Missing bits of news:
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Light machine gun Mendoza C-2075, caliber 5 mm. After the relations between the US and Mexico deteriorated the latter was forced to develop their own weapons, this is one of them.
(art: Aleksandr Berezin):
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Hola, amigos! Let's sit in the shade of this giant cactus. We've got half a bottle of tart wasteland tequila and some pre-war "Frito Bandito" chips. Now let's turn on the Los Panchos trio and share our griefs.
- When is the release?
We cannot provide a certain date so you shouldn't be hyped up about this, development can go not as planned in many ways. The same amount of work can be done either within a week or in a couple of months. Let's just say that currently out of 17 planned locations (5 small and 12 large ones) there are only 4 left to finish, besides the world map and in-game videos. And all this also needs a thorough testing and editing.
- What's up with the strange name of the project?
Sonora is the name of the desert around which the game takes place. The original name was Fallout: Terra Sonora, but we thought it was too long.
- When does the game take place?
Can't say. This is a closely guarded secret, almost a spoiler.
- Is there a car in the game? Power armor? NCR, Legion, Enclave, Brotherhood of Steel?
Let it be a surprise, you'll see in the release. Do you really want to know the game before you played it, remember Fallout 4?
- Will there be partners?
We make some story-bound partners limted by their individual quests (like it was in New Vegas). There are also characters ready to share your company for certain quests.
- Will there be crafting?
Only a few unique upgrades, as in Fallout 2. But each of them is really important for the respective weapon.
- Will there be familiar characters or locations from other parts of the series?
Not yet. Although we have a couple of ideas in mind. But there are some references and allusions.
- Will there be references to Fallout: Nevada?
All that's left of Nevada are just a few lucky sprites, and that's it.
- Will there be support for large monitors and modern operating systems?
We will try to make an adaptation before the release. In the meantime, we develop the project with the original resolution, small monitors and Windows XP in mind.
- Can we sponsor this project?
No, it would be illegal for us.
- Do you need help?
For now, we need a concept artist who knows how to depict locations and loading screens with the right atmosphere, we also need a 3D artist to create in-game videos.
- Will there be an English translation?
Several people have already volunteered to do the translation, but for now it's premature. We will solve the issue after the release.
- What mistakes did you take into account from the previous project?
Thank you for the good question, amigo [truth is, no one really asked].
Fallout: Nevada was an immature project with all the problems of newbie game developers (disunity and redundancy of content, imbalance, text mistakes, etc.). Now our goal is to make the right project in every sense, where all the content is needed, important and done for purpose. So don't expect Sonora to be like Nevada. It won't.
Thanks for the company, compañeros, but it's time to depart - the sun is high, soon this desert will be hell...
(art: Aleksandr Poshelyuzhin):
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Short bios of those 3 characters:
A preview of new characters for fallout sonora.
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Okay, everyone, meet the new ones!
Ricardo. He's kind of a weasel. Can take a candy from a baby still leaving the child happy. Always smiling and talking, even when he's not asked.
Salma. Bad girl. Really loves ancient things, although nobody in her homeland really needs them.
Chavez. He can't joke. But he can kick bad people's asses. Gets in a rage if someone accidentally steps on the food.
The fate of these three will be decided in the vast Terra Sonora.
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