KeeperX said:
Edit: Also, on another note, Uncanny Garlic, I can understand the ad methodology, but what about writers like me? I did indeed receive a pre-release copy of the title from Bethesda, but I receive no compensation for my reviews, from my outlet or otherwise. I review because it's my passion.
Pre-release titles also in no way guarantee a good score. Hell, the two lowest scores I've ever given games (both JRPGs), Deep Labyrinth and Mana Khemia for PSP, I got at least two months before their release date.
The point is to eliminate any site with a clear conflict of interest, RPGFan doesn't seem to get a lot of invitations to prerelease events, thus doesn't rely on it for hits, and doesn't appear to have any New Vegas ads on the site so the conflict is minimal, the gift of the game. Assuming it's a non-profit site, I'm surprised that you guys got a prerelease copy, especially from Bethesda who seem to play things very close to the chest. The big publications (I use RPGFan for Soundtracks all of the time but I wouldn't call it a major gaming publication) are extremely reliant on publishers for prerelease information, which generate hits, and the resulting ad revenues. You also, forgive me if I'm mistaken, were not allowed to publish the review until the game was released. While it is a competitive advantage to be able to post a release day review it's an even bigger advantage to be included in a privileged group who are allowed to publish their reviews before release, getting the jump on other sites.
Point is, sites like RPGFan might be an exception to the rule.
I have no qualm with incomplete reviews where the reviewer plays to the endgame but I think it's improper for review sites to then not have that reviewer do a 100% completion review. Both reviews have value, the former is probably more indicative of a more casual or average player's experience but you note that you have missed content. 100% completion reviews are necessary in order to rate all of the content which a game offers. This is especially important in games like New Vegas where there are so many optional side quests, some of which are assuredly going to offer a better experience than others.
As a side note, I also find it particularly important in JRPGs in which a large portion of the game is optional content (FFXII and The Last Remnant for example). If you skip all of that content, sometimes up to half of the game, you are ignoring a very large portion of the game which people will experience different parts of.
I think it's pretty ridiculous to praise a game for it's optional content when the reviewer hasn't bothered to experience it. The fallacious argument that tends to pop up in defense of this and bad optional content is, "It's optional, don't use/play it if you don't like it!" which is ridiculous. It's hard to know whether or not something is bad or how bad it is until you've actually experienced it, at which point the damage has already been done. Actually when optional elements are bad it's worse in some ways because the damage to the overall experience could have been prevented with some good editing.
There is also the question of branching paths. Playing through the game and siding with different factions has a major impact on which quests you are offered and which you complete so while the NCR quest line might be excellent, the Ceasar's Legion's could be horrible. Noting which has been done in the review is important information for the reader as it will inform him/her on what exactly is being reviewed. In 100% completion reviews, the reviewer can compare the different playthroughs.
Now I don't think that 100% completion reviews need to necessarily be that, sometimes there is grinding required to unlock some weapon or some such which doesn't need to be done in order to understand the impact. Achievements too are not necessary when they don't unlock content but the quality can be judged by the requirements.
100% completion reviews are also important to me because I have a bad habit of going for them on my first playthrough, especially in games with lost forevers. When most reviews aren't 100% completion reviews it drastically damages their value and usefulness to myself and others like me.
On your review in particular:
I admit I only skimmed it but I see that you lay the blame for bugs and glitches on Obsidian rather than Bethesda. Given that many of these bugs were present in Fallout 3 and never fixed by Bethesda, this seems a bit off. I also hope that one of your reviewers who reviewed Fallout 3 reviews New Vegas for the sake of comparison.
I also have a question about how RPGFan's scoring system works. I notice that you gave New Vegas a 82% in gameplay and an 80% in story and yet you gave the game an 85% overall score (the mean score would be 84.4). How did you calculate the overall score? The discrepancy in the Fallout 3 GOTY is much more curious as it was awarded an 85% in gameplay and 80% in story yet recieved a 95% despite not a single individual category reaching that score (highest was 90% in sound and control).
I'm not trying to beat up on RPGFan (it's not the only site which does this), I just want an explanation on how a game can get a higher overall score than it has in any particular element. Especially so when the overall score is notably higher than what I would consider the two categories with the biggest effect on player experience, gameplay and story.
I don't mean to be super harsh as I appreciate you stopping by, just thought I'd ask some questions that arose as I glanced over some things.
Cheers.