game, same result. Tried a new install, just in case something went wrong the first time. Still have that pesky box. I think that some combination of my system and the various patches together with whatever is removing the movie features like the intro and the animated faces in conversations (got there in a previous patch test) and the gore-filled animations are also absent.

Really want this to work in all its mind-screwy, gory glory.

Edit: I'm running 64-bit windows 7
Hi there! Welcome to the forum.

Unfortunately we haven't found a fix yet... however if you could try the suggestions I type in this post and keep me updated please that would be excellent. Everyone so far who's reported this issue has never followed up to let me know whether or not they found a fix to the issue(s).

First, please try each of the versions of f1_res and let me know if it changes anything. You should back up f1_res.ini before doing this. When asked if you want to overwrite files (if it asks that), say YES.

v3.0.6: http://fallout2-mods.ucoz.ru/load/0-0-1-166-20
v4.0.2: http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1426

Make sure DirectX is fully up-to-date including optional components: http://www.microsoft.com/en-us/download/details.aspx?id=35

This update makes fixes to DirectDraw and DirectX so it could potentially help: http://www.microsoft.com/en-us/download/details.aspx?id=36805

Other than that, also try disabling ddraw (move ddraw.ini and ddraw.dll to another folder) and see if that makes a difference.

--
What exact version of Fallout are you using? Country, 1.0/1.1/1.2 and source (CD/download/etc)
--
 
Re: large black box

Sduibek said:
Hi there! Welcome to the forum.

Unfortunately we haven't found a fix yet... however if you could try the suggestions I type in this post and keep me updated please that would be excellent. Everyone so far who's reported this issue has never followed up to let me know whether or not they found a fix to the issue(s).

First, please try each of the versions of f1_res and let me know if it changes anything. You should back up f1_res.ini before doing this. When asked if you want to overwrite files (if it asks that), say YES.

v3.0.6: http://fallout2-mods.ucoz.ru/load/0-0-1-166-20
v4.0.2: http://www.nma-fallout.com/forum/dload.php?action=file&file_id=1426

Make sure DirectX is fully up-to-date including optional components: http://www.microsoft.com/en-us/download/details.aspx?id=35

This update makes fixes to DirectDraw and DirectX so it could potentially help: http://www.microsoft.com/en-us/download/details.aspx?id=36805

Other than that, also try disabling ddraw (move ddraw.ini and ddraw.dll to another folder) and see if that makes a difference.

--
What exact version of Fallout are you using? Country, 1.0/1.1/1.2 and source (CD/download/etc)
--

Thank you for the prompt reply.

My source is a download and I'm running version 1.2. My DirectX is up to date, and upon running the 3.0.6 version it told me it was already installed inside TeamX 1.2. After trying the 4.0.2 version once, I got an error saying the input device could not be initialized. Upon switching the setting to DirectX, it gave me an error that said it failed to access a memory block.

One fresh install of Fallout and FIXT later, I tried the direct draw and directx fix just for windows to tell me I already have it.

Manually removing the ddraw .ini and .dll files did nothing.

Then, as I wasn't quite thorough before with the 3.0.6 (stopped after installer said it was already there, but some files were still replaced) I tried it again. That brought back the color issues so I stopped there. Tried combining moving the ddraw files and the 4.0.2 version, with the same initialization error.

I'll do another fresh install and wait for other suggestions, since so far nothing has worked.

Thank you for your time.
 
What about running the f1_res patcher on the .exe to remove it, then deleting f1_res.ini and f1_res.dll, then install f1_res 3.0.6 and patch the exe?

For the color issues, you just need to change f1_res to 16-bit or 32-bit mode.

For the input device cannot be initialized error, usually will resolve if you run Compatibility Mode, or just try again.

Basically I would try 4.0.2 and 3.0.6 more times, fiddling with settings if they don't work right away. THe input devices error message and scrambled colors have nothing to do with the "black box" bug, so you'll need to get those resolved or at least ignore them to see for sure if the black box issue is fixed or not.

Please please please keep me updated and keep trying, as others have had the issue but we haven't found a fix yet. Thanks 8-)
 
Alright, got rid of the black box and the wonky colors. Involved uninstalling the 3.0.6 patch and deleting the .dll and .ini files for it, reinstalling the patch, turning the settings to DirectX from Basic (32-bit color) and using the Palettestealer Suspender to monitor the program. Trying without the palettestealer active resulted in the box gone, but bad colors.

Also of note is that there is still no blood upon killing those first few rats, with the bloody mess perk and maximum blood setting. No idea if that'll get better once I get some bigger guns, but I remember from some videos that even punching a rat to death yielded blood. The Options menu branch of the title menu is also gone now, and it was there with the vanilla FIXT install.

So box is gone and colors are working, just the gore censor seems to be in place despite the settings saying otherwise. Does that have to do with my source file, or what exactly could be causing that?
 
OtakuMage said:
Yes, both ddraw.ini and ddraw.dll are present.

Edit: And removing them does not change anything.
Thanks.

Could you provide a screenshot of your main menu? What I'm looking for is when you say Options isn't there any more, you mean where you'd usually go to change difficulty, gore level etc? You can get this by pressing F12 when looking at the main menu.

For me personally the only way I can get that to happen is if f1_res is disabled (i.e. the exe is "unpatched") meaning you aren't getting any of the benefits of f1_res at all (such as higher resolution).

Also on the gore level, Fallout saves on a per-savegame basis. I've seen what you're talking about and that's because I was loading a game that, when last saved, didn't have gore set to Maximum. So check that after loading a game, and check the fallout.cfg as well and make sure violence_level=3

Also if possible please provide contents of your f1_res.ini -- you can just copy and paste it into a Quote or Code tag here.

One thing I'm looking for is if FLICKERING_SCREEN_FIX=1 is what's causing the black box so if you're able to test with that setting enabled that would be great (it's near the bottom of the file)
 
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