Fallout Online

There will be no culture! Ive deceided to not use that idea. However, a karma system will be implimented, eventually. And different typse of damage from melee weapons is a good idea for when I get to putting new weapons in.

At first i was going to change the ground tiles to work with konfuze, but now im just going to change konfuze to work with the ground tiles, saves alot of work and it will look nicer and make movement less complicated. So, yes i am planning on finding a VB6 programmer to make konfuze isometric. And wild_qwerty, youre right, once its modified to fit fallout it will be extreamly easy, and it will be altogether easier than modding fallout 2.

Rev. Layle, The majority of the game is already made :D, hence all the talk of konfuze (www.konfuze.com) its a bit more than an engine. But modifying konfuze to work exactly like fallout will be difficult, and that is the reason i havent found a VB6 programmer willing to do it yet -_-

Any help from anyone who knows a moderate level of VB6 and can do what is listed in the list i posted would be greatly appriciated.
 
Is it a COM-based engine or DLL based? (sorry to get more info from the website, I had to register... and I was too lazy to go thru that right now)
 
I cant tell you with compleate certanty, but no dll files are included with the engine, weither or not it uses existing windows dlls is a mystery to me.
 
If you want I can find out for you, or I can tell you how too.

Download a tool called 'Filemon' (I think it's made by sysinternals) and then run add a few filters to filter out the windows files in use and then run up the program to see what files it accesses.

You can also monitor what registy keys it accesses with a another program called 'regmon'
 
I know you're decided on Konfuze, but if you know how to do 3d modeling (or can get help in that area), may I suggest the Realm Crafter?

http://www.realmcrafter.com/

It's basically a MMORPG engine that you can completely modify with a native scripting language. There's also a full set of tools, like terrain editors and whatnot.

I know 3d isn't what you're looking for, but it would probably be a lot easier- you'd be able to focus on the special features of your game, and not the lower-level stuff.

Just a suggestion. I'm going to buy a copy of the Realm Crafter when it comes out, because I've been told that it's all that it's cracked up to be by several beta testers.

Professional edition is only $110 or something.
 
from the realmcrafter site:
realmcrafter site - faq said:
"What views can the player use?

First or third person, but either can be disabled. If you wanted to create an isometric view this could be easy coded in Pro Version.


Can I share my copy of Realm Crafter with my team members?

No, Realm Crafter is licensed on a per-seat basis and every member must purchase a copy. However, not all members will require a copy, as artists and modellers can submit work directly to the person creating the game world using Realm Crafter."

that last one is a bit worrying
 
A professional liscense is $110, and a standard liscense is $50- not that expensive. And in most cases (like mine) team members are across a continent instead of sitting in the next seat.

Anyway, a trial version should be out within the month, so you can see for yourself if it's worth it.
 
There are three major problems with that engine..
1. Is fallout 3d?
2. I know nothing about 3d modeling
3. If i did know something about 3d modeling, it would prob take alot longer to move everything to 3d.
 
I've read the thread and I don't think anyone has mentioned it but... Interplay needs money.

If you release (IMHO I don't think you'll be able to release a MMORPG even if you sold your single soul to the devil and then made a pact with jesus) the game with 'Fallout Online' as the title you will get sued. If you have 'Fallout' in it you will get sued. Or perhaps you just have to change your name or never get permission to release it, I don't know, but to be safe I think you just should say it is a Postal War MMORPG and choose another title.

Some guys (Don't know really..) who made an entire Halflife: Starcraft mod had to delete it as Blizzard threatened to sue them.
 
That is something that i am more than slightly worried about, although i wasent planning on titleing it Fallout Online, the name was going to be Fallout Aftermath but thinking about your post i had better remove fallout from the tile. I had better look into the legality of things, does anyone have a copy of fallouts EULA?
 
skip the 3d part. it will take up to much time to remodel all the art from fallout... and add animations.. and sound.. and textures.. and get it to look good. Stick to the 2d please! It will kick ass. (its too hard to make the 3d look good without putting 2 years work into a project this size. imagine realizing after 2 years of development that it looks like.... something awful)


...and about the suing part.. he should get sued for using the original fallout art so screw the license (based on the fact that you don't plan to earn anything from this.. else way this project sure is going to get you some problems. It's easier to get away with something that doesn't pay for itself) and keep the name!


edit: hopefully interplay won't be able to afford a lawyer if they ever finds out about this little project.


...and for #¤%#¤ make it 2D!
 
drakey said:
There are three major problems with that engine..
1. Is fallout 3d?
2. I know nothing about 3d modeling
3. If i did know something about 3d modeling, it would prob take alot longer to move everything to 3d.

1: Fallout was not 3d, but it was also released in 1977. And, if memory serves, Van Buren (and Troika's other PA RPG) were both 3d. This engine can be programmed to be isometric quite easily if that's required.

2: Doesn't matter- find other people who are. Were you planning to draw all the art yourself anyway?

3: Moot point. The RC engine relies on scripts to handle combat, guilds, skills, etc. And it already has a 3d engine with support for importing models and textures. Not a whole lot of work required.
 
Pajari said:
2: Doesn't matter- find other people who are. Were you planning to draw all the art yourself anyway?

No, he's been saying for quite some time now that he's going to convert the existing tiles/walls/scenery/items/misc/critters from Fallout1, 2 and tactics to this engine he has....
 
Jahakob said:
Some guys (Don't know really..) who made an entire Halflife: Starcraft mod had to delete it as Blizzard threatened to sue them.

Yes Blizzard has been known to take a hard line with outside projects. There was a project called 'WarAft' that was a fanmade engine that would use the warcraft 2 art, and it got killed. The engine is now called 'stragus' or something like that.

There's a cool mod in progress that Blizzard know about and havent sqaushed. It is a mod to run Starcraft in the Warcraft 3 engine, the game requires that you have a copy of both war 3 and starcraft as well as the expansions for each game, it uses the files from the other cds etc... Blizzard seems to let this pass as it requires people to own a copy already.

http://revolution.wc3campaigns.com/

If you can include a CD check for the FO1/2 CD into the engine then I dont think interplay will mind to much
 
You know what would be cool... either being able to play like a Wannamingo (I said it would be cool, not that it would actually be favourable...) or having one as a pet... or something.

Just a thought.
 
While I do think this idea sounds awesome, I think it's too ambitious and that it will probably end up as an eternal "work in progress".

I think you should start by creating a very primitive version with very few of the ideas implement, and then work from that, expanding it step by step.

Something like www.urbandead.com, just with the Fallout engine; simple and primitive from the start, but more and more features added as the game grows.

On a different note, I think you need to address consequences for being a ruthless murderer. Something like automatically giving you extra bad karma and generating a bounty (which would increase depending on the number of people you kill) everytime you kill someone with positive karma.
 
Having the program do a cd check for the fallout 1 or 2 cd would probably keep interplay away so ive deceided to do that.
Noone will be seeing anything of this project if i dont find a VB6 programmer willing to help.
 
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