Just to answer some of the points. I must say that I am not angry or annoyed, but I have trouble writing large posts without always sounding annoyed or something.
It's not TTW's fault people ask modders for compatibility for it. People have been asking modders to make their mods compatible with other large and popular mods since modding is a thing.
No dev is a cuck, I should know... I'm one of the oldest TTW team members still active. So please don't go around insulting people you probably don't even know.
Ruined balance? both FO3 and FNV allow to make an OP unbalanced character by level 5 or so... Not to mention that some of the most popular mods for NV are "perks per level" and "more perks" and even "max character level 99". A lot of people play with those three types of mods in vanilla FNV, and that makes the game way more unbalanced than TTW can ever do.
Specially since no one forces the player to pick certain perks. If perks from both games makes the game unbalanced for you, then don't pick them, pick only FNV perks or FO3 perks. The player is the one who chooses how to make their character, don't blame TTW for having more choices to pick from, blame the player for picking those perks.
Also, most FO3 players who play TTW consider it extremely hard. They say that the Capital Wasteland's Super Mutants are too hard.
The mod can't corrupt your entire game at all. I have no idea where you got this from, but game corruption is not caused by TTW.
Usually what corrupts the game is people not following instructions, being impatient and canceling the installation process midway through, not listening to the TTW team and install incompatible mods because "it works fine for me", installing generally broken mods, installing junk into their game's Data folder, using shit mod managers like NMM, installing broken codec packs on their computer or validate Steam files with TTW installed, which makes Steam remove TTW altered files and replace them with the vanilla ones, which will break TTW.
Basically, people corrupt their games because they don't know how to mod.
Also the TTW team officially recommends people to use Mod Organizer 2 and make their own Game profile for TTW (which is a default option on Mod Organizer 2 and everything), if people do that, they can't possibly corrupt their FNV game in any way using mods through MO2.
EDIT: I understand people who criticize TTW because it adds FO3 to FNV, so it's quite a stark contrast of quality. Playing FNV and FO3 side by side in the same game makes this quite visible.
I understand people who criticize TTW because it improves FO3 but doesn't do much for FNV.
I understand criticism from people who say that TTW is more restrictive in terms of modding, than just FNV or FO3.
I understand saying it's not lore-friendly, because it's not, and no team member will ever say it is. TTW is a total conversion with it's own lore, of course it's not lore friendly... Hell, even just by having FO3 content makes it never gonna be lore friendly.
I understand people who say that TTW has several balancing issues with the price of stuff (selling and buying), with some weapons being UP and OP, with some enemies being unbalanced, etc.
I understand criticism about TTW having both FNV and FO3 speech checks (value and %), and about how TTW's FO3 part doesn't have Factions like FNV.
TTW is not perfect and never will be, we are balancing the entire game for version 3.3. So maybe the balance will be better then, but no matter what we do, it will never be perfect, just like FO3 and FNV are not perfect either.
We welcome constructive criticism, but saying "Devs are cucks lol", "unbalanced because it has perks from both games", "players nag modders for compatibilty" and "it corrupts the entire game", are not helpful and some are not even true.