Fallout movie

helios1

It Wandered In From the Wastes
How would you do a Fallout movie? Would it be based off the stories from the game or be a new story canon to the games? If it was based off the first game how could the story be adapted into a movie and how would side quest storylines fit in?
 
Answer: it wouldn't be done. At the very least, take to it like GRRM did and believe that no movie can do it justice and hold out for the total unlikelihood that some great TV producers would decide to adapt the setting for a multi-season run. Fallout is about the struggles of getting by in a world where civilization has fallen, it's not about exploring creepy dungeons. It's not about a single protagonist, it's about a world. A movie can't encapsulate that.
 
Answer: it wouldn't be done. At the very least, take to it like GRRM did and believe that no movie can do it justice and hold out for the total unlikelihood that some great TV producers would decide to adapt the setting for a multi-season run. Fallout is about the struggles of getting by in a world where civilization has fallen, it's not about exploring creepy dungeons. It's not about a single protagonist, it's about a world. A movie can't encapsulate that.

But look at all the good video game movies like, uh, wait a minute...

Mortal Kombat and Resident Evil?! The first Hitman was okay. I actually think the games are cheapened by these corny ass video game movies. I really liked the first Hitman until they did the scene where he ran into the room with the kids playing the game.

Fallout doesn't have too many characters you could use even if they did make a movie. It might make a better TV series if done on the scale of GoT, but even then, I don't like to think of it.
 
I have to agree with snapslav here.
The stories of Fallout would not make good movie material, to much would have to compressed or cut out. And it definitely would not make 'epic' movie material, at least not Fallout 1 and 2, as there is at no point a lot of 'major battles' I think a general audience would desire.
They could make such a Fallout movie story I guess but I think it would come at the costs of the thoughtfulness and atmosphere of the franchise which is about the bleak aftermath of a nuclear war that wiped out all of humanity's accomplishments with the remnants of mankind struggling amongst the ruins to build a new society and civilization.
I know it is not a good comparison but it is not like the setting of Conan the Cimmerian, an age of high adventure in which conflict and battle ruled supreme before the sons of Rome rose up; a young struggling human world full of adventurers and opportunities.

The idea of Fallout was often that most of the time it is better just to talk to people and try to get along to get things done rather than going in shooting madly around you. Most of the time when talking does not work is because you are dealing with mutant wildlife or automated machines and even then sneaking or reprogramming might be a much better and safer choice.

Years ago Interplay had tried to have some of their games made into movies and Fallout was one of the titles that received a script treatment.
Well the plot had little to do with the franchise other than there were Vaults, Super Mutants and the Garden of Eden Creation Kit, the Brotherhood of Steel did not make even an appearance.

Even the background story about the great war was different, apparently the guy who had funded the development of the Vaults started the nuclear war in order to make people use them which I think comes as very arrogant and insane.
It would be like the Koch Brothers seeking to destroy all drinking water sources on the planet in order to make us buy their bottled water. (and surprising enough some corporate figures would love this)
 
I don't think it should be done. Not only is Fallout largely a player drive narrative that would be hard to fit in 2 hours, but it's also something that owes a lot to films to begin with. Since Fallout owes so much to A Boy and His Dog, Dr. Strangelove, and the Mad Max films (etc.) I think it's better to just leave it in its own medium and watch the films that inspired it instead of making a Fallout film that would likely pale by comparison.

I mean Fallout (nor Wasteland) did not invent the post-nuclear genre, nor the apocalyptic black comedy, it was just the first video game to really nail the genre.
 
Sheesh, you almost make it sound like agreeing with me is something one must begrudgingly do... XD

When I think of a "show" based on Fallout, I very much feel like it HAS to have that grounded "no plot armor" approach that GOT has. Just imagine the scenario where the main character we've all been rooting for gets captured, and the scene is all very much like what happens when you get taken "to the Lou" in FO1. Imagine him getting beaten up, and slapped in that cell, and managing to break out, and slowly, desperately, frightfully managing to make his way out to safety... only to be caught when he's outside and shot in the head. WHAT THE FUCK??? HE MADE IT OUTSIDE!!! WHY????? Little reminders like that, that this world isn't yours to fawn over, and that these characters are all subject to the same evils and that there's no safety just because we've come to know and love much about it.

Making a story with a godlike Lone Wanderer who can do anything simply because the writers refuse to be inventive and explore OTHER characters or acknowledge that failure DOES happen simply would've be fun to watch, and no very conducive to tell a Fallout story. Yes, the Vault Dweller and the Chosen One are practically mythological figureheads. But they didn't reach that status by being unbeatable and impervious to harm. The Vault Dweller lost his best friend and his man's best friend in his travels. The Chosen One lost much of his family and left behind a very dubious legacy in his wake. Even though they both lived into their olden years, they both witnessed countless tragedies that touched them very personally. A show with main characters always making it the other end safely just wouldn't be doing it right. =/
 
Make the protagonist female, just to push civilization one step closer to armageddon. It is said that the 10 000th female protagonist will implode the universe
 
A better use of time and money would be to produce short stories within the setting and release them online, things like what Wayside was doing but maybe a tad more serious. Maybe do some "backstory" shorts to make new players more familiar with the older games. Bethesda has never made any active attempt at making people interested in the older games or the grand continuity of the series. Shoddycast and Wayside did a better job of that than any official material from Bethesda (Shoddycast for their lore videos, not their podcast and Wayside by having Goris show up in the second season).
Like others have said, Videogame movies are all pretty terrible as a general rule.
 
Agreed. I don't agree with the idea of a Fallout movie, written fanfiction is fine... as long as it's left relatively away from... usual fan fiction crap. A movie won't work due to the very open and not controlled environment. The first two games had open stories, which while left them undetailed allowed massive amounts of player freedom. A movie can't capture that. Now a documentary... like an imaginative documentary about the wastes... maybe... I could go for that.
 
Obviously you cant recreate the openness and feeling of actually playing the game in a movie but I think the setting and stories could have a lot of cinematic potential. As for differentiating from the movies that inspired Fallout, I guess the retrofuturistic theme helps make it more unique.
 
Sheesh, you almost make it sound like agreeing with me is something one must begrudgingly do... XD

When I think of a "show" based on Fallout, I very much feel like it HAS to have that grounded "no plot armor" approach that GOT has. Just imagine the scenario where the main character we've all been rooting for gets captured, and the scene is all very much like what happens when you get taken "to the Lou" in FO1. Imagine him getting beaten up, and slapped in that cell, and managing to break out, and slowly, desperately, frightfully managing to make his way out to safety... only to be caught when he's outside and shot in the head. WHAT THE FUCK??? HE MADE IT OUTSIDE!!! WHY????? Little reminders like that, that this world isn't yours to fawn over, and that these characters are all subject to the same evils and that there's no safety just because we've come to know and love much about it.

Making a story with a godlike Lone Wanderer who can do anything simply because the writers refuse to be inventive and explore OTHER characters or acknowledge that failure DOES happen simply would've be fun to watch, and no very conducive to tell a Fallout story. Yes, the Vault Dweller and the Chosen One are practically mythological figureheads. But they didn't reach that status by being unbeatable and impervious to harm. The Vault Dweller lost his best friend and his man's best friend in his travels. The Chosen One lost much of his family and left behind a very dubious legacy in his wake. Even though they both lived into their olden years, they both witnessed countless tragedies that touched them very personally. A show with main characters always making it the other end safely just wouldn't be doing it right. =/

Basically how I feel too. A TV show fixes the problem of having too much to cram into a movie.
 
Bethesda has never made any active attempt at making people interested in the older games or the grand continuity of the series.
Same logic behind the many real estate tactics I've been learning about. It's Basic Salesman 101: NEVER line up something you're trying to peddle besides something that's better in every way. You'll shoot yourself in the foot.

If you watch the E3 video, you can see MANY times Todd dodges crediting Obsidian with the ideas FO4 is taking credit for, and keeps pushing that their ideas were "the first". Like that the 111 dweller's Pip Boy (which apparently HE had to scavenge off a corpse, that it wasn't provided by his vault, for some reason.....) was "the first Pip Boy ever made. Well, more specifically, a video of A PB3k as "the first Pip Boy". Bullshit. Just total bullshit. I can let that piece of shit slide if they insist it was a later, inferior model to the 2000, but trying to hide the 2000 models as though the never existed in the first place? Yeah, they need to hide the originals as much as possible, otherwise people will realize how crappy what they've peddled really is.

Case in point: Enclave, Brotherhood, GECKs, the entire premise of searching for water, Super Mutants. No originality, just recycled material, and if they EVER tried to promote the original games, they know people would notice this. So, they don't.
 
The pipboy that the vault 111 dweller wore wasn't the first pipboy, its the newer model of the pipboy 3000. When they said first pipboy they were talking about that giant clunky pip boy prototype in the black and white picture, the pipboy 1.0. They're not really hiding the existence of the 2000, but it makes sense that the 2000 isn't the first pip boy. Also they did use the old pip boy logo seen on the 2000 on the screen of the pipboy 1.0 which was pretty cool.
 
Answer: it wouldn't be done. At the very least, take to it like GRRM did and believe that no movie can do it justice and hold out for the total unlikelihood that some great TV producers would decide to adapt the setting for a multi-season run. Fallout is about the struggles of getting by in a world where civilization has fallen, it's not about exploring creepy dungeons. It's not about a single protagonist, it's about a world. A movie can't encapsulate that.

I think SnapSlav is absolutely right in this account.

Also; #1 Bethesda would hold a large part in the creation of the movie. We can't even trust them to create a popular Fallout game, much less a movie.......
#2; The movie studios that finance and produce movies aren't exactly known for letting the artists have complete creative control of the product. They change things ALL OF THE TIME because they think it will garner them more views. There's a good chance whoever greenlit the film would also fuck it up because they want to change this and that.
#3, a film nowadays, is two and a half hours, TOPS. I don't believe that's nearly enough time to convey a decent and meaningful Fallout story. Even at three hours, it would be hard to fit everything in at once. We'd end up with some kind of bullshit mess like Spiderman 3.
#4, Since there isn't exactly a massive market for a Fallout movie, is a film studio was to green-light the creation of one, they would have to change a lot of things around in order to give it a better market and chance at selling. This also means, they would put a lot of their focus into the creation of t-shirts, toys, and other memorabilia and movie souvenirs than they would focus on just simply making a decent Fallout picture. This plays back to #2. The movie studio would also ask (most-likely non OG Fallout fans, or non-Fallout fans period) what they would want to see in a movie. This would most likely translate to a Fallout movie with: a Pre-War scene (probably of some family), and lot's of "BANG! BOOM! 'SPLOSIONS ERRYWHUR!" and probably an over-emphasized appearance of the Fat Man weapon. More money would probably be spent on the film's action scenes than the film's actual plot.
 
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The pipboy that the vault 111 dweller wore wasn't the first pipboy, its the newer model of the pipboy 3000. When they said first pipboy they were talking about that giant clunky pip boy prototype in the black and white picture, the pipboy 1.0. They're not really hiding the existence of the 2000, but it makes sense that the 2000 isn't the first pip boy. Also they did use the old pip boy logo seen on the 2000 on the screen of the pipboy 1.0 which was pretty cool.
Source

They show that the invention of "the first Pip Boy" was a wrist-mounted device, never a pocket device, never a hip device, so yes, that is "hiding" the 2000 by obscuring its nature from their presentation of the device's own history. Then they show the survivor go and pick up his from a corpse... again because "reasons". Since his hand shading his face as he emerges from his vault shows that he's already wearing a Pip Boy, perhaps this is their excuse for why the interface will be different (animated, different menus, etc) because he'll come out wearing the same FO3 model and then pick up a newer model outside. Again, "reasons". WHY would the newer model be on some body out in the wastes? Whatever, it doesn't matter.

The point is, across the entire presentation, whenever they came back to the subject of the Pip Boy, it was ALL about the wrist model. The invention of the first was a wrist model. The dwellers are all depicted with wrist models. The survivor finds and equips a new wrist model. The pre-order bonus is a WRIST MODEL. It's a very popular method of indoctrination and/or rewriting history: repeating words until they become confused with fact. Just keep showering your audience with exactly what you want them to see and keep them away from what you don't want to see, and you'll gradually control their expectations and groom what they want to KEEP seeing.
 
Isn't the Pip boy 2000 in Fallout 1 and 2 worn on the wrist as well? The Fallout 1 manual says the pip boy is strapped to the arm. Also, the fallout 4 player character looted the pip boy off a skeleton inside the vault, before he left the vault, not the wasteland.
 
Isn't the Pip boy 2000 in Fallout 1 and 2 worn on the wrist as well? The Fallout 1 manual says the pip boy is strapped to the arm. Also, the fallout 4 player character looted the pip boy off a skeleton inside the vault, before he left the vault, not the wasteland.

The Pip-Boy 2000 was a hand-held device, the Pip-Boy 2000 Plus was a wrist mounted device. The latter is supposedly rarer.

Isn't the Pip-Boy the Chosen One wears supposedly the same one the Vault Dweller used?
 
Isn't the Pip boy 2000 in Fallout 1 and 2 worn on the wrist as well? The Fallout 1 manual says the pip boy is strapped to the arm. Also, the fallout 4 player character looted the pip boy off a skeleton inside the vault, before he left the vault, not the wasteland.

The Pip-Boy 2000 was a hand-held device, the Pip-Boy 2000 Plus was a wrist mounted device. The latter is supposedly rarer.

Isn't the Pip-Boy the Chosen One wears supposedly the same one the Vault Dweller used?

Where did they ever mention a Pip Boy 2000Plus? I dont think we have seen any other Pip Boy 2000s other than the one the player character uses. And yeah the Chosen One picks up Vault Dwellers Pip boy from the temple of trials.
 
Two words, Richard Grey. It would make for an awesome movie.

Beginning from planning the trip to the creation of The Master.

OR:
We might get Uwe Boll (shudders).
 
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