Fallout: The Frontier - Released!

I'm more surprised about the 2k posts since july last year.
 
Feels like one game- you can use a train to travel between Mojave and DC.
FO3 also gets NV additions- ammo benches, campfires, harvestable plants, iron sights, DT.
Also FO3 mods have to be converted before they work with TTW.


Anyway- how's the side content in Frontier?
I have yet to play Fallout mod with a good main quest other than Resurrection.

Welcome to the post-apocalypse, where we still have a functioning transcontinental railroad.
 
I'm more surprised about the 2k posts since july last year.
Only place I'm active on since getting perma'd from my favorite Discord. I resolve tickets for a living so if I'm working I have this place pulled up in a tab usually.

Has anyone played the driving sequence yet? What is it comparable to? Warthog? Cyberpunk? I imagine it's a bit janky but the trailer makes it look fairly smooth.
 
Lurked semi constantly since '09-'10 around when NV was announced. Was too intimated by everyone at that age though and had never used online platforms to chat, only texted. Got bored at work one day and signed up.

You've lurked for a decade but you haven't played Fallout 1/2 and don't really like Fallout that much?

What is it comparable to? Warthog? Cyberpunk? I imagine it's a bit janky but the trailer makes it look fairly smooth.

According to a poster in this thread, more like the Dune Buggy from HL2.
 
You've lurked for a decade but you haven't played Fallout 1/2 and don't really like Fallout that much?

I say that I'm myself in progress of beating Fallout 2, starting since the beginning of this month. I always get roadblocked at Den, but right now I got to Vault City. Gotta see if I can handle it or if I end up giving up.
 
I say that I'm myself in progress of beating Fallout 2, starting since the beginning of this month. I always get roadblocked at Den, but right now I got to Vault City. Gotta see if I can handle it or if I end up giving up.

What's causing the roadblock for you?

Have you played Fallout 1? I feel like Fallout 1 has almost perfect pacing whereas Fallout 2 can be a bit of a teeth grinder for the first few hours to many. Though if you're at Vault City that is a good sign since reaching the Big Circle is when the whole world opens up.
 
First I've heard of TTW. Is this made to make mods "transferable" between the two games, or just so they feel like one whole game?
If you have any questions about TTW, ask me. Although Alphons already answered you, so I guess there's not much point now. :roffle:
I can add to his answer though, we also added some weapon mods to some of the FO3 weapons, we added new recipes that can be cooked with FO3 ingredients, we added a hotplate that can be bought for the Megaton player house and Tenpenny Suite player house, we made it so the player can cook using teh FO3 BBQ Grills and campfires, we added the ability to use different ammo types with FO3 weapons, we added harvesteable plants to FO3, we added cut content back to the games, if it makes sense, we fixed several engine bugs that no one else have ever fixed, we made a Survival skill Bobblehead to replace the Big Guns one, and way more stuff.
At the moment one of the things we are doing is making the unique FO3 weapons actually look unique.
Welcome to the post-apocalypse, where we still have a functioning transcontinental railroad.
The thing is that it's not supposed to be functional. TTW was planned as having expansions after it's fully functional. The expansions are supposed to work in different areas of the USA, where the train will be forced to stop for some reason (like the tracks needing repair, the train breaking, etc.), then the Lone Wanderer/Courier will have to deal with the factions in that area to be able to get parts, manpower, other resources to make the train being able to progress.
Some of our team are working on the first expansion right now. Although, judging by some posts in this thread, people might think it's a furry fetish or something. :roffle:
 
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The thing is that it's not supposed to be functional. TTW was planned as having expansions after it's fully functional. The expansions are supposed to work in different areas of the USA, where the train will be forced to stop for some reason (like the tracks needing repair, the train breaking, etc.), then the Lone Wanderer/Courier will have to deal with the factions in that area to be able to get parts, manpower, other resources to make the train being able to progress.
Some of our team are working on the first expansion right now. Although, judging by some posts in this thread, people might think it's a furry fetish or something. :roffle:

Yeah, makes sense. I just found the idea that the player could take a train from the east to the west coast without incident amusing. The canon existence of a functional, safe route like that would be a massive plot point in a world as destroyed as Fallout.

Come to think of it, if you wanted to treat it as a functional railroad, it would be a good excuse to start modding NCR soldiers into the capital wasteland.
 
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really with how much people were hyping up the frontier to the point it was overshadowing other mods. i expected it to be disappointing.
 
If you have any questions about TTW, ask me. Although Alphons already answered you, so I guess there's not much point now. :roffle:
I can add to his answer though, we also added some weapon mods to some of the FO3 weapons, we added new recipes that can be cooked with FO3 ingredients, we added a hotplate that can be bought for the Megaton player house and Tenpenny Suite player house, we made it so the player can cook using teh FO3 BBQ Grills and campfires, we added the ability to use different ammo types with FO3 weapons, we added harvesteable plants to FO3, we added cut content back to the games, if it makes sense, we fixed several engine bugs that no one else have ever fixed, we made a Survival skill Bobblehead to replace the Big Guns one, and way more stuff.
At the moment one of the things we are doing is making the unique FO3 weapons actually look unique.

The thing is that it's not supposed to be functional. TTW was planned as having expansions after it's fully functional. The expansions are supposed to work in different areas of the USA, where the train will be forced to stop for some reason (like the tracks needing repair, the train breaking, etc.), then the Lone Wanderer/Courier will have to deal with the factions in that area to be able to get parts, manpower, other resources to make the train being able to progress.
Some of our team are working on the first expansion right now. Although, judging by some posts in this thread, people might think it's a furry fetish or something. :roffle:
Ah okay, yeah. I read this in your spoiler before. Pretty cool New Vegas leads given a shout out to it. How long have you all been working on this? Do Blender assets work well with the engines?
How possible is it to recreate either of these games in the old engine to there it looks like this guys stuff: https://www.nma-fallout.com/threads/red888guns.219281/
 
i just feel these big game sized mods are to ambitious for their own good.

modders should set their sights lower. there has not been as many dlc sized mods since autumn leaves and that was 2015.
 
Ah okay, yeah. I read this in your spoiler before. Pretty cool New Vegas leads given a shout out to it. How long have you all been working on this? Do Blender assets work well with the engines?
How possible is it to recreate either of these games in the old engine to there it looks like this guys stuff: https://www.nma-fallout.com/threads/red888guns.219281/
I've been on the TTW team since 2012. I joined almost at the start of TTW, when the TTW site had just been made.
But before that there was a project named "Requiem for the Capital Wasteland", which is kinda of the gran-daddy of TTW. TTW was created from scratch, by members of the RFTCW team that had gotten into some disagreement about how to do the project.

3D modeling is not my area, but Blender had some problems because its niftools plugin breaks vertex normals when you export your models.

It's possible to recreate FO3 and FNV in the old engine (Fallout 2), but it would be a monumental effort, it would need a large team of people, with varied skillsets (mappers, scripters, graphical artists, etc.) and many years of pure work madness.
For example, big total conversions for FO2 take years, some even decades to be made. And most don't use even close to as many custom assets as the ones needed to recreate FO3 or FNV.
 


Alchestbreach started playing (NCR).
VAs all sound great, but the writing is a bit cringe (not NC level).

Shame that main quest is just Operation Anchorage.
 
i just feel these big game sized mods are to ambitious for their own good.

modders should set their sights lower. there has not been as many dlc sized mods since autumn leaves and that was 2015.
Yeah, smaller scale allows people to have way more time to fine tune the experience and have much better focused content. A lot of these big mods are just bloated messes that just throw ideas into a wall and hope some stick.
 
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Best NV quest mods are definitely the Someguy2000 series, that for all their edgyness, it still manages to fit right in with the themes and lore of the game. Nowadays, I can't play New Vegas anymore without Someguy's touch of insanity to be honest
 
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Been playing around the map and avoiding main quests for now,
It's the same feeling I had with Fallout 4:

The map is gorgeous, but when you dive deeper, It's really just a ton of cliche characters, fanservice and shallow dialogue. Feels like a Fallout "theme park" instead of a post-apocalyptic world. I'm trying to sidequest as much as I can but there isn't really much to do beside fighting bullet spongey enemies and occasionaly meeting a carbon copy of Fallout 3/NV concepts. There's even a copy of Boone's quest that sounds hilarious instead of heart-breaking. I've hired a cliche "super mercenary tough girl" with a dog that's basically Rex's model and the merc herself is a copy of one of their own NPCs, the NCR's "wolfpack" super soldier girl.
 
Yeah, smaller scale allows people to have way time to fine tune the experience and have much better focused content. A lot of these big mods are just bloated messes that just throw ideas into a wall and hope some stick.
Aren't you a fan of Nevada? Just let me have my dream of an iso Vegas!
 
Aren't you a fan of Nevada

Which has no idea what to do with it's plot.
95% of the main plot you have no idea what it's all about.
Then you confront psycher called Soul Reaper that can regenerate his wounds each turn and he infodumps you about yet another secret government faction that transfers their minds into clones made in Vault 8 to live forever.

Side content on the other hand is some of the best Fallout I've played (both official and unofficial).

Supposedly they improved with Sonora's main plot.
 
Best NV quest mods are definitely the Someguy2000 series, that for all their edgyness, it still manages to fit right in with the themes and lore of the game. Nowadays, I can't play New Vegas anymore without Someguy's touch of insanity to be honest
Th3Overseer's quest mods top someguy's IMO, great writing and humor and feel like they could be a part of the game. Them, Salt Lake Stories, and Zion Trail are the top-tier quest mods IMO. These big ambitious projects like New California and now it seems the Frontier always seem to fall flat.
 
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