Fallout of Nevada

Discussion in 'Fallout General Modding' started by Tom9k, Apr 22, 2011.

  1. Ghoster

    Ghoster First time out of the vault

    24
    Nov 25, 2009
    Fix'd.
     
  2. .Pixote.

    .Pixote. Venerable Relic of the Wastes
    Modder

    Sep 14, 2009
    The artwork has been fixed for English speakers, but translating the dialogue would be considerable, let alone the data files, random encounter tables, etc. Basically its the dialogues and descriptions that are the most crucial.
     
  3. Tom9k

    Tom9k Look, Ma! Two Heads!

    310
    Dec 21, 2007
    Once the new version is released, the translation would have to start over. As soon as the mod is finished (the version I've played&finished was still labelled "BETA") we can start gathering RU/EN speaking Fallouties.

    To ease your waiting (or rather make it harder, dunno), the English version of Fallout 1.5: Resurrection is planned. Having played them both, they are both good and very enjoyable.
     
  4. fred2

    fred2 Where'd That 6th Toe Come From?

    476
    Nov 2, 2013
    Why russian, wouldn't it be better if it will be a Chinese mod? I am certain that there are more of them than us, in fact I bet there are more of Mandarin speakers then English and who ever on third combined. Though I am not feel right, with what we know about the Great war :?
     
  5. Ghoster

    Ghoster First time out of the vault

    24
    Nov 25, 2009
    Why are you assuming, that I'm learning a language because of the number of speakers? My native language is Slavic as well, so it's easier for me to understand and actually *feel* how the Russian grammar works, than it would be to anybody else (furthermore I'm also really intrested in linguistics, but it has nothing to do with this topic). Playing a game in Russian (a language that I hardly understand, mostly because of the words that aren't in any other Slavic language really) is a great experience; helps a lot with learning a language and also it's just fun, simply because it's Russian (same thing for Shattered Destiny mod, which was also really enjoyable in German for me).
     
  6. fred2

    fred2 Where'd That 6th Toe Come From?

    476
    Nov 2, 2013
    Honestly, I assumed you were joking *shrug* Good luck with that, but keep in mind that this sense of familiarity might be deceptive. At least in my experience from the other way around... though it will be easier than Mandarin ;)
     
  7. fred2

    fred2 Where'd That 6th Toe Come From?

    476
    Nov 2, 2013
    Sooo.. any news :eyebrow:
     
  8. JimTheDinosaur

    JimTheDinosaur Vault Dweller
    Modder

    736
    Mar 17, 2013
    I was wondering, would you guys mind if I used your new interface temporarily for my mod? I would be using your icons for different purposes, but I probably won't bother changing the icon graphics for a while at least. It's very nicely done by the way.
     
  9. JimTheDinosaur

    JimTheDinosaur Vault Dweller
    Modder

    736
    Mar 17, 2013
    Hey, not sure if anybody's still around for this, but would just like to reiterate my request. Also, in case you guys still have a problem with clicking the UI not blocking movement while in combat, just add this to a hs_hexmoveblocking hookscript:

    Code:
              attacker:=get_sfall_arg;
              tilenumber:=get_sfall_arg;
              elevation_is:=get_sfall_arg;
              blocking_is:=get_sfall_arg;
             if get_mouse_y >= get_screen_height-(480-363) and get_mouse_y <= get_screen_height-(480-379) and attacker==dude_obj then begin
                 set_sfall_return(attacker);
                 set_sfall_return(tilenumber);
                 set_sfall_return(elevation_is);
                 set_sfall_return(1);
                //display_msg(" block");
             end
    
    This also removes the annoying rotation changes out of combat.
     
  10. Emperor

    Emperor Simplesmente Rajuma

    393
    Aug 4, 2013
    Any news on the translation?
     
  11. Geraldo29

    Geraldo29 First time out of the vault

    6
    Feb 26, 2014

    Thank for information.
     
  12. fred2

    fred2 Where'd That 6th Toe Come From?

    476
    Nov 2, 2013
    According to their website, they are still working on it :(
     
  13. JimTheDinosaur

    JimTheDinosaur Vault Dweller
    Modder

    736
    Mar 17, 2013
    Sorry, just realized that that little script was still a bit shoddy (meant you stopped walking when scrolling over the new UI, and didn't take into account the hiding of the UI) here's a better one:

    Code:
              attacker:=get_sfall_arg;
              tilenumber:=get_sfall_arg;
              elevation_is:=get_sfall_arg;
              blocking_is:=get_sfall_arg;
             if get_mouse_y >= get_screen_height-(480-363) and get_mouse_y <= get_screen_height-(480-379) and attacker==dude_obj and (art_anim(obj_art_fid(dude_obj)) != ANIM_walk) and (art_anim(obj_art_fid(dude_obj)) != ANIM_running) and global_var(645) != 1 then begin
                 set_sfall_return(attacker);
                 set_sfall_return(tilenumber);
                 set_sfall_return(elevation_is);
                 set_sfall_return(1);
                //display_msg(" block");
             end
     
  14. Tom9k

    Tom9k Look, Ma! Two Heads!

    310
    Dec 21, 2007
    I noticed yesterday that the mod is now 97% finished. Final version should be out this summer (my wild guess only, nothing official).
     
  15. phillon

    phillon First time out of the vault

    79
    Jul 23, 2013
    Really looking forward to this. It looks amazing. Just a pity translation might take a while...if only we knew Russian...
     
  16. Orzie

    Orzie Fallout Global Mods Freak

    67
    Jun 20, 2013
    I don't see a problem. ;D



    No really, FoN is the best total conversion mod I've played. It's comparable to FO1.5: Resurrection, and IMO is superior in almost every aspect, excluding companions (FoN doesn't have it). It contributes to the series lore a lot and is fully lore-wise with lots of new features and awesome gameplay.
    Even FoN 0.99 beta is played like a fully functional game.

    I hope you guys will get a translation soon, and thus we will be able to discuss this brilliant modification.
     
  17. phillon

    phillon First time out of the vault

    79
    Jul 23, 2013
    As do I! Really burning to play this!
     
  18. phillon

    phillon First time out of the vault

    79
    Jul 23, 2013
    As do I! Really burning to play this!
     
  19. phillon

    phillon First time out of the vault

    79
    Jul 23, 2013
    As do I! Really burning to play this!
     
  20. Tom9k

    Tom9k Look, Ma! Two Heads!

    310
    Dec 21, 2007