Fallout: New California - BETA is out!

I played the Beta. Was really good from my perspective, sadly the engine hindered it quite a bit when things got hairy. If I remember correctly the Shi are Chines not Japanese, however it was stated that they were relearning their culture through kung fu movies. So heh. Maybe they assumed they were Japanese from a movie?

That's the only justification I can give that might support the conflict in the writer's favor. However I strongly suspect it it was a choice of subjective favor on the writer's part.

I'm on the fence on how they handled the Super Mutants and project Brazil, although there was a 4th wall wild wasteland dialog choice near the end.

As a mod it's good, the liberties it takes with the lore are wonky but don't derail much.
I give New California 7 squids, 2 cans of oil, and a severed arm.
 
If I remember correctly the Shi are Chines not Japanese, however it was stated that they were relearning their culture through kung fu movies. So heh. Maybe they assumed they were Japanese from a movie?
Apparently the official reason these Shi are Japanese is that
they were a clan descended from conscripted Japanese soldiers under Chinese occupation. They were on board the submarine when the war hit and they ended up in San Francisco with the other Shi.

If you ask me, I think they just wanted to reuse the samurai armor asset from Mothership Zeta.
 
Sounds like a reasonable theory.
Still a bit derpy though.
It is derpy indeed. But given the current standard when it comes to justifying a faction on screen ? At least the mod author thought about it, found a justification that doesn't contradict anything per se, and even adds something to the existing chinese/shi background, in his/her interpretation of Fallout. And it's for a subjective piece of fanfiction, which doesn't pretend to be anything else. As derpy as it is, it still has more effort than whatever Bethesda came up with for the brotherhood or the minutemen.
And that says something.

It's fanfiction. As far as I'm concerned, they could make Snape straight out of Hogwarts the villain. It would be terribly bad, but as long as it doesn't pretend to be part of the actual lore, I don't really care. I'd care if Bethesda did it, and called it a day by saying "oh, it's in the same universe of the elder scrolls, so magic and radiations."
The scripting seems to be quite impressive though, even if I've never been very interested by this mod. I'm more into "The Frontier". I like the tone better.
 
It is derpy indeed. But given the current standard when it comes to justifying a faction on screen ? At least the mod author thought about it, found a justification that doesn't contradict anything per se, and even adds something to the existing chinese/shi background, in his/her interpretation of Fallout. And it's for a subjective piece of fanfiction, which doesn't pretend to be anything else. As derpy as it is, it still has more effort than whatever Bethesda came up with for the brotherhood or the minutemen.
And that says something.
I think this is a big reason as to why people are being so hard on the game though. These days, a lot of Fallout fans are relying on mods (basically fanfiction) to contribute to the franchise and the lore in a way that they feel Bethesda just isn’t doing. It’s a big part of why Nevada and Resurrection get the praise that they do.

To many, Fallout: New California appeared to be an opportunity to expand and enrich the Fallout franchise in a way similar to those two TCs. However, the lore hiccups are getting in the way of that, which doesn’t help because a lot of people (at least here) seemed to already be prepared to criticize the game for being on the Gamebryo engine. It just compacted the problem and unfortunately reminded people of their grievances with Bethesda.
 
I agree with @mithrap's perspective.
I personally think that mod is a wonderful addition, that also respects the core material while allowing it to be a subjective piece as well.

Therefore I greatly appreciate the time, effort, and consideration put into the project.
 
I played New California and it was good for 3/4 of the mod but towards the end it got fan fictiony and pulled a Mass Effect 3.
Apparently the main character is a clone of the Vault Dweller with FEV super powers (so stupid) that was created so the leader of the reformed Unity can live out his fan fiction. Also, the Vault Dweller clone is the Courier also. Again, they did something that people hated Lonesome Road and Fallout 4 for, trying to force a established canon to your characters background.
I would not recommend this mod whatsoever to people looking for a lore friendly mod for New Vegas. Hell, the end of the mod even mocks people for wanting that. I hate when mod authors break the 4th wall when they advertises their mod as a serious, lore friendly experience. This isn't the New Vegas Christmas Special mod where we all knew that the mod was a joke. By the way, I would recommend the Christmas Special mod in a heart beat over New California. The Christmas Special mod is genuinely funny. Over all this mod left me pretty PO'ed. The only good thing I will say about New California is that it got me back to modding New Vegas in making a quest that hopefully won't leave people feeling PO'ed like New California did with me.
 
I messed around with it for a bit. It's fun. It's fine.

But it's not the lore friendly revival and rival to 76 it so clearly wants to be.

You can tell it's going hard for the New Vegas fanboys who hate 3, especially with the release time and that.

It's not got US in mind though, you can tell that just by looking at how they treat the lore. This isn't really a lore friendly game for 1 and 2.

It's fan fiction. In my opinion, very silly, very implausible fan fiction.

That's not my sort of thing. If lore is important to you, I'd skip it.

If you just want a mindless fun shooter painted like Fallout, well, why are you here? Go play Bethesda's atrocities.
 
I played New California and it was good for 3/4 of the mod but towards the end it got fan fictiony and pulled a Mass Effect 3.
Apparently the main character is a clone of the Vault Dweller with FEV super powers (so stupid) that was created so the leader of the reformed Unity can live out his fan fiction. Also, the Vault Dweller clone is the Courier also. Again, they did something that people hated Lonesome Road and Fallout 4 for, trying to force a established canon to your characters background.
I would not recommend this mod whatsoever to people looking for a lore friendly mod for New Vegas. Hell, the end of the mod even mocks people for wanting that. I hate when mod authors break the 4th wall when they advertises their mod as a serious, lore friendly experience. This isn't the New Vegas Christmas Special mod where we all knew that the mod was a joke. By the way, I would recommend the Christmas Special mod in a heart beat over New California. The Christmas Special mod is genuinely funny. Over all this mod left me pretty PO'ed. The only good thing I will say about New California is that it got me back to modding New Vegas in making a quest that hopefully won't leave people feeling PO'ed like New California did with me.

I didn't stick with it long enough to find out the spoiler.

On reading it, I'm very glad I didn't. I mean that's just ridiculous.

I thought it was "fan fictiony" enough already without doing something like that.
 
I have just watched Alchestbreach Play it to the end. It was frustrating, lore breaking and just dumb. Up to the daggerpoint it was alright, past that just urgh.
 
I have just watched Alchestbreach Play it to the end. It was frustrating, lore breaking and just dumb. Up to the daggerpoint it was alright, past that just urgh.
That bad? Damn, I'm waiting for it to be out of Beta eventually but that's disheartening.
 
That bad? Damn, I'm waiting for it to be out of Beta eventually but that's disheartening.

They have wasted Perfectly good storyline. The beginning and the middle parts are solid. However, when FEV and supermutants appear it just goes downhill from there. I also was disappointed by the companions, no ending slides for them. And for the most part they were meatshields, adding some random comments every now and then. If they just had us deal with riders, got rid of Enclave for the most part and end the mod there IT would been great. Instead we get a mish MASH of Fallout 1/2 villians able to come from the Dead.
 
Personally I think that a Boys From Brazil storyline in Fallout could have worked just fine, but the whole super mutant element to the plot seems rushed to me. I have a feeling that because the third installment was scrapped for time (wasn't it to be set in the Boneyard or something?) a lot of stuff ended up compressed into the final act and wasn't fully explained or thought out.
 
I loved it. But then again, I love old villains coming back in Fallout, for me there's something about it that never gets old, but I respect that others may think differently.

It's far from perfect, and I fully agree with some of the criticism (seems it's a battle between author and engine the whole way through), it needs polish (this is not the final release), and the endings, while interesting, do lack some proper tie-ins to send it off properly. But in the end, is nostalgically Fallout, it has interesting branching paths, interesting choices, and interesting locations. Can't ask for much more than that. Hell, the fuckers at Bethesda are trying to sell me on a bastardized survival-MMO hybrid pretending it's Fallout. At least New California has a Fallout soul.

It's not the Fallout mod of my dreams, but hell, I always loved the thing and never bothered to mod it besides a minor tweak here and there. This is a fucking accomplishment.
 
I think the game is fine, not great but fine. Definitely had better rpg mechanics than Bethesda games. Overall better than fallout3 but not upto New Vegas standards. The super mutant faction was pretty stupid. Currently playing Fallout of Nevada and I am enjoying it more than New California.
 
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