Fallout: New Vegas Dead Money factsheet

Brother None

This ghoul has seen it all
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The factsheet for the Dead Money DLC is up on the Fallout website. It lets us know the level cap will be raised to 35.<blockquote>Description:
As the victim of a raw deal you must work alongside three other captured wastelanders to recover the legendary treasure of the Sierra Madre Casino. In Dead Money, your life hangs in the balance as you face new terrain, foes, and choices. It is up to you how you play your cards in the quest to survive.

Story:
Welcome to the Sierra Madre Casino! The casino’s mythical contents are lusted after by desperate wasteland scavengers, who tell stories of intact treasure of the old world buried deep within its vault. Lured here by a mysterious radio signal advertising the long-awaited grand opening of the casino, you are thrown into a high stakes game where you’ll have to work with three other lost souls if you want to survive.

Key Features:
  • Take part in a suspenseful post-apocalyptic casino heist in which you’ll need to work with three companions, each of whom has their own motivation for helping you.
  • Add hours of extended gameplay where you’ll encounter the mysterious Ghost People, pre-war death traps and the holographic security system of the Sierra Madre.
  • Navigate your way through a challenging new storyline, with even tougher choices.
  • New perks, achievements, and a raised level cap to 35!
</blockquote>
 
Oh, come on. Really? Those extra, possibly game-breaking experience levels were so important? I'll probably get the DLC just for the additional story, but the boosted level cap sort of annoys me.
 
It does seem superfluous.

Wonder if they'll add back in the almost perfect perk. You could combine it with surgery to become PERFECT!!! That's why people play this game right?
 
As a lvl 30, new levels will obviously be fun to gain.

However it's completley retarded, you'd need to rework the entire stat system to accomidate for stuff like this, especially if the cap is raised in each subsequent DLC.
 
Well, I guess they figure that people wont have enough incentive to use the DLC if they are already at lvl 30. But it's still really stupid.
 
whats the problem guys, so now I can get a chane to also not just max out spech, lockpick, science, guns, energy weapons and almost bartender and sneaek but as well explosives maybe medicine and the one or other useless skill :D
 
By the time you reach level 30 you're practically a God anyway, so I support the decision because it gives you a reason to still play the game. Only about 1/3 of the quests done and level 30 makes the quests less rewarding.
 
Urgh, I hope every new DLC won't raise the level cap...

If they do - they better fucking balance it, it's quite badly balanced enough as it is, even if it's not as bad as Fo3 + Broken Steel.
 
While I welcome the higher level cap, as I said in a previous topic, the turn side should have been that it becomes more difficult to reach those higher levels, requiring more and more experience with each new level you reach.

Is the first level 1000 Exp, the 30th level should be a significant higher number, and from there even more.
 
They should just rebalance the amount of skillpoints you get for each level, then I have nothing against a higher level cap, especially if its combined with this what Dutch Ghost said above me...

I just can't stand being another Jack of All Trades Character..
 
They are going to raise the Level cap? Sigh.

I'm going to wait and see how the story turns out, because it sounds like it has some potential to be really good.
 
Well, the raised level cap and new, awesome perks are obviously there to appeal to the 360-crowd. Playing on the PC, it won't make a difference for me (assuming it will be released for the PC at a later date), seeing how I mod the game to slow down levelling anyway. If I play through the game and finish almost every quest, I won't climb any higher than level 10-15, at most.
 
Crni Vuk said:
whats the problem guys, so now I can get a chane to also not just max out ... bartender

Does that allow you to mix a cosmopolitan at camp fires?

While I will not buy DLC out of principle, I do wish that the higher levels were as ridiculously hard to reach as in Fallout, to offset the fact that you can easily max out 6 skills at level 30. Even in the original game.

The bear-trap punch glove wearing fluorescent eyes gimp suit guy screen shot doesn't really help either.
 
Awful that they're raising the level cap. Then again, I haven't actually reached level 30 in any of my playthroughs so maybe I shouldn't complain.

I guess it's because of A) raised level cap will mean "OMG MUST BUY" for certain people and B) the fact that going through the DLC will prolly give a fair amount of exp.
 
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