Fallout: New Vegas E3 previews

alec said:
I urge you to read up on my +12000 posts before you accuse me of these things.
Judging by your 20+ Order achievements, half of those posts must've been done there. :lol:

It's always fun to see our elders bashing their e-penises on the newcomers. Good lulz for the morning.

You know, I think the New Reno setting like here in New Vegas could be perfect for an stand-alone RPG. On Fallout, not so much...
 
There was really only one thing in that post of yours alec that was important, and that was the FPS gameplay. The rest of it WAS nitpicking. It's like me saying I hate Fallout 3 because of the green filter and that groin shots are not in it. There are bigger things to be complaining about, like the story or gameplay.
 
I also have a beef with... Obsidian's efforts to make the FPS experience of the game more immersive and enjoyable,

wat?

the fact that New Vegas looks like it is being maintained 24/7 by a dedicated group of professional gardeners, cleaning ladies and repairmen, the apparent endless stock of lightbulbs the city seems to own,...
Once again, Vegas wasn't hit by the bombs, and I'm pretty sure that by Fallout's 2077, you know the one with giant mechanized armor and plasma weapons, they'd have a way to make lightbulbs last for a while, the power source in Power Armor sure does. Not to mention IIRC New Vegas survived because of some scientist so I'd think that he'd know how to teach others to make a lightbulb if he can stop Nuclear Bombs. Oh, and it's been 200 years since the bombs fell, quite a lot of time. I'm pretty sure the only place in Nevada not to be hit by the bombs would be booming financially 200+ years after the Great War.
 
Seems more reasonable that it'd be "booming" in the years following the war, but 200+ years later you could hardly tell the difference.
 
Per said:
Seems more reasonable that it'd be "booming" in the years following the war, but 200+ years later you could hardly tell the difference.
Well, here's an idea. The increase of population is hardly something linear. Those 200 years could've been really slow progress since the population was quite small. After years pass, the population increases faster than before.

Look at our history, in 100 years we've evolved a lot in technology, and it seems it's becoming faster and faster, but there were like 500 years which made little progress.
 
alec said:
It's funny how you youngsters barge in here every time a new Fallout game is going to be released and all you guys seem to think is that you immediately own the place. Get real. I was probably already playing Fallout when you were still trying to kick the habit of breastfeeding.

To be fair, there are those of us who just have never bothered to post on these forums. I played Fallout 2 when I was thirteen (eleven years ago) and played the shit out of F1, F2 and tactics several times in my life, but I just signed up to post here a year ago when I could no longer quell my urge to bitch about Bethesda.

cogar66 said:
the fact that New Vegas looks like it is being maintained 24/7 by a dedicated group of professional gardeners, cleaning ladies and repairmen, the apparent endless stock of lightbulbs the city seems to own,...
Once again, Vegas wasn't hit by the bombs, and I'm pretty sure that by Fallout's 2077, you know the one with giant mechanized armor and plasma weapons, they'd have a way to make lightbulbs last for a while, the power source in Power Armor sure does. Not to mention IIRC New Vegas survived because of some scientist so I'd think that he'd know how to teach others to make a lightbulb if he can stop Nuclear Bombs. Oh, and it's been 200 years since the bombs fell, quite a lot of time. I'm pretty sure the only place in Nevada not to be hit by the bombs would be booming financially 200+ years after the Great War.

I still don't agree with this idea. We all agree that simple things like "learning to make lightbulbs" is within the scope of reality in the Fallout universe, however, just as in our ACTUAL reality, Vegas is maintained by engineers, maintenance staff and technicians from OUTSIDE of Vegas. They outsource all of that stuff; the very few people who live in the city (and are not visiting on vacation) are high ranking hotel staff and pan-handlers. Even if Vegas wasn't hit by a bomb, and its surrounding towns have only naturally weathered and decayed, there is absolutely no way they would have the kind of near-flawless technological stature we've seen in gameplay vids.

I've said it before and I'll say it again: Manufacturing an eight-story, neon "Vault 21" sign within the confines of New Vegas, or even in outlying towns with most large manufacturing cities nearby in ruins? Give me a break.
 
cunningandvalor said:
I still don't agree with this idea. We all agree that simple things like "learning to make lightbulbs" is within the scope of reality in the Fallout universe, however, just as in our ACTUAL reality, Vegas is maintained by engineers, maintenance staff and technicians from OUTSIDE of Vegas. They outsource all of that stuff; the very few people who live in the city (and are not visiting on vacation) are high ranking hotel staff and pan-handlers. Even if Vegas wasn't hit by a bomb, and its surrounding towns have only naturally weathered and decayed, there is absolutely no way they would have the kind of near-flawless technological stature we've seen in gameplay vids.

I've said it before and I'll say it again: Manufacturing an eight-story, neon "Vault 21" sign within the confines of New Vegas, or even in outlying towns with most large manufacturing cities nearby in ruins? Give me a break.

comparing New Vegas to real world Las Vegas when it in fact has very little to do with it besides the location and the name? give me a break.

there are many many things to complain about, but nitpicking about where they got the neon signs from and how they manage to keep the place so clean is just ridiculous in my opinion. there are many such illogical flaws in the classic games as well, but they've become acceptable simply because we like those games. it's a matter of choosing what to like and not to like, all according to your personal tastes. which is perfectly fine, but don't take it too far and try to paint out the game to be crap based on these things.

there's a reason why the game is set in an alternative futuristic setting. you can only apply real life science and logic to a certain degree before it becomes ridiculous.
 
aenemic said:
there are many many things to complain about, but nitpicking about where they got the neon signs from and how they manage to keep the place so clean is just ridiculous in my opinion. there are many such illogical flaws in the classic games as well, but they've become acceptable simply because we like those games. it's a matter of choosing what to like and not to like, all according to your personal tastes. which is perfectly fine, but don't take it too far and try to paint out the game to be crap based on these things.

there's a reason why the game is set in an alternative futuristic setting. you can only apply real life science and logic to a certain degree before it becomes ridiculous.

Whoa, whoa, whoa, I agree with you totally and I'm not trying to bash on F:NV. I'm super excited about it. It's obvious that we're all biased because of the originals. I also didn't bring this point up first, someone else said it was unrealistic (which it is), the only defense to which seems to be "It's a game. It doesn't need to make sense." That's fine, but I thought the reason we all loved Fallout was because it could really happen?

I'm just saying it's hard to feel like you're really surviving in the post-apocalypse when there's an alien mothership you can visit and every few seconds you're like "Wait a minute, how could that possibly EVER happen?"

Just repeat to yourself "It's just a show, I should really just relax"...
 
aenemic said:
comparing New Vegas to real world Las Vegas when it in fact has very little to do with it besides the location and the name? give me a break.
The location is the same? Fine, then it's also in the middle of nowhere, just like the real Las Vegas. Which means it is totally reliant out the outside world if it wants to keep running. Hoover Dam is a nice and acceptable reason for them to have electricity, but to then use this energy for these purposes, is just absurd.

there are many many things to complain about, but nitpicking about where they got the neon signs from and how they manage to keep the place so clean is just ridiculous in my opinion. there are many such illogical flaws in the classic games as well, but they've become acceptable simply because we like those games. it's a matter of choosing what to like and not to like, all according to your personal tastes. which is perfectly fine, but don't take it too far and try to paint out the game to be crap based on these things.
First of all: I'll judge it the way I feel like judging it, mam.
Secondly: I disagree. It's an obvious designer's flaw. These people who develop these games can't seem to think as far as they should to create the atmosphere that matches the setting. The FO/FO2 engine was severely limited, but this should not be the case in FO3/FONV, creating damage/erosion/decay should be perefctly possible, yet all these guys seem to think when they hear 'wasteland' is big stretches of rocky desert which look about as post-apocalyptic as big stretches of rocky desert always do. There's no real talent required there. Yet whenever they try to make a city or even a building look post-apoc, they just screw it up. Now they've got the Googie architecture right, but it looks like that New Vegas was built 10 years ago. You're just going to look like the village idiot walking around the Strip, so nerd with his pyjamas on win a fancy pancy casino. So the world has gone to smithereens and people still play blackjack and roulette? Awesome way of depicting a post-apoc setting, I just don't buy it. A city like that would have been run over countless times by just about everyone in the gameworld, hungry for electric juice and cash. And it would bare the wounds of it as well. I'd rather see five small shanty towns that breathe "post-apoc" then one big flashy monstrosity that breathes "poker, consumerism, Disney World". Because the latter makes no sense to me. Although I am sure Obsidian will cough up a very ridiculous reason to tell us why it is so. I don't like it, but if this recipe works for you, then whatever.

there's a reason why the game is set in an alternative futuristic setting. you can only apply real life science and logic to a certain degree before it becomes ridiculous.
The only setting in which a Strip in near mint condition could exist and flourish in a nuked future, is a surreal setting. In fact, to be quite honest with you, when I first saw screenshots of the Strip I had to think about the paintings Paul Delvaux.

I also would like to add that I don't like what New Vegas seems to be becoming.
 
None of this should be surprising in any way.

The people working on this were the ones responsible for Vault City and New Reno. I'm actually relieved we don't have 30's style Chicago gangsters on every street corner, and perfectly manicured lawns...
 
alec said:
I also would like to add that I don't like what New Vegas seems to be becoming.

But that's the whole point of this game. That's why its New Vegas, it's not New Denver or New Portland. The whole main theme is gambling, sin and colorful displays.

If it's done right and the Legion vs NCR main plotline is original, funny, sad, ambiguous and has memorable characters, at least to some extent, then the game will probably be good. Add to that the different approaches and choices and you get replayability.

Try not to worry about Tabitha, you should be glad SMs are not mindless orcs. Many of the details seem to be aligning in an orderly fashion, this will probably be the most Fallout you will get out of a game until a spiritual successor.

And really in a post apoc world where everything's gone to shit and hope is lost, gambling, prostitution, decadence and violence should be rampant. The people who happen to put themselves in a position of power would try to leech everyone so as to make their shitty existence a comfortable one and as their power extends they will go to ever greater extents (like procuring some neon lights in a world with cold fusion, power armors and plasma weapons or building some "securitrons" with a bad sheriff face) to make sure they keep their power.
 
alec said:
The location is the same? Fine, then it's also in the middle of nowhere, just like the real Las Vegas. Which means it is totally reliant out the outside world if it wants to keep running. Hoover Dam is a nice and acceptable reason for them to have electricity, but to then use this energy for these purposes, is just absurd.

apparantly Mr House doesn't think so.

and I really don't see the big deal with people inside of New Vegas maintaining it. I'm sure they're more than capable of doing some repairs, cleaning the streets and changing a light-bulb every once in a while.

alec said:
First of all: I'll judge it the way I feel like judging it, mam.
Secondly: I disagree. It's an obvious designer's flaw. These people who develop these games can't seem to think as far as they should to create the atmosphere that matches the setting. The FO/FO2 engine was severely limited, but this should not be the case in FO3/FONV, creating damage/erosion/decay should be perefctly possible, yet all these guys seem to think when they hear 'wasteland' is big stretches of rocky desert which look about as post-apocalyptic as big stretches of rocky desert always do. There's no real talent required there. Yet whenever they try to make a city or even a building look post-apoc, they just screw it up. Now they've got the Googie architecture right, but it looks like that New Vegas was built 10 years ago. You're just going to look like the village idiot walking around the Strip, so nerd with his pyjamas on win a fancy pancy casino. So the world has gone to smithereens and people still play blackjack and roulette? Awesome way of depicting a post-apoc setting, I just don't buy it. A city like that would have been run over countless times by just about everyone in the gameworld, hungry for electric juice and cash. And it would bare the wounds of it as well. I'd rather see five small shanty towns that breathe "post-apoc" then one big flashy monstrosity that breathes "poker, consumerism, Disney World". Because the latter makes no sense to me. Although I am sure Obsidian will cough up a very ridiculous reason to tell us why it is so. I don't like it, but if this recipe works for you, then whatever.

ok, first thing first: I never said you can't complain about the setting, I basically said it's ridiculous to expect every little detail to be as realistic as possible. my post had NOTHING to do with wether you like the concept of New Vegas or not.

as for the world not looking post-apoc enough, well... I guess that's more a matter of taste. there are no defining rules that tell you what looks post-apoc and what doesn't. this is certainly a PA world, but the area in which the game is set hasn't been bombed and thus it will not look bombed. I'd rather see that people have actually been active and rebuilt and cleaned up parts of the wasteland during the last 200 years rather than just leave everything as it is, as they apparantly had done in FO3. also, we have barely seen any settlements at all in the game so I don't really get why you've simply decided that they're not capable of creating post-apoc buildings (which also makes your statement "Yet whenever they try to make a city or even a building look post-apoc, they just screw it up" a bit odd seeing as how this is the first time Obsidian does this. unless you mean you're not satisfied with what some of these guys did in FO2).

I agree that the concept of a city like New Vegas is a bit off, and if you're one of the people who didn't like New Reno I can understand how this might upset you even further. but personally I don't think that it's THAT weird that this is what happened to the place. if I got my facts straights, it was mainly built by Mr House, who came from Vault 21 which was under a social experiment where every conflict was resolved with gambling. he's was most likely a very important person inside the vault if he managed to be the one to rebuild the place. so I can totally see gambling being his thing. and, seeing as how the Fallout games have always had a fairly sarcastic and tongue-in-cheek point of view on human nature, I think that people resorting to gambling, prostitution and general fun is a pretty fitting comment on human nature. besides all that, I don't think we've seen enough of the game and know enough backstory to completely judge the setting yet. remember that there are alot more people in the game than the ones in New Vegas. they're likely struggling with their own things, rebuilding their own communities. and then we have the NCR and Caesar's Legion, who from what I understand are battling over the control of the area. so it's not like New Vegas is completely left alone.

alec said:
The only setting in which a Strip in near mint condition could exist and flourish in a nuked future, is a surreal setting. In fact, to be quite honest with you, when I first saw screenshots of the Strip I had to think about the paintings Paul Delvaux.

I don't really see what his paintings have to do with it, but ok. I'd say it's a pretty fine line between surrealism and Science! but maybe that's just me. either way, we've had ghosts and such in FO before. but I bet you can explain that with a fitting realistic explanation.
 
I like how you guys always refer to the crappy, unfallouty bits from FO2 when cornered, like the ghost or the porn studio or the Godzilla footprint and the aliens.
I've commented on the stupidity of these things before. Just check my previous posts (you can do that if you click on my profile and then ask to see all the posts I ever made). In fact, FO2 is full of stupid crap because some people working on it didn't get it. Oh noes, let's hope it's not the guys working for Obsidian!

Dario ff said:
Look at our history, in 100 years we've evolved a lot in technology, and it seems it's becoming faster and faster, but there were like 500 years which made little progress.
Yeah, thanks to oil. And there is no more oil in the Fallout world. And in the 500 years in which we made little progress according to you, we actually made a lot. Of course, progress nowadays seems to be synonymous to economic wealth and the availability and miniaturization of plastic crap, so I might be using different standards here, but whatever. In a post-apoc world with no oil, you ain't gonna be producing anything and if you are it's going to be on a very small scale. There's a difference between Science! and just plain absurdity.
 
alec said:
Yeah, thanks to oil. And there is no more oil in the Fallout world. And in the 500 years in which we made little progress according to you, we actually made a lot.
What about Hoover Dam? Still, it seems really stupid to use such electricity for neon signs and whatever else Vegas-y stupid thing they can come up with.
 
alec said:
I like how you guys always refer to the crappy, unfallouty bits from FO2 when cornered, like the ghost or the porn studio or the Godzilla footprint and the aliens.

Actually, the Gozilla footprint and the aliens are from FO1.

aenemic said:
if I got my facts straights, it was mainly built by Mr House, who came from Vault 21 which was under a social experiment where every conflict was resolved with gambling

Actually, House is not from Vault 21. He is a pre-War guy who was cryogenically frozen.
 
aliens, wanamingoos, godzillas, they're all stupid

@ Dario: Hoover Dam is an oil well?

I thought it was a hydro-electric thingimajig. AFAIK you can't make plastics out of electricity. And yes, you can use it to make engines work, but the fabrication of the engines and electrical components still requires oil. If you don't believe me, google it. You can't make jackshit with nuclear energy either. Except electricity and heat. Solar panels can't make plastics either, plastics used to insulate electric wires or giant ass billboards, for instance. It's ridiculously stupid to see this nuked up world recover and then become big and bold again. The tribals in FO2 made much more sense when compared. You'd get small communities, you'd get objects that are salvaged, recycled, scavenged. You'd get farming communities, having a hard time getting by and you'd have raiders making it even harder for everyone. Cities would be controlled by gangs of raiders, water wuld be scarce and a reason to kill or die for.
That's a post-apoc world.
Here you get a goddamn amusement park with lots of lights and fountains (water is cheap) and coconut trees and well-dressed ladies and gentlemen enjoying their days on a crippled earth by playing poker and blackjack.

I'm sorry. I don't like it.
 
alec said:
@ Dario: Hoover Dam is an oil well?
No, but it produces electricity. That's one of the main reasons why oil was used in the past right? Or is oil absolutely necessary for that?

EDIT: Haha, loving the trademark symbol in Ausir's reply.
 
Let's remind everyone why the world was nuked: the resource war! Resources were dwindling, going going gone. But now resources are back after the apocalypse?

And the post-apocalyptic world of Fallout was established in Fallout. That is where we should be drawing the inspiration from, not from New Reno.

And when I think of Fallout, I don't think of gambling. Okay, there was a gambling skill, well, quite frankly, it was useless. It should have never been there.

The more and more I think about Fallout: New Vegas, the more it bothers me. Well, the more I think of the town of New Vegas. Sure, they just demoed New Vegas, there are other places out in the wastes, but you can not ignore it. It's the name of the freakin' game for God's shake.
 
Instead of focusing on whether or not it is indeed possible to maintain the glitz or not and blablablablablabla why don't you people consider this:

THERE IS NO FUCKING NEED TO KEEP IT THAT WAY. It's a pointless waste of resources, within realms of "possible" or not. Like, what would happen if the discerning wasteland customer came in after a long day of bramin crap shoveling or gecko trapping and saw a burned out lightbulb? Would he go "What the hell is this? This place is below my standards, I'm taking my money elsewhere! (where?)"

I think not.

It simply makes no sense whatsoever.
 
I see you guys overlooked my post. I'll repeat it again.

ALL OF THIS SHIT IS NITPICKING AND HAS NO EFFECT ON THE GAMEPLAY OR STORY WHATSOEVER.

Find something important to argue about, like the story or gameplay.
 
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