Fallout New Vegas RPG

I'm thinking about stopping 'Mojave Hellhole' and doing a new RP that's a lot different to rest, the story is (in short) that it's set somewhere in Europe (England I hope) where a group of travellers are hoping to to the 'America: Land of opportunity' how you get there however will not be revealed yet
 
What? Mojave Hellhole's ace though. I ain't had time to respond today though and internet's been real dodgy. I was enjoying Lupo and Rob's assorted link. You'll let me join the new one pal?
 
Sure I will, The setting of the RP might be in Germany to make the journey longer and better, and add in some interesting factions (Neo-Nazi's v Communists?)
 
Hhmm, well we don't want to add too much mix or people might lose interest. Germany could be a good place to start but what about language? I don't really want to spend my holidays learning German ;)
 
Then we could start in Northern England where there's a conflict between the Scots and the Brits, and [insert transportation vehicle here] would be located in the west of France, and we could use the channel tunnel to get there!
 
Alright then, just hope the civilians will learn english ;) what characters would we use? Old ones or make someone new? And we could use a vertibird.
 
I think we should all have new characters, and for the Vertibird, we could use the UK counter part, the Chinook (See Boeing Chinook (UK variants) on Wikipedia)
 
That's cool then, I've been thinking of a more charismatic person who's a lady killer and playboy. Not a cool ego dude like Lupo, plus it'll be cool to have more people this time instead of you and me just filling the RP and Pawnsy coming in and out. When you going to create it?
 
Sorry to poop on your parade but that conversation is really something you should discuss in your PM's sorry, but it was a bit of an annoyance seeing a new post not being relevant to the actual RPG...
 
Well, as for the one year later thing, it really doesn't matter for Jacob. Mainly because his primary motivation is finding other members of the Enclave, a goal doomed to fail. So there's pretty much three options for him. Continue to look despite the odds, give up and truly live as a scavenger, or get killed in the wastes.

Ah tragedy, where would my life be without you.
 
See, I'd hate to have my characters killed, I have much love for them. Unless I create a guy I hate, who's a smiteful ass, then I'll gladly let him die painfully. You should let your guy live and save the world. Again. Without dying. And possibly not wanting to kill any other members ;)
 
Well that was a lot more of a read than I expected. Please remember to keep posts in the relevent threads.

And I think a 'one year later' post would be fun. Though maybe in Blood Trails instead of the RP itself? I guess we'd need to see how it ends first as to whether it'd look good. But I really like the idea.

As for big internal reflections, I think they are needed to let everybody else see more of the character. Though admitedly, I thought some were way to long, so that's why I made Blood Trails. So they could get out all the story they wanted without bulking ip the RP.
 
Deathclaw Chameleon said:
See, I'd hate to have my characters killed, I have much love for them. Unless I create a guy I hate, who's a smiteful ass, then I'll gladly let him die painfully. You should let your guy live and save the world. Again. Without dying. And possibly not wanting to kill any other members ;)

Well that's another thing I love to do with characters. Give them duplicity. As you may have noticed if you've been reading the RP, most of the time Jacob is a decent, amiable person. A little greedy maybe, but still not a bad guy.

I was planning a post in Blood Trails, which would detail a part of Jacob's journey west. He hooks up with a couple of wanderers and travels with them for a while. Eventually one of them figures out he's a member of the Enclave and he kills them both before continuing on his way.

The point is that Jacob isn't what you'd consider a "good guy". On the karma scale he falls squarely into neutral. Furthermore, unless it becomes unavoidable Jacob will probably never let it slip that he's an active member of the Enclave. He's not out to save the world, hell at this point he isn't even in it to save Evan and anyone else the fiends have captured. The motivation for coming on the mission was greed, pure and simple. Greed is Jacob's character flaw, he can't resist an opportunity to gain something. Nor can he stand to lose anything he already has. One of the mortal sins there.

Jacob isn't the only one I've noticed with a fatal flaw either. Yasmin for instance is wrathful. Though this is something to be expected from an ex-raider. Nevest would exemplify the sin of pride, and Pawnsy is probably in the same boat as Jacob with greed.

The point is that Jacob isn't exactly someone who'd get his happy ending. Mainly because his happy ending isn't something good. The Enclave returning to power would be very bad for pretty much everyone else in the RP. Nor is it likely he'd desert the Enclave like David did.

TL;DR Jacob's a member of an 'evil' faction, that doesn't mean he's evil, just that he's a tragic character.
 
Agreed Chrome. I love flawed characters. Not only is Yas wrathful, but manipulative and conniving. The only reason she came clean with them was because it was in her best interest to get Evan. And barring him and her cousin, who is smart enough to keep herself out of immediate danger, she doesn’t care about anything much unless it serves her in some way.

Carib has his dark passenger which, by my understanding, makes him go nuts and slaughter people, Brad is impulsive, they all seem to have something about them which makes them not shining beacons of perfection. And it works. Makes them interesting.
 
*sigh*
Okay, Deathclaw Chameleon. I usually don't do this, but I HAVE to talk to you about Krldraav.

First let me start by saying that if the character was a joke this doesn't apply.

Specifically, he DOESN'T MAKE SENSE. You've put him into too many places at differing times. There is NO WAY he's 22, killed the master alongside the vault dweller, AND is dealing with the NCR, talking Deathclaws, and the Enclave. Not to mention traversed the entirety of America to get to California after growing up in the Capital wasteland.

I mean come on, did you do ANY research into the timeline? At all? The fall of the Master compared to the rise of the NCR are over two generations apart. Not to mention that there was only ever ONE group of talking deathclaws, and they were wiped out by the Enclave, and they were located on the WEST COAST. In vault 13.

Honestly, when it comes to Krldraav you really should just start all over. And when you do I've got some minor guidelines that should help a lot.

1. DO NOT insert the character into big canonical events.

2. DO look at the Fallout timeline.

3. DO NOT have your character related to any of the player characters from the game.

4. DO check Fallout Canon and make sure that your back story makes sense both in time frame and location.

5. DO give your character real flaws.

This is probably the biggest one actually, as my previous post exemplified. Krldraav, as far as I can tell has no flaws, and that makes him boring. Seriously, all I saw for personality is "I R H3R0!".

You also want to avoid what is known as an "informed flaw" this is a flaw that never comes up as an issue in practice. Such a flaw is that they are too hard on themselves. This is a terrible flaw because it's just there to give a flaw. It doesn't stop them from being amazing.


Look, I don't want to sound mean. I really, really don't but when I see this kind of thing my Mary Sue/Marty Stu radar goes wild.

You've got a character that has potential, but it needs pruning essentially. A lot of pruning.

I would honestly toss out 90% of the backstory, and just stick with the bounty hunter part. If you want to stick with the capital wasteland, you can say that Krldraav was a slave from who's master was killed by Rogers in a hit. The older bounty hunter took in Krldraav out of pity and raised him. Krldraav became a bounty hunter due to respect towards Rogers.

Tah-dah. A character more believable who fits within the Fallout world. That was just a quick back story mind you but it works. I came up with that in about five minutes.

Go back, and start over is my advice. You don't have to take it, but know that I'm trying to help. Others may not be so forgiving in the future. All I'm saying is to sit back and really take your time on the character.
 
Mr Krepe said:
I was thinking that once the RPG is over (may still be a long time i'm a reckonin' but it's just a suggestion), each active character could do a one year on post sort of thing, describing what happened to them after the RPG, please tell me (aimed at Raven) if you think it is a feasible idea.
Although I have only recent joined the roleplay, I think this would be an excellent way to expand upon and potentially close a character's tale (since I will probably not use Nevest again unless there is a sequel or something, I want to explore more characters).

Walpknut said:
I have just a little suggestion for the people roleplaying, this might come off as rude or something, but I think you should lower the info dump or exposition a little, It's not that comfortable that you write some dialogue and then some internal monologue of something that happened, the characters around are not hearing it so it has no purpose, I think we should just stick to characterization and write the exposition only when needed or directly asked for.
I feel like this is directed at me, especially the bold part. Well, considering I was absent from NMA forums due to thinking Raven had abandoned the roleplay, I felt it was only appropriate that I wrote Nevest's piece without using a time travel device and derailing the plot. Not trying to take an offensive tone here, but I felt an explanation for my internal monologue was in order.
 
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