Fallout Game for a Moron

Ben said:
And compare this to Hankonin who says "no chosen one, I told you to follow the green winds, why the fuck don't you pay attention"
Are you seriously complaining about getting vague directions from Hakunin?
 
Buxbaum666 said:
Ben said:
And compare this to Hankonin who says "no chosen one, I told you to follow the green winds, why the fuck don't you pay attention"
Are you seriously complaining about getting vague directions from Hakunin?

Let me check. Yes. I just did.

And why do you hate on the "Quest Compass"? I mean, if I were to ask someone where something is, they would probably point to where it is on the map. Hell, that is how I learned Land Nav, by thinking of a map like a RPG quest compass, cept with 8 digit grids
 
an active compass is one thing,
but i'd like to see at least a spot on the map. not necesarily paired with the active compass effect - but at least a spot on the map, so you'd have to bring up the map - and do a visual comparison where you are in relation to the spot.
this wouldnt be like "gps", but like making any kind of mark on a physical map, relying on features and landmarks to get to the general area.

the premise of morrowind - but with a method of "marking" the map - but without the active compass
 
Ben said:
Buxbaum666 said:
Ben said:
And compare this to Hankonin who says "no chosen one, I told you to follow the green winds, why the fuck don't you pay attention"
Are you seriously complaining about getting vague directions from Hakunin?
Let me check. Yes. I just did.
Indeed you did. May I ask why? You rely on a drugged out shaman for clear directions and on a choleric bigot bitch to not kick you out of Vault City when she learns that you helped out some ghouls/caused a meltdown near her dwelling. No wonder you couldn't find keycards in Gecko without resorting to stealing.
 
Buxbaum666 said:
Ben said:
Buxbaum666 said:
Ben said:
And compare this to Hankonin who says "no chosen one, I told you to follow the green winds, why the fuck don't you pay attention"
Are you seriously complaining about getting vague directions from Hakunin?
Let me check. Yes. I just did.
Indeed you did. May I ask why? You rely on a drugged out shaman for clear directions and on a choleric bigot bitch to not kick you out of Vault City when she learns that you helped out some ghouls/caused a meltdown near her dwelling. No wonder you couldn't find keycards in Gecko without resorting to stealing.

No, she took my citizenship away after the Councilor gave it to me (this happens when you ask her to let you in the vault right after). And I prevented the meltdown.

Thanks for trying to insult me though :clap:
 
Ben said:
No, she took my citizenship away after the Councilor gave it to me (this happens when you ask her to let you in the vault right after).
So? Why would you do that, anyway? You can enter the vault once you are a citizen.

Ben said:
And I prevented the meltdown.
So? You don't seem to understand the nature of Lynette's character. She basically will kick you out for looking at her funny so don't risk making her angry and just deal with McClure. It's really not that hard so maybe don't blame the game for your own shortcomings.
 
Ben stop worrying about this or that, everybody who played the game for the first time fucked up somewhere.

With your next play through you'll avoid most of the *mistakes (*different choices), and if it takes your fancy plant a bomb on Lynette and blow the bitch up. But expect a good fight on the way out of Vault City.

When my nephew played for the first time, he did something completely unexpected, he kicked a boxer in the head during the boxing match at New Reno. Then was disqualified, and Little Stuart ripped him for such a crappy hit, now my nephew got into a fight with Little Stuart and ended up killing half of New Reno fighting to get out of town. I laughed when he told me this, but the beauty is he didn't do anything wrong, the game went on, sure he lost out on some quests in New Reno, but thats OK, the game didn't end. :wink:
 
Buxbaum666 said:
Ben said:
No, she took my citizenship away after the Councilor gave it to me (this happens when you ask her to let you in the vault right after).
So? Why would you do that, anyway? You can enter the vault once you are a citizen.

Because the guard at the door says you need to ask her to get in. You cannot enter just because your a citizen, it requires her explicit permission (the guard does not let you in without it). Though maybe I will follow other advice and just blow the guard up. That seems to be the common work around here.

You personally should submit your application to Bioware, I am sure you could help them sort out Mass Effect 3.
 
Ben said:
Buxbaum666 said:
Ben said:
No, she took my citizenship away after the Councilor gave it to me (this happens when you ask her to let you in the vault right after).
So? Why would you do that, anyway? You can enter the vault once you are a citizen.

Because the guard at the door says you need to ask her to get in. You cannot enter just because your a citizen, it requires her explicit permission (the guard does not let you in without it). Though maybe I will follow other advice and just blow the guard up. That seems to be the common work around here.

You personally should submit your application to Bioware, I am sure you could help them sort out Mass Effect 3.
No, you are wrong. I never needed her explicit permission. In fact, there is at least one character (I don't recall exactly who) who explicitly tells you the only requirement is to be a citizen. I don't know where you get the idea you needed extra clearance for entering the vault.
 
She taught me one thing in life - some people are never happy. Rule is, just deal with them as little as f'ing possible. I never needed her explicit permission - citizenship was enough. I love it when a game which has NPC's giving wrong infomation... either due to stupidity or sheer evilness.

For a moron, I'd seriously advise Fallout 3. I actually know a moron - 13, reading age of 6, writing like a person with 5 broken fingers, no realisation that he smells like crap. It's impossible for you to have any conversation with him - not even a 'so, what game are you playing' one. His older brother got the hype of F3, and bought it for the PS3. So the moron played it after he broke his CoD disc after sitting on it with his sweaty fat arse. Anyway....

1) Half of his inventory was burnt books and tin cans. Apparently he just picked up anything he saw as he went along. When full, he'd just dump stuff from the top until he could move again.

2) He never understood the idea of 'condition' or 'damage rating'. He went with the assult rifle becasue it 'looked sick' - even though it was literally broken. And he had better weapons in his inventory.

3) He never read any dialouge. Ever. He'd just skip.

4) He had no idea of the plot or anything. He'd just shoot all ghouls because he thought they were zombies he'd seen in Shawn of the Dead.

5) Once he died running through a minefield. He re-loaded and tried exacly the same again... and again... and again. Perhaps in a past life he was a WWI general.

6) He did no side missions. Ever. Well, he never talked to anyone, not even shopkeepers.

7) He completed the game!
 
KarmaPolice said:
For a moron, I'd seriously advise Fallout 3. I actually know a moron - 13, reading age of 6, writing like a person with 5 broken fingers, no realisation that he smells like crap. It's impossible for you to have any conversation with him - not even a 'so, what game are you playing' one. His older brother got the hype of F3, and bought it for the PS3. So the moron played it after he broke his CoD disc after sitting on it with his sweaty fat arse. Anyway....

Such hostility!
 
KarmaPolice said:
1) Half of his inventory was burnt books and tin cans. Apparently he just picked up anything he saw as he went along. When full, he'd just dump stuff from the top until he could move again.

2) He never understood the idea of 'condition' or 'damage rating'. He went with the assult rifle becasue it 'looked sick' - even though it was literally broken. And he had better weapons in his inventory.

3) He never read any dialouge. Ever. He'd just skip.

4) He had no idea of the plot or anything. He'd just shoot all ghouls because he thought they were zombies he'd seen in Shawn of the Dead.

5) Once he died running through a minefield. He re-loaded and tried exacly the same again... and again... and again. Perhaps in a past life he was a WWI general.

6) He did no side missions. Ever. Well, he never talked to anyone, not even shopkeepers.

7) He completed the game!

^
i know a guy kinda like that.
its the same type of person who will actually, willingly, purposely, click on popups - maybe even while exclaiming "women!? for ME!?"
 
Oppen said:
No, you are wrong. I never needed her explicit permission. In fact, there is at least one character (I don't recall exactly who) who explicitly tells you the only requirement is to be a citizen. I don't know where you get the idea you needed extra clearance for entering the vault.

The guard at the door constantly tells me otherwise. Currently I have-

The False Citizenship paper
Citizenship through the Councilor
Citizenship through taking the test (First Citizen didn't take away this one)

And I ultimately had to resort to sneaking by that guard to get in. But we seem to be at an impasse, I will be willing to let this one go. Let's look at some other problems, shall we?

My Highwayman suddenly got cut in half, literally, the trunk disappeared off of it. Now I have a cab and front wheels. It still drives, but I lost about half a million rounds of ammo because of this.

I massacred NCR my first play-through, not because of any real issue. Fighting broke out as I entered the city, because I have to walk up to each follower and say "let me ask about your equipment...please put your weapon away". By the time I had told Lenny, Sulik and Vic to do so, I was walking toward Miria, and the town guard had enough and opened fire. This type of crap showcases why I completed Fallout 2 under duress. I mean, a street fight started because I have to walk up to 4 people and tell them to disarm, or else. There is no way to tell them to stand down en masse (like the END COMBAT button should do), nor do these followers do the common sense thing and holster their weapons in a friendly residential area. Imagine if I put more points to Charisma... I could just re-populate it with followers.

Since I'm on the follower tangent. Marcus and Myron (and maybe Cassidy) are the only ones who aren't fucking useless. I get that Vic is a timid guy by nature, but I gave him a shotgun. 8 year olds can figure out a shotgun, and use it effectively. You can give them preset commands like "Be careful not to hit me" but that does not stop anyone from happily spraying while a teammate is in the way (fratricide is probably my #1 reason for reloading). Even if the good judgement fairy intervened on their behalf, why can't I give them any instructions in the fight? Can't tell them to spread out. Can't identify a target for them. Can't call Lenny over for first aid while I am bleeding out. Last, Miria outright refuses to leave your side. When she says "no honey, I want to stay with you", Why can't I retort "No honey, I don't want you to get fucked up by the Wanamingo, wait for 5 minutes while I handle it." ?

And as an aside, I would take "Arrow to the knee" any day over "how do you get a handjob in that power armor"
 
Ben said:
My Highwayman suddenly got cut in half, literally, the trunk disappeared off of it. Now I have a cab and front wheels. It still drives, but I lost about half a million rounds of ammo because of this.

That's obviously a bug - are you playing the vanilla version without Killap's F2 patch. If so then patch it, or you will suffer more craziness. You might have to start the game again from the beginning, might I say.

Ben said:
I massacred NCR my first play-through, not because of any real issue. Fighting broke out as I entered the city, because I have to walk up to each follower and say "let me ask about your equipment...please put your weapon away".

The guard in front of the gate to the NCR tells you the rules before entering, you should have talked to him. Displaying weapons is a big no no.

Ben said:
I get that Vic is a timid guy by nature, but I gave him a shotgun. 8 year olds can figure out a shotgun, and use it effectively. You can give them preset commands like "Be careful not to hit me" but that does not stop anyone from happily spraying while a teammate is in the way (fratricide is probably my #1 reason for reloading).

It's funny when the lads to this, the NPC are renown for their sloppy gun-work. Marcus with a bozar is particularly frightful.

Ben said:
Miria outright refuses to leave your side. When she says "no honey, I want to stay with you", Why can't I retort "No honey, I don't want you to get fucked up by the Wanamingo, wait for 5 minutes while I handle it." ?

You shouldn't have fucked her then, this NPC is a punishment for your lax morals. You can divorce her in New Reno.
 
Ben said:
Marcus and Myron (and maybe Cassidy) are the only ones who aren't fucking useless.
Sulik would strongly disagree! With a supersledge or .223 pistol he's rocking very hard.
"We be good with fist, spear, big hammer, submachine gun. We be a handful." :mrgreen:
 
Few of the humanoid party members are useless if properly equipped. Vic or Lenny with power armor and a Gauss weapon are, compared to the rest of the field, some of the best non-combatant NPCs you can take with you to siege the Oil Rig.

No offense, Ben, but with Marcus' low armor rating and friendly fire tendencies and Myron's general uselessness as anything but a source of otherwise easily obtainable drugs and a few non-exclusive quest-related tidbits, I actually find the two of them to be some of the least useful NPCs, ranking just above Miria, Goris, and the dogs, and with a far higher chance of inflicting friendly fire fatalities.
 
Ben, NCR is a pain-in-the-ass city, and meant to be so. just like real life places may sometimes decide to forbid you from waving guns around in public. i always make a habit of telling my followers to simply wait for me outside the gate. just to stay safe. a bit of a pain, but no huge deal.
and yeah, miria is allready making it difficult for you, so the more you push her to get in her pants, the more you have it coming when youre forced to marry her :D its your own damn fault :D

valcik, agreed, sulik is one i will insist to keep for as long as possible. with a supersledge he is enormously valuable.
ill usually leave vic, myron and any dumb robot in places i figure they fit. sometimes ill actually take vic back to his shack, and leave him there :D
sulik with the super sledge + cassidy with a gauss rifle make a good team.
marcus is a bit so-and-so, sometimes he will kick major ass, other times he will - for some reason - just stand there, observing how i get cut to pieces fighting way too many people precisely cus i counted on the bastard to help me out.
 
Aside from all the already answered points, end combat button should not make them hide their weapons, because it doesn't with the PC. You just stop the hostilities, that doesn't mean you'll put your weapon in your backpack and start painting rainbows around.
I'd say your first point is obviously a bug. That's not the correct behavior. Try dropping the false citizenship papers, maybe the game incorrectly checks you having them (just to narrow down the issue).
About the followers, Vic, Cassidy and Sulik are the most useful for me, at least when they level up. Also, there are options to tell them the level of priority of "don't hit me" over "fuck them all by their throats". I don't remember the name of every one of them, but according to their personalities, they have some of them disabled IIRC.
I did had a problem with a bug in the (semi, since I used Killap's patch) vanilla version where Vic, at some point after I told him to wait in Vault 13 (I used it as HQ) stopped giving me the option to come back with me, but just wished me luck in my quest. I didn't report it, though, since I have no idea how to reproduce it nor have savegames near the possible point when it happened.

About the random floating dialogs, that has no relevance in the argument of user friendlyness, which is the point of "moron able or unable" games.
 
Hostility? Moi? I was actually in a generous mood when I wrote it. Anyhow...

Am I the only one who liked the Brainbot? It's a fair shot with the best brain - which I natually managed to get for it. Good compainion for a anti-social sniper.
 
Ben said:
The guard at the door constantly tells me otherwise. Currently I have-

The False Citizenship paper
Citizenship through the Councilor
Citizenship through taking the test (First Citizen didn't take away this one)

And I ultimately had to resort to sneaking by that guard to get in. But we seem to be at an impasse, I will be willing to let this one go. Let's look at some other problems, shall we?

Sorry, but this is completely bizarre to me. I have never gone through this much trouble to enter the vault, and I have never asked Lynette's permission to do so. I do not know why you're having such trouble with this, but I have never encountered anything like this in many games of Fallout 2. Are you playing a modded copy of the game?
 
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