Just ona side note. Because i had crashes in the past too, however I've noticed ddraw.ini for Nevada fixed edition has number of sound buffers set to 16. although most of todays soundcards meet the requiremets for this setting, the sfall function itself has some serious memory leaks as noted somwhere on kochegarov forums where Sduibek asked Crafty about disabling this by default in Crafry's sfall for Fo1. Crafty said it's because of memory leaks in this function. And indeed switching this off by semicollon before the function in ddraw.ini significantly reduces crashes for Fo1 and almost completely removes them from Fo2 engine Fallout games.