TheGM
The voice of reason
I thought it was a society....
I didn't play it, but based on my interactions with them as a legion route character, a couple of the characters come off very much as donutsteel OCs, with very strange polarizing character designs that look like anime characters. The personalities were a but strange/quirky too and not really as well written as most of the legion characters I talk to.Anybody know how the Crusaders path is? I sure as fuck am not downloading this to find out.
]I think the Crusader's writer has a Asian slave fetish.
'K it's only half-improvement since FNV introduces craftable weapon repairing kits and it's better alternative to both. Armor repairing is fucked, tho. Economy is somewhat okay in the early game, don't be like that pls. You only get rich with your first win at Primm casino and once you sell all that metal armor off of raiders' corpes.There's a few things I can remember from the top of my head that FO3 does better than NV. The repair system, including the weapon jamming probability and the ingame's economy.
We live in a world...
I haven't played it yet. But I found this video.
Combined with the America companion.
I think the Crusader's writer has a Asian slave fetish.
The Repair system is basically the same. since in new vegas you can repair your weapon with an identical weapon and it will repair as much based on your repair skill, though you can repair infinite amount of times after that. though it's not recommended since your gun condition is only viable at like 85% or something. at 100% you won't see much added improvement to damage. in fallout 3 its basically the samething just without the infinite amount of repair you can do afterwards as it caps at your repair skill or whatever. in new vegas system you can have a low repair skill and just repair infinite amount of times and still end up with 85-100% repaired weapon condition it just takes longer to reach the threshold in-game when you do have a low repair skill.
RPGs should be about how your character is limited by it's skills, allowing someone with a skill of 15 to be able to repair any weapon to 100% is stupid.As pointed above, don't you need to invest into repair skill in New Vegas to fix weapons with less resources? So there is an incentive to invest into the skill, unlike, say, not needing to invest into Speech in Fallout 3 to pass speech checks.
Basically what i'm saying is that i never got the criticism to repair in New Vegas and the claim that Fallout 3's repair system is any better.
And about economy, i honestly never played a game where you can't bust open the economy with easy exploits. Yeah, Fallout 3's might be better, but that's a participation award because it's also broken.
I'm sorry to say, but you're deflecting now. Just because other games also have bad economy doesn't invalidate that NV's one is terribly broken. The "FO3 game's economy is also broken", yes, I know. I said that in my post already, but the thing is that in FNV it's even more broken, making FO3's one better. And that was what this is all about, FO3 things that are better than FNV. This is not a race to see which game's worse, it's just a discussion about what one game has better than the other.Yeah, but on the other end Fallout 3 is still a crash prone, buggy piece of crap that basically requires unoffical patches to fix most of its issues. I just installed New Vegas the other day, played for a while and didn't crash once and found no bugs. Meanwhile i'm reading people's posts from this very year complaining how a pain in the dick it is to just make Fallout 3 work on Windows 10.
And before people say my laptop is special, all three of my laptops, with huge gaps in specs, ran New Vegas with no issues whatsoever. And i still remember crashing like crazy when i played Fallout 3, and that was in Windows 7.
Weapon Repair Kits are edited FO3 MZ DLC's Alien Epoxy.'K it's only half-improvement since FNV introduces craftable weapon repairing kits and it's better alternative to both.
NV economy is way more messed up than that. Last year, I made a post here that showcased just how some things were so nonsense in the FNV economy. I only focused on a few armors, but it exemplify quite well the issues in the economy. And you're right, casinos can be abused to get rich for life. If you have a character with the base luck of 5, you can increase it by getting the Implant + Naughty Nightwear and have the necessary 7 LCK to win regularly, there's other ways of increasing luck but they require more time or going through certain routes.Economy is somewhat okay in the early game, don't be like that pls. You only get rich with your first win at Primm casino and once you sell all that metal armor off of raiders' corpes.
To be fair, I never felt as much pressure from FNV as I did with FOT, while playing an unarmed character solo:FNV is the worst Fallout game and Tactics is the best.
Good takeFNV is the worst Fallout game and Tactics is the best.
There's two actually, the second one is due to a bug though: one of the friendly NPCs in Point Lookout will have their repair skill increased each time you see them, eventually allowing it to reach max.IIRC there's only 1 NPC in FO3 and DLCs that can repair to maximum condition, and that is Somah, a temporary companion in the Mothership Zeta DLC. After the end of that DLC she's gone and there's no one else who can do it. So, no fully repaired gear just by paying someone. The player has to increase their Repair skill to the max if they want to be able to repair their equipment to full condition.
Yep.There's two actually, the second one is due to a bug though: one of the friendly NPCs in Point Lookout will have their repair skill increased each time you see them, eventually allowing it to reach max.
Man was that a terrible game mechanic.FO3's weapon damage starts decreasing as soon as your weapon hit's 99% durability, and just keeps going lower and lower with each unit of durability loss.
RPGs should be about how your character is limited by it's skills, allowing someone with a skill of 15 to be able to repair any weapon to 100% is stupid.
Being able to repair stuff to 100%, no matter the skill also affects the already broken Economy, since a player has no incentives to pay for repairing equipment in New Vegas.
In FO3, if you have low repair skill, you have to pay to get your equipment repaired, but the thing is that the vendors also play by the same rules as the PC, they can only repair an item to max of what their repair skill allows to.
IIRC there's only 1 NPC in FO3 and DLCs that can repair to maximum condition, and that is Somah, a temporary companion in the Mothership Zeta DLC. After the end of that DLC she's gone and there's no one else who can do it. So, no fully repaired gear just by paying someone. The player has to increase their Repair skill to the max if they want to be able to repair their equipment to full condition.
NV economy is way more messed up than that. Last year, I made a post here that showcased just how some things were so nonsense in the FNV economy. I only focused on a few armors, but it exemplify quite well the issues in the economy. And you're right, casinos can be abused to get rich for life. If you have a character with the base luck of 5, you can increase it by getting the Implant + Naughty Nightwear and have the necessary 7 LCK to win regularly, there's other ways of increasing luck but they require more time or going through certain routes..
What shocks me is that they put their fetishes in the game and for some reason didn't think that normal, well functioning people wouldn't be sicken by it. This is what happens when you don't have a dissenting voice in the project and just fill your team with a bunch of gremlins from Discord and Reddit. You end up believing that adding in sick and questionable shit is a good idea and that the ones who have a problem with it are the ones who have something wrong with them.How can one mod hold so much degeneracy and not have a single person pick up on it and expect people to believe they didn't know.
i might be the only one but fallout 3 never crashes for me (On PC at least) When i was on console (PS3) it would always crash for me both it and new vegas or freeze, etc. , new vegas on the otherhand crashes for more a lot more. though it's rare still. of course i fixed this easily by getting NVAC plugin through nexusmods.
So imo fallout 3 seems pretty stable at its current outdated release.
Well, if you win the maximum amount allowed before being banned, in all the casinos, you get 51500 caps, this is not counting all the extra rewards you get from each casino (which includes a Combat Armor Reinforced, worth 5500+ caps), and also not counting how you can win above the limit by (when being close to reaching it), just bet on a high reward (which can give you a lot of chips in one go and push the earnings way above the limit).I disagree however that casinos make you rich for life. A lot of armors, weapons, etc in new vegas cost a lot without a decent barter skill to get a reduced price. not to mention implants cost 4000 caps each plus the two big ones which go for 8000 and 12000 caps. if you want to get all the implants... and some unique items in game like medicine stick or pacienca.
It's actually a good game mechanic. The more you use something, the more damaged it gets, so it should affect it's performance.Man was that a terrible game mechanic.
RPGs should be about how your character is limited by it's skills, allowing someone with a skill of 15 to be able to repair any weapon to 100% is stupid.
Being able to repair stuff to 100%, no matter the skill also affects the already broken Economy, since a player has no incentives to pay for repairing equipment in New Vegas.
In FO3, if you have low repair skill, you have to pay to get your equipment repaired, but the thing is that the vendors also play by the same rules as the PC, they can only repair an item to max of what their repair skill allows to.
IIRC there's only 1 NPC in FO3 and DLCs that can repair to maximum condition, and that is Somah, a temporary companion in the Mothership Zeta DLC. After the end of that DLC she's gone and there's no one else who can do it. So, no fully repaired gear just by paying someone. The player has to increase their Repair skill to the max if they want to be able to repair their equipment to full condition.
FO3 weapon durability affects that weapon's damage output in a bigger way than in FNV. In NV the weapon damage is only affected by tiers, which means that weapons still deal maximum damage with a durability between 100% and 75%... FO3's weapon damage starts decreasing as soon as your weapon hit's 99% durability, and just keeps going lower and lower with each unit of durability loss. That is why in FNV a weapon will be able to deal full damage from 100% to 75%, 2/3 of full damage from 74% to 25% and half damage from 24% to 0% durability, but in FO3, a weapon will always deal reduced damage with each point of durability lost.
FO3 repair and durability system is way more complex than the simplified FNV version. For example, in FNV all weapons degrade at a 0.2 by attack/shot. In FO3 the maths is different for weapon type.
In FO3 the weapon degrades by a percentage of how much damage it causes and by weapon type: Small Guns degrade 3% of it's damage output per shot, Energy Weapons degrade 4% of it's damage output per shot, Melee and Unarmed degrade 5% of their damage output per attack and Big Guns degrade 6% of it's damage output per shot.
This is actually pretty well thought, the more powerful a weapon, the more wear and tear it gets when used.
Just like @TheodoreRoosevelt said, in FNV you don't have much incentive to repair past 85%, since the weapon will still deal the same damage as if it was at 100%, and will still do so for another 10% of durability loss. While in FO3, each % unit counts.
Another thing about FNV repair and item durability is that if the weapon is at a condition higher than 99.4%, the value of the item is reduced but you can't repair it to full 100% because the game considers it fully repaired, even if the item value is still reduced. And this is noticeable in FNV, since as TheodoreRoosevelt again mentioned, the value of weapon in NV is much higher than in FO3, so even 0.5% of durability will reduce the selling price by a few caps. This is an example that affects both things I said were better in FO3 than FNV, the repair system and the game's economy.
I'm sorry to say, but you're deflecting now. Just because other games also have bad economy doesn't invalidate that NV's one is terribly broken. The "FO3 game's economy is also broken", yes, I know. I said that in my post already, but the thing is that in FNV it's even more broken, making FO3's one better. And that was what this is all about, FO3 things that are better than FNV. This is not a race to see which game's worse, it's just a discussion about what one game has better than the other.
The games stability in Windows 10 doesn't invalidate how FNV engine is seriously broken in a lot of things. FO3 has better sound system (it actually works), has better dialogue system (prevents tons of errors that happen in FNV from happening in FO3), has better navmesh system (FNV navmesh system breaks after a certain height, not even a very high one, Rivet City height is enough to break navmesh and make NPCs get crazy and break their packages), etc. These are all better things in FO3.
FO3 is usually less stable than FNV on newer Windows OS, because FO3 was released when there wasn't "newer" Windows OS (it was released before Windows 7 even existed), while FNV was released 1 year after Windows 7 was already being widely used by the general population. So of course it would be built to work on "newer" OS. FO3 was made to be usable by the latest Microsoft OS back then, Windows Vista .
I'd say that playing FNV in a Windows Vista machine will be as stable as playing FO3 in a Windows 10 machine.
But it still doesn't invalidate that those things I mentioned on my initial post are better in FO3 than FNV.
Weapon Repair Kits are edited FO3 MZ DLC's Alien Epoxy.
Really, the code even says this: ";Most code taken directly from the DLC05AlienEpoxyEffectScript.".
But the weird thing is that when you use Weapon Repair Kits, the sound it plays it the same for when you read a book or magazine. They have sounds for repairing and used a book/magazine sound for it instead.
NV economy is way more messed up than that. Last year, I made a post here that showcased just how some things were so nonsense in the FNV economy. I only focused on a few armors, but it exemplify quite well the issues in the economy. And you're right, casinos can be abused to get rich for life. If you have a character with the base luck of 5, you can increase it by getting the Implant + Naughty Nightwear and have the necessary 7 LCK to win regularly, there's other ways of increasing luck but they require more time or going through certain routes.
Anyway, here's my previous post about some Armors and Economy in NV:
"At some point someone at obsidian just decided to change (in an official game patch) the values of certain stuff and make it stupidly expensive, while everything else remained the same. It was almost entirely centered around armor, some of the weapons (not even 1/4 of them) and weapon mods (which some were clearly setup for the original economy, before the change), so some weapon mods have the old price and are really cheap, while the patched ones price is increased by a lot. Which makes no sense and feels quite off.
And in the process of changing the value of some things, they ended up breaking vendor repair, the economy and any sense of difficulty in maintaining a decent amount of caps.
Here's one quick (or is it?) example of something broken in the price of things in FNV:
Regular Combat Armor has a base cost of 6500 caps, Van Graff combat armor has the same base cost of 6500 caps. But the thing is that the Van Graff armor offers more protection (DT 16 vs DT 15). The rest of the stats are exactly the same in both armors.
Now let's take a look at the Van Graff combat armor (base cost 6500 caps) and the Combat armor, reinforced (base cost 8000). The reinforced armor costs 1500 more caps and only offers +1DT over the Van Graff armor. So it's the same situation as with the Van Graff's and regular Combat Armor, but in this case 1DT is worth more than 1000 caps, while in the previous case it's worth nothing.
To make things even more mind-blowing, let's take a look at the C.A. Reinforced and the US Army Combat Armor. The Reinforced one has a base cost of 8000 caps, the US Army's one has a base cost of 8500 caps. But the US Army's one offers 1 more DT (18DT) than the Reinforced one (17DT), the US Army's one also gives a +3 bonus to the Guns Skill and a +2 bonus to the Survival skill. But how come the base cost is only 500 caps more than the Reinforced armor, when the the base cost of the Reinforced one is 1500 more than the Van Graff's armor?
And there is more fuckery around the combat armors value in FNV, in case you thought that was it:
The Combat armor, reinforced mark 2 has the exact same base cost as the Combat armor, reinforced... Their base value is 8000 caps for both... The only difference is that the Mark 2 gives 2 more DT... But if you have an armor giving 2 more DT, why does it cost the same? (all the other armor parameters are exactly the same)... .
This was just economy problems with the Combat Armors... Now imagine the amount of broken stuff in the entire game... But to generalize a bit, some stuff (that shouldn't be) is too cheap, other stuff (that shouldn't be) is too expensive, some stuff has the same value (when it shouldn't) and it's super easy to be swimming in caps just playing the game normally.
EDIT: Just to mention that a suit of T-51b Power armor (25DT +1STR +25 RAD resistance) has a base value of 5200 caps and a Remnants Power Armor (28DT +1STR +15 RAD resistance) has a base value of 6500... The best armor in the game costs the same as a measly Combat Armor...
The fan favorite armor, Advanced Riot gear (21DT +1END +10 Explosives Skill) has a base cost of 8494. Only 494 caps more than a Combat Armor, reinforced which only has 17DT and no other bonuses..."
I'm not attacking FNV, I'm just saying how things are. Just because FO3 has a few things better doesn't mean that it's the better RPG. I consider NV the best Action RPG of the last 20 years, if not of all times.