Fallout listed as most significant game of 1997.

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Easy to see that after 2004 everything goes to shits. And Quake 3 arena over UT? Haha, yeah right.
 
Nein, nein, zat ihz NOT possibyl!

;o)

This is an anonymous entry from the "Submit" form. Since it was basically a ready-made post I just moved it.
 
I guess one cant blame him really for that though considering the assortment in modern games.
 
Deadman87 said:
Easy to see that after 2004 everything goes to shits. And Quake 3 arena over UT? Haha, yeah right.

Have to disagree.

2005 - God of War -> great third person action game.
2006 - Half Life Episode 1 -> aside from the lame ending, great game.
2007 - Mass Effect - I'm not a huge "western" RPG fan, but ME was still a very well done game.
2008 - Left 4 Dead -> phenomenal.
2009 - Modern Warfare 2 -> agree... lame choice.
 
rcorporon said:
2006 - Half Life Episode 1 -> aside from the lame ending, great game.
2007 - Mass Effect - I'm not a huge "western" RPG fan, but ME was still a very well done game.

I think Half Life is overrated in general, but Ep 1 for sure is just a piece of shit. At least Ep 2 added a lot, Ep 1 was just pointless.

Mass Effect is boring tripe.
 
Fallout doesn't really belong on that list, at least not in a year that included Diablo, Goldeneye, and GTA. Don't get me wrong, it's probably my favorite game of 1997, but wasn't that significant. I wish it was more significant.

And there are some others that don't really fit, like ME or MW2. And he's pretty inconsistent in how he deals with sequels, like including SF1 rather than SF2, but including GTA3 rather than GTA or AitD rather than Resident Evil.
 
Brother None said:
rcorporon said:
2006 - Half Life Episode 1 -> aside from the lame ending, great game.
2007 - Mass Effect - I'm not a huge "western" RPG fan, but ME was still a very well done game.

I think Half Life is overrated in general, but Ep 1 for sure is just a piece of shit. At least Ep 2 added a lot, Ep 1 was just pointless.

Mass Effect is boring tripe.
I llike Mass Effect. Vehicle missions suck, but I love the rest of it. What'd you not like about it?

EDIT: I wonder why people keep putting GTA in every award thing ever? It's pretty damn overrated. Just a boring game where all you do is drive to a mission, shoot the same damn thugs, evade the same fuzz, listen to a pretty meh satire of US radio talkshows and culture, and repeat.
 
OakTable said:
What'd you not like about it?

Simplistic character system, bad FPS combat system, horrible encounter design, lousy user interface, dialogue wheel for the reading impaired, the worst side quests in a RPG, mediocre writing, bugs.

Dionysus said:
Fallout doesn't really belong on that list, at least not in a year that included Diablo, Goldeneye, and GTA. Don't get me wrong, it's probably my favorite game of 1997, but wasn't that significant. I wish it was more significant.

It was significant enough to redefine the CRPG genre.
 
Simple doesn't mean bad, Gameplay is fun to me, WTF is Encounter design, UI was fine on the console version but I don't know about the PC version, does it really matter if the sentences are long or not, side quests are pretty boring so I'll agree with you there, writing was good to me, and I only encountered two bugs and they weren't gamebreaking or annoying.
 
OakTable said:
What'd you not like about it?

Every BioWare game follows the same formula and I've never been endeared to it. If you love the BW formula, obviously you'll love every game of theirs since they're so formulaic, but they're hit and miss for me, I either somewhat like their games (KotOR, Dragon Age) or hate 'em (Mass Effect).

So what don't I like about it? Easier to ask what I do like about it.

But to answer the question, a selection:
- Combat is terrible. Combat design has never been a strength of BW (or any RPG designer, really), but shitty third-person shooting action just won't do. Compound it with mediocre AI and uninteresting tactical options and you get a snorefest worst than DA:O's endless filler combat. The clunky AI (on PC) is just the final drop in the bucket.

- The followers are terribly written cardboard parodies. This is true for most BW games, but they do manage to do better in some games (particularly in BG2 and DA:O) than others (particularly Mass Effect and KotOR). But the endless verbiage attributed to obviously uninteresting characters is what makes ME the worst. The human characters are the only interesting ones, and that's not saying much.

- The dialogue wheel is stupid. I know, I know, it's "innovative", but it's also stupid. Horndog on it all you want, gaming media, that doesn't change the fact that it's essentially a tool to make dialogue more accessible to people who don't like dialogue (I mean: why?!), and is functionally broken as the few words given to me rarely accurately tell me what my character is actually going to say or in what tone, fortunately...

- ...Mass Effect is, possible after Jade Empire, probably the worst of BW products that suffers from "BioWare disease", where dialogue "options" are de facto just filler and dialogue tends to follow a linear path for most of the game. Even the choice between Kind or Extreme Collargrabbing Shepard is meaningless, as it never has any kind of ingame consequence, as long as your relevant skill is high enough it'll lead to the same outcome.

- Probably the worst of the lot is BioWare's tear-inducing obsession with being "cinematic", which makes the game at times feel like a lot of filler cutscene (since dialogue options are often meaningless) rather than actually playing a game. It'd be ok if they were more than just competent writers and directors, but they're not, meaning you're looking at the gaming equivalent of Sci-Fi opuses like 1994's Welcome to Oblivion. Light-hearted fun with some good moments, but really just B-grade cinema

...

etc. etc. really. That's enough.
 
Deadman87 said:
And Quake 3 arena over UT? Haha, yeah right.
After 10 years of crystalization, I myself think it's pretty clear that Q3 > UT. Very influential game and very online-tested.
 
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