Older NMA members will remember how I started creating Van Buren using FOnline engine way back in late 2013. After working like a maniac for one year on it, I put the project on hold because we had serious technical issues with FOnline, we couldn't afford 3D cinematics and professional voice actors/musicians, I moved to another country, etc.
But now the time has come to continue the work and resurrect Black Isle Studio's legacy! Van Buren is back!![Very Happy :D :D](/../../xencustomimages/smilies/icon_biggrin.gif)
With that being said, there have been a few changes:
See you in the wastes, prisoner!
But now the time has come to continue the work and resurrect Black Isle Studio's legacy! Van Buren is back!
![Very Happy :D :D](/../../xencustomimages/smilies/icon_biggrin.gif)
With that being said, there have been a few changes:
- I changed the name from Van Buren to Fallout: Yesterday. Read more about why on the Patreon page.
- I changed the game's engine from FOnline to Fallout 2. I'll make a post about why I decided on that sometimes next week.
- I setup a Patreon page where I post news and in case someone wants to donate me a euro or two so I don't go bankrupt if I cover all the expenses by myself. The final 1.00 game remains free for everybody of course!
![enX3ZAQ.png](/proxy.php?image=https%3A%2F%2Fi.imgur.com%2FenX3ZAQ.png&hash=03508d112677c8adf936b91249ddcbfb)
See you in the wastes, prisoner!
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