GamePro said:
That’s when I realized finishing the game was no longer a concern; that moment was enough to seal my perceptions of the game, and I felt confident enough to write my review. On top of that, I knew I could go back and visit all the locations I hadn’t yet discovered, and finish all the quests I had sitting in my PIP-Boy. In short, I could finally start to play the game the way it was intended.
Nothing like stating that you felt like you played the game wrong in order to review it and giving the impression that it's normal in how you review games.
willooi said:
The unanimous complaints about bugs doesn't sound too good, but hey, it wouldn't really be a Fallout game if it didn't ship with any, eh eh

But no, they'll get patched and the main thing is that these reviews so far at least sound very positive and impressed with the writing and the content.
All of the bugs sound identical to ones that shipped with Fallout 3.
Brother None said:
*looks up from playing Wizardry*
Oh yeah that sounds fucking brutal, bro.
I'm gonna go watch a movie as I wait for the enemies to finish moving... :p Oh I love Wizardry 8 but damn is it slow.
Brother None said:
AtomicSabotage said:
Well it looks like review scores are averaging into the mid to high 80% range.
That's excellent!
Except that that is a pretty low score.
Well, not for a sequelspansion like New Vegas I guess. But if you're not scoring in the "MetaCritic 90s" you're anything but great. Any game can score in the 80s.
It's amusing because almost every review is saying that it's better than Fallout 3 and giving it a lower score. How predictable they are.
AtomicSabotage said:
A score of 86+ is pretty rare. There's less than 75 games between PS3/XBOX 360 that have scored higher than that. And when you consider the huge amount of games for both platforms up to this point, an 86+ is a perfectly acceptable score.
There are 75 games for the PS3 alone with a score of 86+ on Metacritic, be sure to hit that "All time" button. There are 21 games for the PS3 with a score of 85. All you really need to look at to see how balanced game reviews are is how metacritic had to shift their scale towards the top due to game publications giving markedly higher scores than reviews for any other media they cover. For everything but games a 61+ indicates generally favorable, with 40-60 being mixed, and 39- being generally unfavorable. With games it's 75+ and 50+.
Games
75+ _ 2606 _ 34.9% - Favorable cutoff
61-74 _ 2727 _ 36.5%
50-60 _ 1329 _ 17.8% - Mixed cutoff
40-49 _ 509 _ 6.8%
39- _ 296 _ 4.0%
Total 7467
Movies
75+ _ 1008 _ 15.5%
61-74 _ 1885 _ 29.0% - Favorable cutoff
50-60 _ 1362 _ 21.0%
40-49 _ 1055 _ 16.3% - Mixed cutoff
39- _ 1180 _ 18.2%
Total 6490
Of course that ignores multiplatform games so maybe with adjustments they are somewhat close but when only 10.8% of games use half of your scale, that half is pretty pointless and wasted. You then have 35% of games clustered in a 25 point range, makes it awfully hard to differentiate between how good they are compared to each other.
Deelron said:
G4's review also rips on the writing "That said, the quality of the writing in New Vegas – which is to say, the degree to which these stories will compel you as you play through them – is only a scant shadow of what players have come to expect from Fallout 3."
I almost fell out of my chair laughing.
Did you really expect more? G4 is trash and useless for reviews. Back in the day of Tech TV you at least had Judgement Day which gave you two different perspectives on games and the hosts were the ones who actually wrote the reviews (I presume).
Mapex said:
Obsidian has a ridiculous amount of experience. What they don't have in surplus like other developer studios is money, people, and power. The first is why they take whatever work they can get, making sequels and such for other developers' games. The second is why the games are so buggy. The third is why they get bullied around by bigger publishers to release games early.
Combine the three, and you can easily see if that every Obsidian game was given another 3 months for the sole purpose of bug squashing that their reputation wouldn't be marred.
Obsidian is a highly talented and experienced but smaller developer that attempts to do too much in its games with too few people to test things properly and also lacks the reputation and wallet that allows more well known developers like BioWare to tell people like LucasArts and Atari to fuck off until they finish making their game.
I'm pretty sure that they've had leadership/organizational/prioritization issues in the past which has been a major contributing factor to their games being riddled with bugs. They have a track record of taking on too much for the time limit they are given, resulting in many the problems that their games have.