A few more previews. There's a ScrewAttack video ("Some of you may know I am a huge Fallout fan, I have every achievement in Fallout 3!"), but it's not very interesting. RandomNPC seems positive about the engine:<blockquote>In spite of a bullet from an anti-material rifle bouncing harmlessly off a tree branch – a VATS glitch familiar to Fallout 3 veterans – New Vegas boasted noticeable improvements on the Fallout 3 engine. In particular, animation appeared smoother and crisper, and the game appeared to handle large numbers of NPCs more easily; the NCR-Legion battle featured a good eight or so NCR rangers assaulting multiple Legion defenders. Whether this is a one-off scripted event or more common throughout the game is not clear, though the Vegas strip was also well populated.</blockquote>Gamer Limit hated the experience because - I shit you not - he wasn't being directed where to go. And it has a typo in its title ("iteslf").<blockquote>That’s the thing, without someone talking you up, guiding you, showcasing the high points of the game, etc. Fallout: New Vegas is way too vast to experience through a demonstration. It’s not a game where you can just pick-up and play. There are options about how you talk to people that determine the path you follow. For example, upon meeting a hotel lobbyist, all I wanted to do was fight him, so I picked all the confrontational dialogue boxes.
After I killed the guy, my character was permanently banned from the hotel and I was forced to restart the demonstration because I broke it. Someone whispering in my area that I need to be nice to the lobbyist, so that I can see all the casino games and witness how luck plays a larger role would have piqued my interest. Instead, I felt like a wandering child walking into the middle of the street.
To no surprise, I broke the demo a few more times, and eventually I just gave up to go play Brink. With no direction and a limited time to play, it’s impossible to get the full spectrum of New Vegas. In all honesty, this is a game that would have greatly benefited from a hands-off demonstration – showcasing all the new and improved characteristics.</blockquote>And people wonder why I don't like referring to what I do as "game journalism". Anything to keep from being associated with people like the author of the above.
After I killed the guy, my character was permanently banned from the hotel and I was forced to restart the demonstration because I broke it. Someone whispering in my area that I need to be nice to the lobbyist, so that I can see all the casino games and witness how luck plays a larger role would have piqued my interest. Instead, I felt like a wandering child walking into the middle of the street.
To no surprise, I broke the demo a few more times, and eventually I just gave up to go play Brink. With no direction and a limited time to play, it’s impossible to get the full spectrum of New Vegas. In all honesty, this is a game that would have greatly benefited from a hands-off demonstration – showcasing all the new and improved characteristics.</blockquote>And people wonder why I don't like referring to what I do as "game journalism". Anything to keep from being associated with people like the author of the above.