Fallout: The Frontier - Released!

Best NV quest mods are definitely the Someguy2000 series, that for all their edgyness, it still manages to fit right in with the themes and lore of the game. Nowadays, I can't play New Vegas anymore without Someguy's touch of insanity to be honest


i'd recommend th3ovseer's mods if you enjoyed someguy's. he fills in the same niche.

Th3Overseer's quest mods top someguy's IMO, great writing and humor and feel like they could be a part of the game. Them, Salt Lake Stories, and Zion Trail are the top-tier quest mods IMO. These big ambitious projects like New California and now it seems the Frontier always seem to fall flat.

i'd throw in autumn leaves as well. it really does feel like it's a dlc.
 
To me Th3Overseer's stuff is just bland in comparision to Someguy's work. Lacks personality and has almost no memorable characters save for Eliza. A few fun quests here and there but all in all it's just boring, I take Someguy's over-the-topness and pulpy western stories over it any day. No other mods can give you something like fucking Bobby Bass im afraid
I love Salt Lake Stories too, wish it was made by someone who dominated the english language a little more though and that it had been actually polished and finished, but an amazing mod overrall and im disappointed how it went under the radar and only a few people know about it. Had sort of an underwhelming conclusion though
I still have to play Zion Trail, it always looked good but i just don't think of a reason my characters would ever attempt to go back to Zion from a roleplay perspective, so I always left it off my modlist

Amazing mod, no wonder bethesda copied it for a side quest on FO4. Only played Autumn Leaves once though, and i'm afraid i ended up getting the bad ending lmfao
I'd say th3overseer's mods have their own personalty, especially with some really dark humor and generally horrible people, but I suppose you're right that someguy's personality pops a lot more. You should definetely try zion trail sometime though! I promise it's worth your time!
 
you can atlest see th3overseer cares about the series compared to the frontier. yeah he will make meta jokes like joe tully's " muh roads." legion rant in headhunting but for the most part he cares about the lore.
 
I've been on the TTW team since 2012. I joined almost at the start of TTW, when the TTW site had just been made.
But before that there was a project named "Requiem for the Capital Wasteland", which is kinda of the gran-daddy of TTW. TTW was created from scratch, by members of the RFTCW team that had gotten into some disagreement about how to do the project.

3D modeling is not my area, but Blender had some problems because its niftools plugin breaks vertex normals when you export your models.

It's possible to recreate FO3 and FNV in the old engine (Fallout 2), but it would be a monumental effort, it would need a large team of people, with varied skillsets (mappers, scripters, graphical artists, etc.) and many years of pure work madness.
For example, big total conversions for FO2 take years, some even decades to be made. And most don't use even close to as many custom assets as the ones needed to recreate FO3 or FNV.
I know what game development looks like but I'm not sure how modding works with these projects. Is this basically coding stuff in C, or using functions in the engine and then applying it to ingame items? How would you get started in mods like this?
 
so according to / v/ the mod authors are fallout 3 fanboys. this would explain why they consider the ncr, legion, and enclave trump supporters and why most likely the brotherhood of steel is considered the best option of the 3 paths.
 
Well, there's no C coding in either type of projects. Both Fallout 2's engine and Gamebryo use their own scripting languages. The only times C or any other common programming language is used for projects like this is when programing new modding tools to be used (Script Extenders or software to extract and pack specific file types for example).

Also you need a huge amount of different skill sets in both of these projects. I mentioned before some of them, but here's a larger list:
It would be needed scripters, 3D graphic artists, 2D graphic artists, animators (making new animations for NPCs, characters, enemies, environment, etc) quest designers, dialogue makers, voice actors (if needed), character/npc makers, sound creators and editors (music, sound effects, voice files, etc), mappers and world builders (to make the maps, like towns, dungeons, the entire world, etc.), script extender coders (they make new functions to be used by script extenders for the games), proper testers (and not just people who want to play the game before it's publicly available), and others that I can't even think about at the moment.

Then, if you manage to get people with all the skill sets you need for the project, you will need a proper team structure:
You need a proper project manager, you need good and reliable communication between all the team members, you need a proper plan on how the project should advance, you need a good way of members to submit their updates without breaking or conflicting with updates submitted by other members, you need the team to be motivated and willing to work on the project for years (if needed), you need to keep the team together through the bad times (and the bigger the project, the more problems will happen). You need to be able to find good replacement members, because it's likely members will have to leave the project (the longer the project goes, the higher chance of people starting to leave).

You need time, a lot of time. You can't think that it will just take an year or two. Because these projects will most likely take one or several decades.
 
so according to / v/ the mod authors are fallout 3 fanboys. this would explain why they consider the ncr, legion, and enclave trump supporters

Not sure how this relates with being a fan of Fo3. :D To me this sounds like simple retardation.

However, them being Fo3 fans explains why there is so much shitty pew-pew in this mod. Last time I went back to Fo3, I realized that this game has combat around every fucking corner. Can't walk 10 steps outside of a town without something attacking you.
 
so according to / v/ the mod authors are fallout 3 fanboys.
Now that explains why the mod is so bad in several areas. A lot of dumb writing and over-emphasis on shitty combat? That's definitely Fallout 3.

Wondering why they didn't just made the mod in Fallout 3. But i guess New Vegas is the more well received game, increasing the chances of more people playing.
 
Probably picked Vegas for all the extra weapons and armor in comparison to what little there was in 3. Even 4 with it's customization and Halo programmers didn't have many memorable weapons. I would rather just have marksman carbine than whatever the hell that giant cylindrical rifle was in 4. Atrocious weapon design.
 
It's the newer engine with more features ....
Hasn't stopped older games from getting mods like this. Plus, if they want to do their Call of Duty crap, they could have done in Fallout 3 with its bullshit versions of older factions. Didn't need to do in New Vegas and drag down the NCR and Legion.
 
There are more guns and armor in NV and I would imagine that with modding and pc communities that develop and play these mods NV is more popular with them.
 
the mod team was comprised of those that helped make new vegas more playable. be it bug fixing mods and gameplay mods.

but they really should have moved to 4 if they really wanted to make a combat focused fallout mod as alot of those in new vegas tend to have issues.
 
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